So, ive always wanted to create a character who would have the damage soaking ability of a barbarian, the druid's animal companion, and the fighters versatility, so here is what I have created. Please feel free to comment on anything you see fit.
Clan Zaitsev Survivalist
Game Rule Information
Clan Zaitzev Survivalists have the following game statistics.
Abilities: Strength is especially important because it improves their melee attack and damage rolls. Constitution is important for giving lots of hit points, which they need in their many battles.
Alignment: Any Chaotic
Hit Die: d12
Class Skills
The class skills (and the key ability for each skill) are Climb (Str), Survival (Wis), Handle Animal (Cha), Intimidate (Cha), Knowledge (Nature) (Int), and Knowledge (Geography) (Int).
See Chapter 4: Skills for skill descriptions.
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
All of the following are class features of the Clan Zaitsev Survivalist
Weapon and Armor Proficiency: A Clan Zaitsev Survivalist is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Illiteracy: Clan Zaitsev Survivalist and Barbarians are the only characters who do not automatically know how to read and write. A Clan Zaitsev Survivalist may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A Clan Zaitsev Survivalist who gains a level in any other class automatically gains literacy. Any other character who gains a Clan Zaitsev Survivalist level does not lose the literacy he or she already had.
Threaten: Clan Zaitsev Survivalist’s gain the Threaten Ability as listed in the Mackienomicon at level 1.
Toughness: Clan Zaitsev Survivalist’s gain Toughness (see page 101) as a bonus feat at 1st level.
Animal Companion (Ex): At 1st level a Clan Zaitsev Survivalist gains an animal
companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the DM’s campaign takes place wholly or partly in an aquatic environment, the DM may add the following creatures to the Clan Zaitsev Survivalist ‘s list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the Clan Zaitsev Survivalist on his adventures as appropriate for its kind. (For instance, an aquatic creature can’t adventure with a Clan Zaitsev Survivalist on land and shouldn’t be selected by a nonaquatic character without extenuating circumstances). In most cases, the animal companion functions as a mount, sentry, scout, or hunting animal, rather than as a protector. This ability functions exactly like the druid ability of the same name (see page 35)
Uncanny Dodge (Ex):At 2nd level, a Clan Zaitsev Survivalist gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Clan Zaitsev Survivalist already has uncanny dodge from a different class (a barbarian with at least four levels of rogue, for example), he automatically gains improved uncanny dodge (see below) instead.
Endurance: A Clan Zaitsev Survivalist gains Endurance (see page 93) as a bonus feat at 3rd level.
Improved Uncanny Dodge (Ex): At 5th level and higher, a Clan Zaitsev Survivalist can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue the ability to sneak attack the Clan Zaitsev Survivalist by flanking him, unless the attacker has at least four more rogue levels than the target has Clan Zaitsev Survivalist. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Bonus Feats: The Clan Zaitsev Survivalist gains a bonus feat at 6th level and every six Clan Zaitzev Survivalist levels thereafter (12th, 18th) These bonus feats must be drawn from the feats noted as fighter bonus feats on Table 5–1: Feats (page 90). A Clan Zaitzev Survivalist must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. (See Chapter 5: Feats for descriptions of feats and their prerequisites.) These bonus feats are in addition to the feat that a character of any class gets from advancing levels (see Table 3–2: Experience and Level-Dependent Benefits, page 22). A Clan Zaitzev Survivalist is not limited to the list of fighter bonus feats when choosing these feats.
Damage Reduction (Ex): At 7th level, a Clan Zaitsev Survivalist gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the Clan Zaitsev Survivalist takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three Clan Zaitsev Survivalist levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Mettle of Fortitude (Ex): At 9th level, if exposed to any effect that normally allows a character to attempt a Fortitude save for a partial or half effect (such as Slay Living), the Clan Zaitsev Survivalist suffers no effect with a successful saving throw.
Great Fortitude: A Clan Zaitsev Survivalist gains Great Fortitude (see page 94) as a bonus feat at 14th level.
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Toughness, Illiteracy, Animal Companion, Threaten
2nd +2 +3 +0 +0 Uncanny Dodge
3rd +3 +3 +1 +1 Endurance
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Improved Uncanny Dodge
6th +6/+1 +5 +2 +2 Bonus Feat
7th +7/+2 +5 +2 +2 Damage reduction 1/—
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Mettle of Fortitude
10th +10/+5 +7 +3 +3 Damage reduction 2/—
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Bonus Feat
13th +13/+8/+3 +8 +4 +4 Damage reduction 3/—
14th +14/+9/+4 +9 +4 +4 Great Fortitude
15th +15/+10/+5 +9 +5 +5
16th +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/—,
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6 Bonus Feat
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/—
20th +20/+15/+10/+5 +12 +6 +6
Edit: Forgot that you guys dont know what threaten is.
"Threaten" Any target hit by your attack that wishes to attack something other than yourself must make a Will Save vs your Intimidate Check
Clan Zaitsev Survivalist
Game Rule Information
Clan Zaitzev Survivalists have the following game statistics.
Abilities: Strength is especially important because it improves their melee attack and damage rolls. Constitution is important for giving lots of hit points, which they need in their many battles.
Alignment: Any Chaotic
Hit Die: d12
Class Skills
The class skills (and the key ability for each skill) are Climb (Str), Survival (Wis), Handle Animal (Cha), Intimidate (Cha), Knowledge (Nature) (Int), and Knowledge (Geography) (Int).
See Chapter 4: Skills for skill descriptions.
Skill Points at 1st Level: (4 + Int modifier) × 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
All of the following are class features of the Clan Zaitsev Survivalist
Weapon and Armor Proficiency: A Clan Zaitsev Survivalist is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Illiteracy: Clan Zaitsev Survivalist and Barbarians are the only characters who do not automatically know how to read and write. A Clan Zaitsev Survivalist may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A Clan Zaitsev Survivalist who gains a level in any other class automatically gains literacy. Any other character who gains a Clan Zaitsev Survivalist level does not lose the literacy he or she already had.
Threaten: Clan Zaitsev Survivalist’s gain the Threaten Ability as listed in the Mackienomicon at level 1.
Toughness: Clan Zaitsev Survivalist’s gain Toughness (see page 101) as a bonus feat at 1st level.
Animal Companion (Ex): At 1st level a Clan Zaitsev Survivalist gains an animal
companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the DM’s campaign takes place wholly or partly in an aquatic environment, the DM may add the following creatures to the Clan Zaitsev Survivalist ‘s list of options: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the Clan Zaitsev Survivalist on his adventures as appropriate for its kind. (For instance, an aquatic creature can’t adventure with a Clan Zaitsev Survivalist on land and shouldn’t be selected by a nonaquatic character without extenuating circumstances). In most cases, the animal companion functions as a mount, sentry, scout, or hunting animal, rather than as a protector. This ability functions exactly like the druid ability of the same name (see page 35)
Uncanny Dodge (Ex):At 2nd level, a Clan Zaitsev Survivalist gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Clan Zaitsev Survivalist already has uncanny dodge from a different class (a barbarian with at least four levels of rogue, for example), he automatically gains improved uncanny dodge (see below) instead.
Endurance: A Clan Zaitsev Survivalist gains Endurance (see page 93) as a bonus feat at 3rd level.
Improved Uncanny Dodge (Ex): At 5th level and higher, a Clan Zaitsev Survivalist can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies a rogue the ability to sneak attack the Clan Zaitsev Survivalist by flanking him, unless the attacker has at least four more rogue levels than the target has Clan Zaitsev Survivalist. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Bonus Feats: The Clan Zaitsev Survivalist gains a bonus feat at 6th level and every six Clan Zaitzev Survivalist levels thereafter (12th, 18th) These bonus feats must be drawn from the feats noted as fighter bonus feats on Table 5–1: Feats (page 90). A Clan Zaitzev Survivalist must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. (See Chapter 5: Feats for descriptions of feats and their prerequisites.) These bonus feats are in addition to the feat that a character of any class gets from advancing levels (see Table 3–2: Experience and Level-Dependent Benefits, page 22). A Clan Zaitzev Survivalist is not limited to the list of fighter bonus feats when choosing these feats.
Damage Reduction (Ex): At 7th level, a Clan Zaitsev Survivalist gains the ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the Clan Zaitsev Survivalist takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three Clan Zaitsev Survivalist levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Mettle of Fortitude (Ex): At 9th level, if exposed to any effect that normally allows a character to attempt a Fortitude save for a partial or half effect (such as Slay Living), the Clan Zaitsev Survivalist suffers no effect with a successful saving throw.
Great Fortitude: A Clan Zaitsev Survivalist gains Great Fortitude (see page 94) as a bonus feat at 14th level.
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Toughness, Illiteracy, Animal Companion, Threaten
2nd +2 +3 +0 +0 Uncanny Dodge
3rd +3 +3 +1 +1 Endurance
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Improved Uncanny Dodge
6th +6/+1 +5 +2 +2 Bonus Feat
7th +7/+2 +5 +2 +2 Damage reduction 1/—
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Mettle of Fortitude
10th +10/+5 +7 +3 +3 Damage reduction 2/—
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Bonus Feat
13th +13/+8/+3 +8 +4 +4 Damage reduction 3/—
14th +14/+9/+4 +9 +4 +4 Great Fortitude
15th +15/+10/+5 +9 +5 +5
16th +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/—,
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6 Bonus Feat
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/—
20th +20/+15/+10/+5 +12 +6 +6
Edit: Forgot that you guys dont know what threaten is.
"Threaten" Any target hit by your attack that wishes to attack something other than yourself must make a Will Save vs your Intimidate Check