The Shaman
First Post
I'm considering a new houserule regarding armor proficiency. Your thoughts and observations would be appreciated.
Revised feats: Concealable Armor Proficiency, Tactical Armor Proficiency, and Archaic Armor Proficiency
The light, medium, and heavy armor feats are replaced by the Concealable Armor Proficiency, Tactical Armor Proficiency, and Archaic Armor Proficiency feats.
Concealable Armor Proficiency
You are proficient with concealable armor (see Table 4-9).
Benefit: When you wear a type of armor with which you are proficient, you get to add the armor’s entire equipment bonus to your Defense.
Normal: A character who wears armor with which s/he is not proficient takes an armor penalty on checks involving the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble. Also, a character who wears armor with which s/he is not proficient adds only a portion of the armor’s equipment bonus to her Defense.
Tactical Armor Proficiency
You are proficient with tactical armor (see Table 4-9).
Benefit: See Concealable Armor Proficiency.
Normal: See Concealable Armor Proficiency
Archaic Armor Proficiency
You are proficient with archaic armor (see Table 4-9).
Benefit: See Concealable Armor Proficiency.
Normal: See Concealable Armor Proficiency.
Impromptu armor no longer requires a feat to use proficiently.
Note that none of the new feats include prerequisites - GMs concerned about balance and power issues could consider making CAP a prerequisite for TAP, making TAP the end of a two-feat chain.
Revised feats: Concealable Armor Proficiency, Tactical Armor Proficiency, and Archaic Armor Proficiency
The light, medium, and heavy armor feats are replaced by the Concealable Armor Proficiency, Tactical Armor Proficiency, and Archaic Armor Proficiency feats.
Concealable Armor Proficiency
You are proficient with concealable armor (see Table 4-9).
Benefit: When you wear a type of armor with which you are proficient, you get to add the armor’s entire equipment bonus to your Defense.
Normal: A character who wears armor with which s/he is not proficient takes an armor penalty on checks involving the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble. Also, a character who wears armor with which s/he is not proficient adds only a portion of the armor’s equipment bonus to her Defense.
Tactical Armor Proficiency
You are proficient with tactical armor (see Table 4-9).
Benefit: See Concealable Armor Proficiency.
Normal: See Concealable Armor Proficiency
Archaic Armor Proficiency
You are proficient with archaic armor (see Table 4-9).
Benefit: See Concealable Armor Proficiency.
Normal: See Concealable Armor Proficiency.
Impromptu armor no longer requires a feat to use proficiently.
Note that none of the new feats include prerequisites - GMs concerned about balance and power issues could consider making CAP a prerequisite for TAP, making TAP the end of a two-feat chain.