Angellis_ater
First Post
+1/level instead of +½ level?
I've been looking at the bonuses most PCs get to their stats over time and started to wonder if maybe there was a better way to do it?
Abilities:
+1 @ 11/21 = +1
+1 to 2 at 4/8/14/18/24/28 = +3
Items:
+6 magic item enhancements = +6
This equal +10 over 30 levels. Wouldn't it be easier to just hand this out? In
fact, with a +15 bonus to attacks and defenses, that makes it +25 over 30 levels. Why not make it +1/level instead and remove all increases of Ability Scores and Magic Items?
There seems to be two problematic "points", the first is that the +10 applies to damage, but the +15 from levels do not. Is there a solution to this? IS this even a problem? This could severly speed up most fights. When we played Paragon level games, we often encountered the mythical "Grind" problem, and this might even help a little with this.
The second problem is that with an AC that scales like this, the Heavy/Light Armor differentiation becomes null and pointless. Heavy Armor would in this case always be better than Light Armor. The only real solution I see is to allow Light Armor to add Dexterity/Intelligence anyway (even though this, on a mathemical level is done twice).
I've been looking at the bonuses most PCs get to their stats over time and started to wonder if maybe there was a better way to do it?
Abilities:
+1 @ 11/21 = +1
+1 to 2 at 4/8/14/18/24/28 = +3
Items:
+6 magic item enhancements = +6
This equal +10 over 30 levels. Wouldn't it be easier to just hand this out? In
fact, with a +15 bonus to attacks and defenses, that makes it +25 over 30 levels. Why not make it +1/level instead and remove all increases of Ability Scores and Magic Items?
There seems to be two problematic "points", the first is that the +10 applies to damage, but the +15 from levels do not. Is there a solution to this? IS this even a problem? This could severly speed up most fights. When we played Paragon level games, we often encountered the mythical "Grind" problem, and this might even help a little with this.
The second problem is that with an AC that scales like this, the Heavy/Light Armor differentiation becomes null and pointless. Heavy Armor would in this case always be better than Light Armor. The only real solution I see is to allow Light Armor to add Dexterity/Intelligence anyway (even though this, on a mathemical level is done twice).