Nathal
Explorer
Any advice out there on how well 4E handles solo adventures for a single player and a GM? I know the new edition is more balanced than ever for the core classes, and I've heard assumes some mixture of the 4 main archetypes. So is it a poor choice of game for solo play?
I was thinking 4E may work as well for solo as a group because of the sheer number of player options and the more intricate rules for tactical combat. I'm not sure because so far I've played only a few Dungeon Delves at a local comic shop...but I had fun.
Thoughts on encounter building for a single 4E character? Is is necessary to fill in the "gaps" (as in encounter roles) with allies?
I was thinking 4E may work as well for solo as a group because of the sheer number of player options and the more intricate rules for tactical combat. I'm not sure because so far I've played only a few Dungeon Delves at a local comic shop...but I had fun.
Thoughts on encounter building for a single 4E character? Is is necessary to fill in the "gaps" (as in encounter roles) with allies?