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Old 19th September 2008, 03:49 PM   #1 (permalink)
Rel
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Morning: Off to School! (Game in a Jar)

You have studied the basics of magic but there is no place that can better prepare you to be a mighty wizard than the Redhurst Academy of Magic. The only problem is finding it. The magical school teleports to various locations around the world. You've heard tales of one of its locations and now you and a small group of your hopeful friends are trying to find and gain entrance to the world's most prestigous magical institution.

This game uses the Game in a Jar system that was designed by my daughter (age 7). She will be running the game though I'll be there in an advisory capacity. Although she is young, she has been GMing simple games for over 2 years now for her mother and I. She's decided it's now time to share her games with others. Needless to say, this will be fairly kid friendly. But the plot is not simplistic and I think most gamers would find it engaging.

It is designed to be run for a fairly small group and every participant will get a copy of the game (in a jar!) to take home with them.

Slot 1: DO's daughter
Slot 2: DO's son
Slot 3: Zoatebix
Slot 4: Ethernaut
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Last edited by Rel; 10th October 2008 at 09:50 PM..
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Old 21st September 2008, 03:33 AM   #2 (permalink)
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I love new games, and this sounds fascinating! I'd like to sign up, please.
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not quite quotable quote
Quote:
Originally Posted by diaglo
Quote:
Originally Posted by Erik Mona
The short version:

1. Gygax co-creates basic rules framework.
2. Arneson uses these in his game, adds crucial innovations.
3. Gygax expands these innovations and markets them as D&D.
4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.
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Old 10th October 2008, 07:07 PM   #3 (permalink)
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I hope that your daughter gets some more players to sign up. Let me get the ball rolling and sign up myself. I heard the game went well at the NC Game Day and I love to encourage young GMs (especially GMs that are *this* young).

Our regular Buffy game is scheduled for the evening, so this will be my only session of DC Game Day. But I look forward to seeing everyone, even if it is only for the morning.
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Old 10th October 2008, 09:49 PM   #4 (permalink)
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Woot! This actually fills up the game! Thanks Ethernaut!

I've updated the slots above. Look forward to seeing you all there.
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Old 22nd October 2008, 07:41 AM   #5 (permalink)
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Thank you! Tell Samantha that she ran - and designed! - a wonderful game. Pulling cards out of a Animal Crackers jar is priceless. I'll be sure to ask permission if I ever want to borrow that game mechanic.

EDIT: I gave the game a rave review here: http://zoatebix.livejournal.com/29577.html

George
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not quite quotable quote
Quote:
Originally Posted by diaglo
Quote:
Originally Posted by Erik Mona
The short version:

1. Gygax co-creates basic rules framework.
2. Arneson uses these in his game, adds crucial innovations.
3. Gygax expands these innovations and markets them as D&D.
4. Gygax subsequently expands the D&D rules by creating AD&D, which bears _much_ more similarity to the current version of D&D than the 1974 original boxed set, and certainly than Arneson's loose notes about how he ran his personal campaign.
5. diaglo runs around proclaiming: OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing.

Last edited by Zoatebix; 22nd October 2008 at 08:35 AM..
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