"Ring bearer" - more than 2 rings?

Skalekan

First Post
A player in my campaign wants to play a wealthy noble, who shows off his wealth with lots of jewelery. (Fine with me, but somewhat wierd...)

So, now he thinks we should make a feat that allows him to benifit some more than 2 magical rings. He thinks 4 rings is too little, afterall he has 10 fingers or so he says. (Even though some day a thief might cut off his hand and run away with a LOT of rings.)

I'm fine with the idea, but what should the number be in order to be somewhat balanced:

A fixed number of 3, 4, 6 or 10 rings instead of the normal 2?
A additive number of +1 or +2 usable rings, able to take the feat more than once?

Another somewhat related question, with the standard rules, what happens if you wear more than 2 magic rings, how do you select which ones are active?
Is it some kind of action maybe to switch which are on?
Or is it the first two rings put on?
Or is it the last two rings put on?

Maybe the "ring bearer" feat should be about switching which are active instead?

Any input welcome.
 

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Getting to wear an extra functional ring is an epic feat. If you think the character isn't going to abuse it, I suppose it could be a nonepic feat with prereqs.

I think the first two magic rings worn are in effect; to change this, take off all or all but one and then put on the new one(s).
 

Thanks, once again I should have looked more carefully in the rules before posting :) He isn't going to like that. (I would have created a rule if it had not been there, but since it is there, I'd better stick to it.)

So, you are saying "first two on" are active and even if you take the first two ones of, the rest still does not become active? I'm almost afraid to ask, but is this in the rules too?

Then I am sure he wants to change rings really quickly. So how long time does it take to "don" a ring? Can you have a set of rings in a masterwork ring belt (a la the masterwork potion belt)
Or maybe the rings you have on other fingers besides the ring fingers are simply not active? Then he would only have to switch rings between fingers.
 

CRGreathouse said:
Getting to wear an extra functional ring is an epic feat.
Numerous underpowered epic feats have been turned into non-epic feats.

ECS page 53 has the feat the OP wants, requires Forge Ring though.
 




An oooooold PC from the 1Ed Rogues Gallery named Lassviren the Dark had his own way around the 2-ring limit.

He had a bunch of rings, and each was attached to a chain attached to his wrist. He'd choose 2 to wear, and change them out as needed.

I see no reason why this woudn't work in 3.X- no feat required.
 


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