Class Details
This version of the monk (called the "Mantra Monk" until I can think of a better name) is based upon the warlock, getting psi-like abilities instead of invocations, some of which duplicate regular monk abilities. Instead of the eldritch blast with its essences and blast shapes, the class grants increased unarmed damage and special strikes.
Because it grants psi-like abilities, taking a level in this class grants the psionic type. Some of the monk's techniques can be augmented by expending psionic focus on use. The monk's manifester level is equal to her class level.
The Mantra Monk keeps the following monk class abilities:
- 3/4 BAB and good Will/Reflex saves. {But not good Fort saves.}
- Weapon and armor proficiency as the monk.
- Unarmed strike as a monk, including increased damage. {Add: Ignore hardness less than monk level when attacking objects.}
- Ki strike (magic) at 4th level, and Ki strike (lawful) at 10th. {Although magic->psionic.}
- Timeless body at 17th level
- 4 skill points/level, with the same class skills. {Adding only Autohypnosis and Knowledge(Psionics).}
- Wisdom bonus to AC while unarmored. {But not the +1/5 levels bonus.}
They lose all other abilities of the monk, such as flurry, still mind, enhanced speed, etc. However, many of these abilities can be duplicated by selecting the appropriate techniques.
Techniques are roughly equivalent to a Warlocks invocations, in that they can be used at will as many times as desired. A monk gains techniques at the same rate as a warlock gains invocations. There are three types of techniques a monk can learn:
- Styles: Fighting stances which grant virtual bonus feats.
- Strikes: Attacks, or modifications to attacks, analogous to a warlock's blasts or essences.
- Mantras: Special psi-like abilities which function like a warlock's other invocations.
Styles
Styles are derived from the
monk variant in Unerathed Arcana, except that the mantra monk can know multiple styles and switch between them. Switching styles takes normally a move action, but a monk can also switch styles any time she regains psionic focus.
The monk gets one style for free, at 1st level. Additional styles can be gained in place of a technique. (1 style in place of a least tech, or two instead of a lesser tech.)
While employing a certain style, the monk gains all abilities granted at her level and below. These abilities are staggered through a few extra levels, compared to those in UA. This table shows the granted abilities of the Cobra stance at various levels.
Code:
[u][b]Level[/b][/u] [u][b]Cobra Style[/b][/u]
1st: Dodge
3rd: +1 to Tumble
5th: Mobility
7th: +2 to Tumble
9th: Spring Attack
Strikes
Strikes modify a monks attacks, but can only be used with unarmed strikes. Those which add special properties to attacks are mostly swift actions to use. All can be augmented by expending psionic focus. Below are some sample strikes, with the augmentation shown in curly brackets.
Waking
Flurry of Blows: Get an extra attack, but all are at -2 to hit. { No penalty to hit.}
Deliberate Strike: As a full round action, make an attack at -2 which deals double damage. { Use as a standard action}
Awakened
Elemental Strikes: Swift: all attacks until the end of your turn deal elemental damage. { Gain the appropriate elemental burst ability.}
Knockback Strike: Swift: You knock an enemy backwards, and they land prone. { Effects all attacks}
Ascendant
Wounding Strike: Swift: Deal two points of physical ability damage with an attack. { Damage
each physical ability score. }
Perfect
Unbounded Assault: As a full round action, make continuing strikes at a cumulative -3 penalty until you miss or choose to stop.{ penalty drops to -2}
Mantras
Mantras are psi-like abilities. You can augment mantra's by expending psionic focus.
Waking
Mighty Exhalation: Use gust of wind at will, with duration of concentration plus one round.
Anchored Soul: Use know direction and location at will, and gain immunity to hostile teleporation effects.
Tongue of the Sun and Moon: Use tongues, psionic, duration 24 hours.
Speed of the Wind: Gain a +10 enhancement bonus to speed, plus an additional +10 for every 3 levels. {Retain Dex bonus while running.}
Awakened
Abundant step: Use dimension door at will.(short range).
Mind over Body: You no longer need to breathe or sleep, and can add your wisdom bonus to all Fortitude saves.
Voice of Reason: Use command and calm emotions at will, and add your wisdom bonus to Diplomacy checks.
Ascendant
Harmony of motion: Continual freedom of movement.
Roots of Eternity: Use
immovability at will.
Diamond Soul: Gain power resistance equal to 10 plus your class level. {+3 PR}
Perfect
Empty Body: Become ethereal at will. {activate as a move action}
Still Mind: Continual, personal mind blank
Perfect Defense: A +4 bonus to AC and DR 5/-. (DR stacks with others of the same type)
Perfect Offense: A +3 bonus to all attack rolls, and your attacks pierce any DR. {ignore miss chances}