ChaosShard
Explorer
Heya folks!
I'm thinking of running a 1e game starting with Keep on the Borderlands (of course, tweaked for AD&D) and culminating with The Tomb of Horrors. My friends and I have been playing in the range of 10-15 years, and most of my experience as a DM comes from 3e, 4e, Cyberpunk 2020, GURPS and the like. I ran a 2e game during the Skills & Powers period for all of four sessions, but never 1e.
I've been skimming through the 1e PHB, DMG and Unearthed Arcana. The rules seem rather straight forward and appear to lean towards some narrative and creative play from the players, rather than the rules-driven 3e.
So kindly sages, I ask you:
Thanks very much for your time
I'm thinking of running a 1e game starting with Keep on the Borderlands (of course, tweaked for AD&D) and culminating with The Tomb of Horrors. My friends and I have been playing in the range of 10-15 years, and most of my experience as a DM comes from 3e, 4e, Cyberpunk 2020, GURPS and the like. I ran a 2e game during the Skills & Powers period for all of four sessions, but never 1e.
I've been skimming through the 1e PHB, DMG and Unearthed Arcana. The rules seem rather straight forward and appear to lean towards some narrative and creative play from the players, rather than the rules-driven 3e.
So kindly sages, I ask you:
- What general advice would you give to a newbie 1e DM?
- What's the one thing you wish you* knew when you first started running 1e?
- What particular rules should I look out for?
- How much finesse do I need to use in building encounters?
- What adventures would you recommend? (Against the Giants? Vault of the Drow?)
- Would altering the race/class/level limitations game-breaking? I was considering removing racial level caps and race/class combos and giving humans +5% or +10% experience to compensate. Is that a bad idea?
- What's the general opinion of the various "Survival Guides" or Unearthed Arcana?
Thanks very much for your time

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