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Old 22nd June 2009, 01:37 AM   #1 (permalink)
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Feat question

The feat is Spitting-Cobra Stance. As long as the stance ends, if an opponent within 5 squares of you moves closer to you, you can make a basic ranged attack against it.

The rules on opportunity actions say you can only make 1 per combatant's turn. So if, say, 4 opponents delayed their action to move closer to you on the same initiative, would you only be able to target one of them?
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Old 22nd June 2009, 01:49 AM   #2 (permalink)
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I think technically, there's no such thing as two people going on the same initiative. It's officially more like "Mook one goes at 16. Mook two delayed, so he goes at 15.99. Mook three goes at 15.98."

But I think it's a fair tactic to say, "Shiff! Every time someone goes at him, the elf shoots him. Let's all charge at once. He can't kill all of us!"
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Old 22nd June 2009, 02:06 AM   #3 (permalink)
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Until the stance ends, you can make a ranged basic attack as an opportunity action against any enemy within 5 squares of you that moves closer to you.

is the text for the power

Trigger: Opportunity actions allow you to take an action in response to an enemy letting its guard down. The one type of opportunity action that every combatant can take is an opportunity attack. Opportunity attacks are triggered by an enemy leaving a square adjacent to you or by an adjacent enemy making a ranged attack or an area attack.

Once per Combatant’s Turn: You can take no more than one opportunity action on each other combatant’s turn. You can’t take an opportunity action on your own turn.

Interrupts Action: An opportunity action interrupts the action that triggered it.

Bah that's a lot to type.. As you can see it's not on an initiative count but on the creatures turn.
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Old 22nd June 2009, 03:27 AM   #4 (permalink)
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Technically, I think there is one way to do this.

If the foes each Ready an action to rush the PC (instead of Delay) when another foe rushes the PC, then 3 foes could Ready, the 4th foe could rush.

The 4th foe does his movement (or part of his movement) and then the Ready action immediate reactions fire off.

Since they are immediate reactions, they occur on the 4th foe's turn, not on the turns of foes 1 through 3.

Hence, only one attack because it is one turn.


The Ready action does not have wording that the turn switches to that of the Readying creature.
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Old 22nd June 2009, 05:38 AM   #5 (permalink)
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KD: I don't think that works. Instead, have the bad guys *all* ready an action to go as soon as Mr. Spitting-Cobra Stance attacks. Since the bad guys then go during Mr. Spitting-Cobra Stance's turn, he can't make opportunity attacks against them.
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Old 22nd June 2009, 06:10 AM   #6 (permalink)
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KD: I don't think that works. Instead, have the bad guys *all* ready an action to go as soon as Mr. Spitting-Cobra Stance attacks. Since the bad guys then go during Mr. Spitting-Cobra Stance's turn, he can't make opportunity attacks against them.
Actually, it does work (unless you have a rules quote where it does not?).

Your solution is even better. Zero opportunity attacks instead of one.
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Old 22nd June 2009, 10:31 AM   #7 (permalink)
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Does this means a character can generaly avoid taking an opportunity attack by declaring the action as a readied action?

For example, can a ranged character use a ranged attack on a adjacent opponent without taking an attack of opportunity, by declaring the attack as a readied action: "Whenever the opponent taks a minor, move or standard action" ?

That seems a bit gamey and cheap to me. :-/
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Old 22nd June 2009, 02:43 PM   #8 (permalink)
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Does this means a character can generaly avoid taking an opportunity attack by declaring the action as a readied action?

For example, can a ranged character use a ranged attack on a adjacent opponent without taking an attack of opportunity, by declaring the attack as a readied action: "Whenever the opponent taks a minor, move or standard action" ?

That seems a bit gamey and cheap to me. :-/
I believe it does, which yes, it's VERY gamey and cheap.
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Old 22nd June 2009, 03:20 PM   #9 (permalink)
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I know I wouldn't do it nor allow my players too. If this happened in my game, I'd probably (depending on the situation, have the monsters go for someone else if that's not possible.. Call for reinforcements (wave 2 with artillery!)
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Old 22nd June 2009, 03:23 PM   #10 (permalink)
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Originally Posted by caranha View Post
Does this means a character can generaly avoid taking an opportunity attack by declaring the action as a readied action?

For example, can a ranged character use a ranged attack on a adjacent opponent without taking an attack of opportunity, by declaring the attack as a readied action: "Whenever the opponent taks a minor, move or standard action" ?

That seems a bit gamey and cheap to me. :-/
Well, you're essentially readying an action to do something when you're opponent is otherwise occupied.
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Old 22nd June 2009, 05:39 PM   #11 (permalink)
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Originally Posted by caranha View Post
Does this means a character can generaly avoid taking an opportunity attack by declaring the action as a readied action?

For example, can a ranged character use a ranged attack on a adjacent opponent without taking an attack of opportunity, by declaring the attack as a readied action: "Whenever the opponent taks a minor, move or standard action" ?

That seems a bit gamey and cheap to me. :-/
It really depends on how specific your DM wants you to be in choosing a trigger for the readied action. For example, I don't think it would be too out of line to request that you be more specific than minor/move/standard. A trigger such as "this enemy attacks myself or an ally" would be more in line than simply "takes a standard action."

A few other considerations:

-The readied action is an immediate reaction. If your attack would kill the enemy, you've just let it do it's nastiness anyway. Not much difference if their on-turn attack is the same as their opportunity attack, but if they have conditions/effects/riders to their on-turn attack, then they get the extra opportunity to inflict it upon you & your allies.

-Similarly, if you are inflicting an effect, inflicting it during the enemy's own turn can weaken its effectiveness.

-If your target has allies who can get in melee around you before the target takes the triggering action, your attack will still draw OAs from these other baddies.

Overall, you could ready an action to avoid allowing one creature one chance at an OA, but usually there are much better things you could be doing than attacking in this fashion.

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Old 22nd June 2009, 06:01 PM   #12 (permalink)
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Originally Posted by KarinsDad View Post
Actually, it does work (unless you have a rules quote where it does not?).

Your solution is even better. Zero opportunity attacks instead of one.
Would this be the rules quote you are looking for perhaps?????

Quote:
Originally Posted by Players Handbook p.291
Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it.
If you read the entire section it refers only to the ENEMY and never anything else. The monsters would have to Delay or do as Nail had described.
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Old 22nd June 2009, 06:10 PM   #13 (permalink)
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Does this means a character can generaly avoid taking an opportunity attack by declaring the action as a readied action?
Yep!

Quote:
Originally Posted by caranha View Post
That seems a bit gamey and cheap to me. :-/
Are sound tactics cheap?

Concider these two things:
  • Readied actions are often inferior to a full set of actions, given that you often must charge, and thus have only a basic melee attack. You also lose your place in initiative.
  • There are plenty of ways to describe cinematicly how this would look. "All of them wait for you to make a move, then spring by you while you are distracted." Using the rules to move tactically doesn't have to be cheesy.
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Old 22nd June 2009, 06:12 PM   #14 (permalink)
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Actually, it does work (unless you have a rules quote where it does not?).
I *think* that it doesn't work because the moves are still occuring on a turn other than the OA guy's turn, therefore he still gets to make OAs. I could be wrong.
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Old 22nd June 2009, 06:29 PM   #15 (permalink)
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I think if it's not RAW this is probably RAI.
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Old 22nd June 2009, 06:37 PM   #16 (permalink)
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I *think* that it doesn't work because the moves are still occuring on a turn other than the OA guy's turn, therefore he still gets to make OAs. I could be wrong.
Pssst read my post a couple above yours
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Old 22nd June 2009, 06:48 PM   #17 (permalink)
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Pssst read my post a couple above yours


Our two posts are saying different things, so it's all good.
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Old 22nd June 2009, 09:54 PM   #18 (permalink)
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So if all the enemies readied their actions to take place when the Ranger took an action...

1. The Ranger now has an incredible Power available: "Do Nothing". The power effectively stuns all the enemies for an entire turn. Not much fun, but powerful.

2. Question: If the DM readies an action (or delays, I suppose) should the DM communicate this to the players?
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Old 23rd June 2009, 12:15 PM   #19 (permalink)
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So if all the enemies readied their actions to take place when the Ranger took an action...

1. The Ranger now has an incredible Power available: "Do Nothing". The power effectively stuns all the enemies for an entire turn. Not much fun, but powerful.

2. Question: If the DM readies an action (or delays, I suppose) should the DM communicate this to the players?
As for your question, there was an interesting article about game transparency in Dragon recently. There's multiple ways of handling this depending on what level of game transparency you want to use in your game.

You can have:
No transparency (the DM says nothing - generally discouraged)
Mild transparency (the DM describes how the creature prepares for something)
Moderate transparency (the DM describes how the creature focuses its eyes on you, raising its blade to assault you)
Full transparency (the DM explains what action it readied and with what trigger)

So, really, pick one that fits with your playstyle, but stay consistent about it.
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Old 23rd June 2009, 03:02 PM   #20 (permalink)
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Originally Posted by Prestidigitalis View Post
So if all the enemies readied their actions to take place when the Ranger took an action...

1. The Ranger now has an incredible Power available: "Do Nothing". The power effectively stuns all the enemies for an entire turn. Not much fun, but powerful.

2. Question: If the DM readies an action (or delays, I suppose) should the DM communicate this to the players?
1 - Well, it IS a daily power.

2 - Unless the opponents have a hivemind of sorts, I think they'd have to communicate amongst themselves, and the characters should hear something like "wait for my signal".
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