G'day!
I've come up with a snapshot of the combat abilities of 20th level incarnates of each alignment. Have a look and tell me how they compare to 20th level characters of other classes:
LN Azurin Incarnate 20
Medium Outsider (Incarnum; Law)
Init +6; Senses: Spot +4, Listen +4
---
AC 43, touch 18, flat-footed 40
hp 152 (20 HD)
Resist Fire 10
Immune daze, paralysis, petrification, stun and slow
Fort +25, Ref +16, Will +21
--
Speed 20 ft (4 squares) or fly 10 ft (2 squares)
Melee +8 longsword +39/+34 (1d8+22 plus 8d6 electricity on first attack, lawful-aligned) or
Melee lightning gauntlets +30 touch (8d6 electricity)
Base Atk +10; Grp +17
Special Actions: Incarnum Radiance (in effect) +6 melee attack to all Lawful-aligned allies and self, lasts 11 rounds, 4/day; Perfect Meldshaper (1/day, for 7 rounds, max essentia in each soulmeld).
--
Soulmelds: Essentia 30; Capacity 6, 9 soulmelds, 5 binds
* Airstep Sandals 0 (feet, bound)
* Bluesteel Bracers 7 (arms): +2 init; +7 insight to melee weapon damage
* Incarnate Avatar 7 (soul, bound) +7 insight to melee attack
* Incarnate Weapon 8 (arms) +8 weapon, lawful-aligned
* Lightning Gauntlets 7 (hands, bound) 8d6 elect touch, or +8d6 elect to first melee weapon attack
* Lifebond Vestments 0 (heart, bound) heal others
* Mantle of Flame 1 (shoulders) 2d6 fire damage to all striking
* Planar Chausible 0 (brow, bound) resist fire 10; increase inc. radiance 1
* Vitality Belt 0 (waist) +20 hp per essentia; +4 morale bonus on Con checks
--
Str 24, Dex 19, Con 26, Int 16, Wis 18, Cha 13
Possessions: Combat Gear plus Belt of Magnificence +6 (MHb); Manual of Gainful Exercise +4 (used); bracers of Incarnum Focus; gauntlets of Incarnum Focus; +5 mithral platemail; +5 hvy shield; +5 ring of protection; +5 amulet of natural armour; +5 cloak of resistance; 225,000 gp in extra equipment
Feats: Bonus Essentia; Double Chakra (arms); Expanded Soulmeld Capacity x3; Healing Soul; Split Chakra (soul); Weapon Focus (longsword)
Skills: Concentration +35; Knowledge (the planes) +26.
CN Azurin Incarnate 20
Ranged: +5 Composite Longbow +30/+25 (1d8+17) or
Ranged: +5 Composite Longbow +28/+28/+23 (1d8+17), rapid shot or
Ranged: Dissolving Spittle +26 touch (8d6 acid + one extra round)
Spd: 80 ft
Str 16, Dex 24, Con 26
Items: Belt of Magnificence +6, Shirt of Incarnum Focus; Gloves of Incarnum Focus; manual of dexterity +4
Soulmelds: Dissolving Spittle, Incarnate Avatar, Sighting Gloves, Keeneye Lenses (bound to soul!), Spellward Shirt
Feats: Point Blank Shot, Rapid Shot, Extra Soulmeld Capacity x2, Bonus Essentia, Double Chakra (soul), Weapon Focus (longbow), Weapon Proficiency (longbow)
NG Azurin Incarnate 20
Melee: Lightning Gauntlets +14 touch (8d6 electricity)
Ranged: Dissolving Spittle +16 touch (8d6 acid + one extra round)
AC: 56. (+7 shield, +3 Dex, +13 armour, +5 deflection, +5 natural armour, +6 aura, +7 insight)
Items: +5 mithral full plate, belt of magnificence +6, +5 hvy shield, +5 ring of protection, +5 amulet of natural armour
Soulmelds: Incarnate Avatar, Dissolving Spittle, Lightning Gauntlets
NE Azurin Incarnate 20
Melee: +8 flail +27/+22 (1d8+43, plus 8d6 electricity on first attack; +7 to confirm criticals; evil)
Soulmelds: Incarnate Avatar, Lightning Gauntlets (hands), Incarnate Weapon (arms), Bloodwar Gauntlets (arms), Necrocarnate Weapon (hands)
Feats: Double Chakra (hands), Extra Soulmeld Capacity x3, Weapon Focus (Flail), Double Chakra (arms)
Str 24, Dex 20, Con 26
Items: Gauntlets of Incarnum focus,
Bloodwar gauntlets: +1 morale to attack, +7 morale to melee damage and rolls to confirm criticals
Incarnate avatar: +14 insight to melee damage
Necrocarnate Weapon: +8 profane to melee damage
###
The one non-standard item you may find problematic is the Belt of Magnificence +6, from the Miniatures Handbook. (+6 to all attributes; 200,000 gp). It might be replaced by a couple of regular stat items +6, but I don't like the standard slots for them. (Both wisdom and constitution needing the amulet slot? Not good).
Cheers!
I've come up with a snapshot of the combat abilities of 20th level incarnates of each alignment. Have a look and tell me how they compare to 20th level characters of other classes:
LN Azurin Incarnate 20
Medium Outsider (Incarnum; Law)
Init +6; Senses: Spot +4, Listen +4
---
AC 43, touch 18, flat-footed 40
hp 152 (20 HD)
Resist Fire 10
Immune daze, paralysis, petrification, stun and slow
Fort +25, Ref +16, Will +21
--
Speed 20 ft (4 squares) or fly 10 ft (2 squares)
Melee +8 longsword +39/+34 (1d8+22 plus 8d6 electricity on first attack, lawful-aligned) or
Melee lightning gauntlets +30 touch (8d6 electricity)
Base Atk +10; Grp +17
Special Actions: Incarnum Radiance (in effect) +6 melee attack to all Lawful-aligned allies and self, lasts 11 rounds, 4/day; Perfect Meldshaper (1/day, for 7 rounds, max essentia in each soulmeld).
--
Soulmelds: Essentia 30; Capacity 6, 9 soulmelds, 5 binds
* Airstep Sandals 0 (feet, bound)
* Bluesteel Bracers 7 (arms): +2 init; +7 insight to melee weapon damage
* Incarnate Avatar 7 (soul, bound) +7 insight to melee attack
* Incarnate Weapon 8 (arms) +8 weapon, lawful-aligned
* Lightning Gauntlets 7 (hands, bound) 8d6 elect touch, or +8d6 elect to first melee weapon attack
* Lifebond Vestments 0 (heart, bound) heal others
* Mantle of Flame 1 (shoulders) 2d6 fire damage to all striking
* Planar Chausible 0 (brow, bound) resist fire 10; increase inc. radiance 1
* Vitality Belt 0 (waist) +20 hp per essentia; +4 morale bonus on Con checks
--
Str 24, Dex 19, Con 26, Int 16, Wis 18, Cha 13
Possessions: Combat Gear plus Belt of Magnificence +6 (MHb); Manual of Gainful Exercise +4 (used); bracers of Incarnum Focus; gauntlets of Incarnum Focus; +5 mithral platemail; +5 hvy shield; +5 ring of protection; +5 amulet of natural armour; +5 cloak of resistance; 225,000 gp in extra equipment
Feats: Bonus Essentia; Double Chakra (arms); Expanded Soulmeld Capacity x3; Healing Soul; Split Chakra (soul); Weapon Focus (longsword)
Skills: Concentration +35; Knowledge (the planes) +26.
CN Azurin Incarnate 20
Ranged: +5 Composite Longbow +30/+25 (1d8+17) or
Ranged: +5 Composite Longbow +28/+28/+23 (1d8+17), rapid shot or
Ranged: Dissolving Spittle +26 touch (8d6 acid + one extra round)
Spd: 80 ft
Str 16, Dex 24, Con 26
Items: Belt of Magnificence +6, Shirt of Incarnum Focus; Gloves of Incarnum Focus; manual of dexterity +4
Soulmelds: Dissolving Spittle, Incarnate Avatar, Sighting Gloves, Keeneye Lenses (bound to soul!), Spellward Shirt
Feats: Point Blank Shot, Rapid Shot, Extra Soulmeld Capacity x2, Bonus Essentia, Double Chakra (soul), Weapon Focus (longbow), Weapon Proficiency (longbow)
NG Azurin Incarnate 20
Melee: Lightning Gauntlets +14 touch (8d6 electricity)
Ranged: Dissolving Spittle +16 touch (8d6 acid + one extra round)
AC: 56. (+7 shield, +3 Dex, +13 armour, +5 deflection, +5 natural armour, +6 aura, +7 insight)
Items: +5 mithral full plate, belt of magnificence +6, +5 hvy shield, +5 ring of protection, +5 amulet of natural armour
Soulmelds: Incarnate Avatar, Dissolving Spittle, Lightning Gauntlets
NE Azurin Incarnate 20
Melee: +8 flail +27/+22 (1d8+43, plus 8d6 electricity on first attack; +7 to confirm criticals; evil)
Soulmelds: Incarnate Avatar, Lightning Gauntlets (hands), Incarnate Weapon (arms), Bloodwar Gauntlets (arms), Necrocarnate Weapon (hands)
Feats: Double Chakra (hands), Extra Soulmeld Capacity x3, Weapon Focus (Flail), Double Chakra (arms)
Str 24, Dex 20, Con 26
Items: Gauntlets of Incarnum focus,
Bloodwar gauntlets: +1 morale to attack, +7 morale to melee damage and rolls to confirm criticals
Incarnate avatar: +14 insight to melee damage
Necrocarnate Weapon: +8 profane to melee damage
###
The one non-standard item you may find problematic is the Belt of Magnificence +6, from the Miniatures Handbook. (+6 to all attributes; 200,000 gp). It might be replaced by a couple of regular stat items +6, but I don't like the standard slots for them. (Both wisdom and constitution needing the amulet slot? Not good).
Cheers!