There's enough talk about this on the boards now its time to get it out in the open!
Fighters have a new battlerager option at the cost of their +1 to attack rolls. Overall, is it overpowered?
For a con heavy fighter, I think it is definitely the stronger option. Even with a 16 con, you are getting virtual DR 3 (that stacks with DR) on every attack. While it doesn't stack with most temp hp (except for invigorating) in general I think this gives the fighter a huge increase in staying power, especially when combined with powers that provide regen.
However, I don't know if its necessarily the most fun option. +1 to attack rolls means more attacks land, more conditions applied, and damage is always fun. No one likes missing with their attacks. In that regard, its a question of how much enjoyment a player gets from the heavier defense over offense.
But mechanically....I think it is the optimized way to go for a con fighter.
Fighters have a new battlerager option at the cost of their +1 to attack rolls. Overall, is it overpowered?
For a con heavy fighter, I think it is definitely the stronger option. Even with a 16 con, you are getting virtual DR 3 (that stacks with DR) on every attack. While it doesn't stack with most temp hp (except for invigorating) in general I think this gives the fighter a huge increase in staying power, especially when combined with powers that provide regen.
However, I don't know if its necessarily the most fun option. +1 to attack rolls means more attacks land, more conditions applied, and damage is always fun. No one likes missing with their attacks. In that regard, its a question of how much enjoyment a player gets from the heavier defense over offense.
But mechanically....I think it is the optimized way to go for a con fighter.