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Merric's Erratically Updated Reviews of old D&D adventures
My collection of old AD&D and Basic D&D TSR adventures is almost complete, and I'm occasionally writing reviews for them. The schedule is likely to be extremely erratic (as other things distract me), but I'll use this thread to keep track of which ones I've written so far.
Feel free to discuss the reviews here.
Eventually, I hope to review all AD&D and Basic D&D adventures published before 2nd edition. If my collecting mania continues, it might branch into 2E as well. We'll see!
I've run G1, but never reached G2 or G3, sadly. I tried running D3 once, but I was very, very young. I've never had a game when they fitted in, and it's been very long since I was running AD&D.
Needs a review of "A Night Below", one of the longest and least finished published modules ever printed. In all of the years I've played and surfed the internet, I've only EVER seen one person even claim to have finished it. I'm currently running it for my girlfriend and her parents, converted to 3.5. This should be...interesting.
I haven't run these myself actually, but now I'm definitely thinking about it.
They play pretty well converted to 3e as well, just with expected levels being a little higher. 9-10 for G1, 11-12 for G2, 13-14 for G3.
I've run G1 and G2 for my players as part of a 3e "Classic Modules" campaign. After a few years off to play some Star Wars Saga Edition and 4e, we're about to start back up with G3. And I have surprises planned (and foreshadowed). The clever giant allies (Drow) have been following in the PCs' wake, analyzing their attacks, and have started stockpiling some potions of energy resistance to foil their main attacks of fireballs and acid balls (energy substitution feat + fireball). There are a lot of trolls in G3 - there will eventually be a mass charge of them doped up with fire and acid resistance. Should be fun.
__________________ Bill D
"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
They play pretty well converted to 3e as well, just with expected levels being a little higher. 9-10 for G1, 11-12 for G2, 13-14 for G3.
Interesting - this doesn't match my group's experience at all. I attempted to run a small (4 character) party through G1 at 12th level and they ended up running for the hills. Just two giants nearly killed one of the main fighters in a single round of attacks. We were using 3.5 rules.
I suspect the only way the levels you list would work in 3.x is if you have a group that is good with builds and tactics, plus a much larger party than the standard four PC's. Dropping the giants down to their original hit dice, e.g., 8 HD for hill giants, would also help. Otherwise, I have no idea how the standard party beats the 20+ giants in the main hall.
And G3 is much tougher (based on my own memories of going through it during the 1E era).
Interesting - this doesn't match my group's experience at all. I attempted to run a small (4 character) party through G1 at 12th level and they ended up running for the hills. Just two giants nearly killed one of the main fighters in a single round of attacks. We were using 3.5 rules.
I suspect the only way the levels you list would work in 3.x is if you have a group that is good with builds and tactics, plus a much larger party than the standard four PC's. Dropping the giants down to their original hit dice, e.g., 8 HD for hill giants, would also help. Otherwise, I have no idea how the standard party beats the 20+ giants in the main hall.
And G3 is much tougher (based on my own memories of going through it during the 1E era).
Just my two cents...
My players aren't all that focused on build. A couple are, a couple aren't. They did, however, do a lot of sneaking and took out a lot of potential opposition before the central party got wise to them. And once the central party got wind of trouble, they made a lot of use of area control spells and avoided going toe to toe with the giants unless they had been softened up first.
The party is also large by 3e standards, much closer to the 1e standards the module expected. I had 6 regular players with a few cohorts several levels lower.
__________________ Bill D
"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible