RUMBLETiGER
Adventurer
So I'm Co-creating a campaign idea with a buddy of mine that is inspired by "Island of Doctor Moreau", "Jurrasic Park" and Godzilla's Monsterland.
Starting with the premise of This Thread, the short version of the story is as follows-
A Druid had a dream, where he could preserve and build upon Life. Maybe he was a little deluded, maybe a little mad, but he felt he could improve on the existing order of creation.
First he built an Island. Than he populated it with life.
Than, in the course of a very long lifetime, he altered that life. In game mechancs, this is the application of templates, the kind of work that is usually attributed to mad Wizards. His area of specialty was limited to Plant, Animal and Magical Beast life.
Then, as he felt the days of his life drawing near to the end, he sought out apprentices to carry on his work. Here is the next step that I would like the help of all of you. The story will go that he seeks out apprentices who can expand upon his work, then it turns out they don't share his vision. a rebellion occurs, power struggle and war rages and the Druid is gone, presumed dead, while his apprentices take up thier fortrices upon the island and continue their work in making greater creatures, partly to become strong enough to conquer their peers and party in order to survive the aftermath of the truely terrible beasts that have been let loose upon the island during thier brief time of war.
I need builds for these apprentices. Level 15~20, NPCs that would be designed to be devoted to altering creatures.
My Question: What character builds would make great creature modifier apprentices? One approach of thought would be to consider the creature types and then a build that would specialize in creating and modifying that type. Some general examples I'm thinking would be: Fleshwarper for grafts, Alienist for Aberrations, Artificer for Constructs and half-golems, Dread Necromancer for undead, Daelkyr Half Blood Impure Prince for symbionts, Halfling Druid Dinosaur Breeder, etc, etc. I need more build ideas to fit this line of thinking, to become the Warlord Creators that were the former apprentices of the Mad Druid. I really want a justifiable build for a creator that breeds and modifies Oozes.
Ultimately, the answer for these creatures will fallunder the "A Wizard did it" phrase, and I do not actually require mechanical explinations for the existance of every creature on the island. I do, however, want a richly flavorful series of NPC warlords that the PC's are likely to have to eventually contend toe-to-toe against.
A Caveat- I'm not looking for created creatures with great intelligence, nor grand ambition. Demons and Devils might mess with the intentions of any of the creators, so while Fiendish attributes could be granted to creatures, having powerful demons would not be in intentions of any creators. Half-Dragon template applied to low INT base creatures make sense, using full Dragons as a base creature would not serve the purposes of any of the creators, etc. We want effective, perhaps even cunning, monsters on Monster Island, but not really smart ones.
The ultimate objective is to make a backstory for a land where PCs could literally encounter any creature or templated/modified/with-class-levels version of a creature. We'd then use this island to test out character builds and class combos for combat effectiveness, and also to run some playfully fun campaigns.
Starting with the premise of This Thread, the short version of the story is as follows-
A Druid had a dream, where he could preserve and build upon Life. Maybe he was a little deluded, maybe a little mad, but he felt he could improve on the existing order of creation.
First he built an Island. Than he populated it with life.
Than, in the course of a very long lifetime, he altered that life. In game mechancs, this is the application of templates, the kind of work that is usually attributed to mad Wizards. His area of specialty was limited to Plant, Animal and Magical Beast life.
Then, as he felt the days of his life drawing near to the end, he sought out apprentices to carry on his work. Here is the next step that I would like the help of all of you. The story will go that he seeks out apprentices who can expand upon his work, then it turns out they don't share his vision. a rebellion occurs, power struggle and war rages and the Druid is gone, presumed dead, while his apprentices take up thier fortrices upon the island and continue their work in making greater creatures, partly to become strong enough to conquer their peers and party in order to survive the aftermath of the truely terrible beasts that have been let loose upon the island during thier brief time of war.
I need builds for these apprentices. Level 15~20, NPCs that would be designed to be devoted to altering creatures.
My Question: What character builds would make great creature modifier apprentices? One approach of thought would be to consider the creature types and then a build that would specialize in creating and modifying that type. Some general examples I'm thinking would be: Fleshwarper for grafts, Alienist for Aberrations, Artificer for Constructs and half-golems, Dread Necromancer for undead, Daelkyr Half Blood Impure Prince for symbionts, Halfling Druid Dinosaur Breeder, etc, etc. I need more build ideas to fit this line of thinking, to become the Warlord Creators that were the former apprentices of the Mad Druid. I really want a justifiable build for a creator that breeds and modifies Oozes.
Ultimately, the answer for these creatures will fallunder the "A Wizard did it" phrase, and I do not actually require mechanical explinations for the existance of every creature on the island. I do, however, want a richly flavorful series of NPC warlords that the PC's are likely to have to eventually contend toe-to-toe against.
A Caveat- I'm not looking for created creatures with great intelligence, nor grand ambition. Demons and Devils might mess with the intentions of any of the creators, so while Fiendish attributes could be granted to creatures, having powerful demons would not be in intentions of any creators. Half-Dragon template applied to low INT base creatures make sense, using full Dragons as a base creature would not serve the purposes of any of the creators, etc. We want effective, perhaps even cunning, monsters on Monster Island, but not really smart ones.
The ultimate objective is to make a backstory for a land where PCs could literally encounter any creature or templated/modified/with-class-levels version of a creature. We'd then use this island to test out character builds and class combos for combat effectiveness, and also to run some playfully fun campaigns.
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