I was explaining the Ready Action the other day to one of my players (since we're all learning 3.5), and I told him how he can basically use the Ready Action to move and then save his standard action for later in the round. He could ready a charge or ready an attack if a foe approached him.
And he said, "Why can't I do that anyway? Why do I have to specify what I'm going to do with the rest of my turn when things are happening simultaneously. I should be able to react. If someone starts to charge me from 50' away, I should be able to set my spear during that time he's running. If someone approaches me, and I still have an action, I should be able to attack---and attack first since I have initiative. So, why do I need to be hemmed in in what I do by specifically stating what I will do with the rest of my action when the battlefiled is changing every fraction of a second?"
When he finished, I looked at him, nonplussed. Then I looked at the board on which we were moving the figures. Then, I looked at him again and said, "Um. I dunno."
And, that got me to thinking....
(OH! NO!
)
Consider a new concept for 3.5 d20 games....
Let's call it the, REACTION.
It works exactly like a Ready Action except that a character cannot use it for an overt action. He can only use it to react to a foe or circumstance that affects him. And, the character does not have to declare what his Reaction is.
With the Reaction, the character will always use a Move action and then wait to use his Reaction later in the round.
The Reaction is always a Standard action. Basically, it's saving the character's standard action for later in the round--saving it to react to some threat that comes at the character after the character has moved.
Here's an example of a Reaction: A character moves then stops his turn. One of his foes, later in the round, charges the character, so the character uses his Reaction set his spear for the charge.
Here's another example of a Reaction: The same character moves, then stops his turn. One of his foes approaches him to engage in melee. The character gets an attack at that character as the foes approaches him.
Here's a third example of a Reaction: The character moves, then stops his turn. Some foes roll logs down a hill toward him. The character moves, up to his Speed rating, to get out of the way (basically, trading his Standard Action for another Move action).
The key to Reactions is that they are always reactive. The character is always reacting to some threat.
This is not an example of a Reaction. This is an exampe of how the Ready Action will still be used: The character moves, then draws his bow, stating that he will fire his bow and any foe that passes a nearby tree.
The character is being overt here, so he needs to use a Ready action.
Alright, let's open the floor to discussion on this. What do you guys think about this?
And he said, "Why can't I do that anyway? Why do I have to specify what I'm going to do with the rest of my turn when things are happening simultaneously. I should be able to react. If someone starts to charge me from 50' away, I should be able to set my spear during that time he's running. If someone approaches me, and I still have an action, I should be able to attack---and attack first since I have initiative. So, why do I need to be hemmed in in what I do by specifically stating what I will do with the rest of my action when the battlefiled is changing every fraction of a second?"
When he finished, I looked at him, nonplussed. Then I looked at the board on which we were moving the figures. Then, I looked at him again and said, "Um. I dunno."
And, that got me to thinking....
(OH! NO!

Consider a new concept for 3.5 d20 games....
Let's call it the, REACTION.
It works exactly like a Ready Action except that a character cannot use it for an overt action. He can only use it to react to a foe or circumstance that affects him. And, the character does not have to declare what his Reaction is.
With the Reaction, the character will always use a Move action and then wait to use his Reaction later in the round.
The Reaction is always a Standard action. Basically, it's saving the character's standard action for later in the round--saving it to react to some threat that comes at the character after the character has moved.
Here's an example of a Reaction: A character moves then stops his turn. One of his foes, later in the round, charges the character, so the character uses his Reaction set his spear for the charge.
Here's another example of a Reaction: The same character moves, then stops his turn. One of his foes approaches him to engage in melee. The character gets an attack at that character as the foes approaches him.
Here's a third example of a Reaction: The character moves, then stops his turn. Some foes roll logs down a hill toward him. The character moves, up to his Speed rating, to get out of the way (basically, trading his Standard Action for another Move action).
The key to Reactions is that they are always reactive. The character is always reacting to some threat.
This is not an example of a Reaction. This is an exampe of how the Ready Action will still be used: The character moves, then draws his bow, stating that he will fire his bow and any foe that passes a nearby tree.
The character is being overt here, so he needs to use a Ready action.
Alright, let's open the floor to discussion on this. What do you guys think about this?