So, if one of the guys I've been DM'ing for ever gets his act together, I'll actually be able to play a character here pretty soon. We've discussed it and I'd like to play a giant-killer via archery. I've read carnivore's dragon killer build which is neat, but I'm not sure what level I'll be starting off at. Ideally, it should be playable starting at least by third or fourth level and all levels thereafter (will be hunting/killing trolls and ogres at lower levels probably).
I've considered the Swift Hunter combo, but I'm really trying to not get that close as this is a solo campaign and I'll be the only target.
My strategy will be to scout the terrain, noting hiding spots and good cover. Right now, I'm concerned about a few things:
1) Rock throwing. The build I've got so far can't really take too many hill giant boulders landing on his head. The range increment for them is similar to my composite longbow. I'm considering Far Shot for a slight advantage, but just because I'm out of his first range increment doesn't mean he won't throw rocks at me.
2) PrC choice. I'm sitting at 6th level right now trying to figure out if I'm going Cragtop Archer, Deepwood Sniper, or Pious Templar.
So far I've got:
Elf
32 point buy
14+1lvl
17+2race
10-2race
14
13
8
1 Rgr1 - WF (Comp. Longbow), FE (giants), Track
2 Clr1 (cloistered) - Domains: Travel(take devotion), Knowledge(take devotion), Elf(Point Blank Shot)
3 Rgr2 - Rapid Shot, Nemesis (BoED)
4 Rgr3 - Endurance (exciting)
5 Rgr4 - Animal Companion (Owl), Spells
6 Rgr5 - 2nd FE (+4giants, +2Mag. Beast), feat?
So far for the feat, I've considered Able Sniper, Far Shot (for Cragtop or Sniper), or True Believer (for Pious Templar). I haven't talked to the DM yet, but if I can do Flaws, I'll take Improved Initiative so make sure I get the surprise round AND the first shot on the next round.
1st level spells I'll consider using
Clr: Blessed Aim(SpC), Magic Weapon, True Strike (Elf), Guiding Light(SpC), Lesser Vigor(SpC), Updraft (for utility)
Rgr: Entangle, Accelerated movement(SpC), Camoflage(SpC), Hunter's Mercy(SpC)
Arrowmind is cool, but I hope I don't need it.
Tactics might be to lure the giant out of it's cave by having the owl companion drop a thunderstone outside of it from on high, and for combat, use Hunters Mercy for the fist hit and make a sniping attempt to remain hidden (Able Sniper comes in handy for that - as does being as far away as possible). Hopefully, I'll be able to find some HARD cover that can take being hit with a giant-thrown boulder. If not, successful Sniping is critical. Obviously, I'll be maxing Spot and Hide. I'll also max Knowledge (Nature) for the Devotion feat, and throwing a few into other knowledge skills as well. I haven't taken any ranks in Tumble as I hope to not have to use it, but maybe I should just in case. I've got ranks in Climb and Use Rope in case the best way to get to another spot with cover is climbing (I'll be in hills and mountains). I'll use Travel Devotion if I need to keep out of melee range.
At 6th level it looks like I can rapid shot at
+11/11 = +5(BAB), +5(dex), +1 (min. knowledge check), +1(MW or magic weap), +1(WF)
If the bow is +1, I've got (d8+8/d8+8) against giants. Add +1 to atk/dmg if I'm in the unfortunate position to make a point blank shot. Add more if I make a stellar knowledge check.
So, with that, what is everyones thoughts on:
1) Progression starting at level 6 (or earlier if you see any glaring errors)
2) Tactics (including Spell & Terrain usage)
3) Magic item selection (what wands give the most bang, how much of the starting wealth should go into the bow, Pearl of Power?, Periapt of Wis?, etc.)
Thanks for any thoughts you've got!
I've considered the Swift Hunter combo, but I'm really trying to not get that close as this is a solo campaign and I'll be the only target.
My strategy will be to scout the terrain, noting hiding spots and good cover. Right now, I'm concerned about a few things:
1) Rock throwing. The build I've got so far can't really take too many hill giant boulders landing on his head. The range increment for them is similar to my composite longbow. I'm considering Far Shot for a slight advantage, but just because I'm out of his first range increment doesn't mean he won't throw rocks at me.
2) PrC choice. I'm sitting at 6th level right now trying to figure out if I'm going Cragtop Archer, Deepwood Sniper, or Pious Templar.
So far I've got:
Elf
32 point buy
14+1lvl
17+2race
10-2race
14
13
8
1 Rgr1 - WF (Comp. Longbow), FE (giants), Track
2 Clr1 (cloistered) - Domains: Travel(take devotion), Knowledge(take devotion), Elf(Point Blank Shot)
3 Rgr2 - Rapid Shot, Nemesis (BoED)
4 Rgr3 - Endurance (exciting)
5 Rgr4 - Animal Companion (Owl), Spells
6 Rgr5 - 2nd FE (+4giants, +2Mag. Beast), feat?
So far for the feat, I've considered Able Sniper, Far Shot (for Cragtop or Sniper), or True Believer (for Pious Templar). I haven't talked to the DM yet, but if I can do Flaws, I'll take Improved Initiative so make sure I get the surprise round AND the first shot on the next round.
1st level spells I'll consider using
Clr: Blessed Aim(SpC), Magic Weapon, True Strike (Elf), Guiding Light(SpC), Lesser Vigor(SpC), Updraft (for utility)
Rgr: Entangle, Accelerated movement(SpC), Camoflage(SpC), Hunter's Mercy(SpC)
Arrowmind is cool, but I hope I don't need it.
Tactics might be to lure the giant out of it's cave by having the owl companion drop a thunderstone outside of it from on high, and for combat, use Hunters Mercy for the fist hit and make a sniping attempt to remain hidden (Able Sniper comes in handy for that - as does being as far away as possible). Hopefully, I'll be able to find some HARD cover that can take being hit with a giant-thrown boulder. If not, successful Sniping is critical. Obviously, I'll be maxing Spot and Hide. I'll also max Knowledge (Nature) for the Devotion feat, and throwing a few into other knowledge skills as well. I haven't taken any ranks in Tumble as I hope to not have to use it, but maybe I should just in case. I've got ranks in Climb and Use Rope in case the best way to get to another spot with cover is climbing (I'll be in hills and mountains). I'll use Travel Devotion if I need to keep out of melee range.
At 6th level it looks like I can rapid shot at
+11/11 = +5(BAB), +5(dex), +1 (min. knowledge check), +1(MW or magic weap), +1(WF)
If the bow is +1, I've got (d8+8/d8+8) against giants. Add +1 to atk/dmg if I'm in the unfortunate position to make a point blank shot. Add more if I make a stellar knowledge check.
So, with that, what is everyones thoughts on:
1) Progression starting at level 6 (or earlier if you see any glaring errors)
2) Tactics (including Spell & Terrain usage)
3) Magic item selection (what wands give the most bang, how much of the starting wealth should go into the bow, Pearl of Power?, Periapt of Wis?, etc.)
Thanks for any thoughts you've got!