Jimlock
Adventurer
Hello everyone!
This is my first post/thread in this forum.. (Hope i'm in the right category..)
I 've recently came up with a new Shadowdancer variant destined for multiclassed rogues/wizards (or sorcerers), and i would like to know what you think of it as far as game-balance is concerned (whether its overpowered, weak or simply normal..)
Story-wise, i' ve written plenty of stuff regarding their history, background, reasons for having the mix of powers they have etc... I will not tire you with it though. I'll stick to the game mechanics and hope to hear from you guys soon!
Here it is:
Hit die: d4
Requirements:
Skills: Move Silently 8 ranks, Hide 10 ranks, Perform (dance) 5 ranks, Knowledge (arcana) 5 ranks.
Spells: Ability to cast at least one arcane spell of 2nd level or higher (3rd level Wizard).
Special: Sneak attack +3d6 (5th level Rogue).
BAB: medium (+7 at 10th level)
Saves: For=Bad, Ref=Good, Wis=Good.
Skill Points at Each Level: 4 + Int modifier
Class skills:
Balance, Bluff, Concentration, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge (arcana), Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Swim, Tumble,Use Magic Device, and Use Rope.
Weapon and Armor Proficiency: Gain no proficiency with any weapon or armor.
1st: HIPS, +1 level of existing class (Spells per day)
2nd: Darkvision, S.A. +1d6
3rd: Shadow illusion, summon shadow, +1 level of existing class
4th: Shadow jump 20ft.
5th: Def. Roll, Unc. Dodge, S.A. +2d6
6th: Shadow jump 40ft. , summon shadow, +1 level of existing class
7th: Slippery Mind, S.A. +3d6
8th: Shadow jump 80ft. , +1 level of existing class
9th: Summon shadow
10th: Shadow jump 160ft. , improved evasion, S.A. +4d6
Thanks in advance.
This is my first post/thread in this forum.. (Hope i'm in the right category..)
I 've recently came up with a new Shadowdancer variant destined for multiclassed rogues/wizards (or sorcerers), and i would like to know what you think of it as far as game-balance is concerned (whether its overpowered, weak or simply normal..)
Story-wise, i' ve written plenty of stuff regarding their history, background, reasons for having the mix of powers they have etc... I will not tire you with it though. I'll stick to the game mechanics and hope to hear from you guys soon!
Here it is:
Hit die: d4
Requirements:
Skills: Move Silently 8 ranks, Hide 10 ranks, Perform (dance) 5 ranks, Knowledge (arcana) 5 ranks.
Spells: Ability to cast at least one arcane spell of 2nd level or higher (3rd level Wizard).
Special: Sneak attack +3d6 (5th level Rogue).
BAB: medium (+7 at 10th level)
Saves: For=Bad, Ref=Good, Wis=Good.
Skill Points at Each Level: 4 + Int modifier
Class skills:
Balance, Bluff, Concentration, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge (arcana), Knowledge (local), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Swim, Tumble,Use Magic Device, and Use Rope.
Weapon and Armor Proficiency: Gain no proficiency with any weapon or armor.
1st: HIPS, +1 level of existing class (Spells per day)
2nd: Darkvision, S.A. +1d6
3rd: Shadow illusion, summon shadow, +1 level of existing class
4th: Shadow jump 20ft.
5th: Def. Roll, Unc. Dodge, S.A. +2d6
6th: Shadow jump 40ft. , summon shadow, +1 level of existing class
7th: Slippery Mind, S.A. +3d6
8th: Shadow jump 80ft. , +1 level of existing class
9th: Summon shadow
10th: Shadow jump 160ft. , improved evasion, S.A. +4d6
Thanks in advance.
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