Herzog
Adventurer
I've managed to create a rather interesting character, a Dragonwrought Kobold Wizard 5/Sorcerer 1/Ultimate Magus 1.
She uses the wizard alternate class feature Eidetic Spellcaster from Dragon Magazine, and the Sorcerer racial substitution level Dragonblood sorcerer to gain Draconic Heritage.
She has also used the Draconic Rite of Passage, as well as the Draconic Reservoir feat and Greater Draconic Rite of Passage from the Races of the Dragon webenhancement to eventually get to
effective wizard level:5, casterlevel 6
effective sorcerer level:3, casterlevel 4
She has one major weakness: 11 hp (at lvl 7)...
I've already selected Mage Armor, greater mage armor, resistance to energy, protection from energy, and protection from normal missiles for my spelllist to protect her somewhat, but the fact remains that she's very vulnerable.
Does anyone know how to improve her chances of survival?
Preferably through magic item use, since I'm still free to select those.
(most other options are kind of fixed, since they have already been approved by the DM, and I don't want to keep changing things)
I'm mostly interested in:
-Reasonable amount of temporary hitpoints, preferably over large periods of time (hours)
-Ways to avoid dying when struck to below -10
any help appreciated!
She uses the wizard alternate class feature Eidetic Spellcaster from Dragon Magazine, and the Sorcerer racial substitution level Dragonblood sorcerer to gain Draconic Heritage.
She has also used the Draconic Rite of Passage, as well as the Draconic Reservoir feat and Greater Draconic Rite of Passage from the Races of the Dragon webenhancement to eventually get to
effective wizard level:5, casterlevel 6
effective sorcerer level:3, casterlevel 4
She has one major weakness: 11 hp (at lvl 7)...

I've already selected Mage Armor, greater mage armor, resistance to energy, protection from energy, and protection from normal missiles for my spelllist to protect her somewhat, but the fact remains that she's very vulnerable.
Does anyone know how to improve her chances of survival?
Preferably through magic item use, since I'm still free to select those.
(most other options are kind of fixed, since they have already been approved by the DM, and I don't want to keep changing things)
I'm mostly interested in:
-Reasonable amount of temporary hitpoints, preferably over large periods of time (hours)
-Ways to avoid dying when struck to below -10
any help appreciated!