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Old 6th December 2008, 01:40 PM   #1 (permalink)
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Unconverted Plants

And here are all the unconverted creatures that are probably "Plants". Creatures marked with a "*" are probably plant hazards rather than plant creatures.

Fungi and molds
*Cushion Fungus [Dragon #172]
*Death Mold [Monstrous Compendium Annual Volume Two]
*Explodestool [Dragon #89]
Fungus Vermeil [Savage Coast Monstrous Compendium Appendix]
*Gray Mold [Monstrous Compendium Annual Volume Two]
Silver Slime [Wildspace (SJA1)]

Giant plants
Bladderwort, Giant [Dragon #167]
Butterwort, Giant [Dragon #167]
Pitcher Plant, Giant [Dragon #89]
Polyp, Giant [Monstrous Compendium Greyhawk Appendix]
Snake Grass [Adventure Pack I (I13)]
Sword Grass [Dragon #167]
Waterwheel Plant, Giant [Dragon #167]

Other potential plants
*Amber Lotus [Savage Coast Monstrous Compendium Appendix]
Bloodflower [Dragon #167]
Clubthorn [Dragon #167]
Dirtwraith [Dragon #270]
Firethorn [Monstrous Compendium Annual Volume Two]
Fireweed [Dragon #227]
Gadabout [Monstrous Compendium Spelljammer Appendix II]
Helborn [Dragon #167]
Pilfer Vine [Dragon #101]
Rekeihs [Dragon #94]
Shadowsponge ("Air Stealer") [Lost Ships (SJR1)]
Skullcap Ivy [Dragon #259]
Spyder Plant [Adventure Pack I (I13)]
Strangle Vine [Creature Catalog (DMR2)]
Strangler [Practical Planetology (SJR4)]
Topiary Plant [Adventure Pack I (I13)]
Treant, Frost [Polyhedron #116]
Weed Giant [Dragon #116]

Last edited by Echohawk; 14th August 2009 at 01:12 PM..
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Old 6th December 2008, 05:03 PM   #2 (permalink)
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I rembember that Boz did a conversion of the giant polyp on the Creature Catalog forums a few years ago, but never posted it to the CC because nobody else liked it.

How is the topiary plant different from the topiary guardians from MMIII?
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Old 6th December 2008, 05:46 PM   #3 (permalink)
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It isn't terribly different, but does have a shapechanging ability which the MMIII versions lack...

Quote:
Topiary Plant
Here is an oddity among the wilds, a small thorny bush trimmed to resemble a dog. This is actually a living creature and if the party looks away, when they look back the bush appears to have moved, although at the moment it is motionless.
This is a topiary plant, a strange scavenger that can adopt the shape of anything it consumes, gaining 1 hit point per hit die of its prey, The plant's hit dice equal one-fourth of its hit points. A topiary plant may grow no larger than 0 [sic] hit dice. It takes one turn for a topiary plant to alter its shape. This plant is non-aggressive, preferring dead prey to living. Its thorns exude a weak poison (save at +4 to avoid its effects).
Any druid with a speak with plants spell may befriend this plant for one day.
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Old 8th December 2008, 08:41 PM   #4 (permalink)
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Vampire Moss
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Inside my hands these petals browned;
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Old 9th December 2008, 10:01 AM   #5 (permalink)
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The Vampire Moss has been purged, thanks.
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Old 17th March 2009, 10:36 PM   #6 (permalink)
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After looking through the lot of 'em, I'd recommend reclassifying the following as hazards:

Amber Lotus [Savage Coast Monstrous Compendium Appendix]
Chromatic Mold [Monstrous Compendium Annual Volume Four]
Deep Mold [Monstrous Compendium Annual Volume Two]
Lure Lichen [Adventure Pack I (I13)]
Purple Lichen [Dungeon #81]
Razorweed [Dungeon #1]
Razorvine [Planescape Monstrous Compendium Appendix II]

And these two probably fall more under "Alchemical Items/Equipment":
Moonflower [Night Howlers (PC4)]
Wolfsbane [Night Howlers (PC4)]

A few others could possibly go either way, but we can review 'em on a case-by-case basis as their conversion number is called.
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Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 19th March 2009, 07:22 PM   #7 (permalink)
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Updated. I had four more marked as likely hazards: cushion fungus, death mold, explodestool and gray mold.

I've also added the vampire vine and the silver slime to this list, because I'd somehow managed to overlook them previously. That said, the silver slime might be an ooze instead of a plant, in which case I have a vague recollection that that might have already been converted.
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Old 19th March 2009, 08:38 PM   #8 (permalink)
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Great!

Would you mind posting stats for the vampire vine?

As for the silver slime, you might be thinking of the silver silatic we created that was only rumored in the original silatic writeup.
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Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 19th March 2009, 10:20 PM   #9 (permalink)
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So does that mean the silver slime remains unconverted? Here's the vampire vine:

Vampire Vine
Armor Class -- 8
Move: 0
Hit Points: 50
Magic Ability: (see below)
Fighter Ability: 10th Level

A vine with pointed leaves, crimson blossoms, and the ability to plant itself in the most severe environments. It grabs its victims and immediately begins to suck the blood out of them. This plant goes one step further in its play for survival in that it puts the victims in a stasis which keeps them alive. The plant can keep up to 4 being at the same time.
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Old 19th March 2009, 10:48 PM   #10 (permalink)
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Quote:
Originally Posted by Echohawk View Post
So does that mean the silver slime remains unconverted?
I believe that is true.
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Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

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Old 20th March 2009, 04:51 AM   #11 (permalink)
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Can't say I remember a silver slime in the "finishing the oozes" thread.
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Old 20th March 2009, 02:07 PM   #12 (permalink)
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I think I decided that it was too complicated to be an ooze.

The silver slime is an artificial life form created by the Arcane, and it has a three phase life cycle: colony of amoeba-like blobs; slug-like aggregate creature called a "plasmodium" and then a stalked tree-like structure with fruiting bulbs. In the ecology section it is delightfully described as "a weird collective life form [that] functions as scavenger, repairman, and air freshener".

I think that given their similarity to slime molds and other fungi, plant is probably the best D&D fit. Even though, of course, fungi aren't really plants at all.
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Old 6th April 2009, 10:49 PM   #13 (permalink)
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Recently Completed:

Forest Moss [Polyhedron #67]
Swamp Moss [Polyhedron #67]
Bohun Tree [Dragon #89]
Singing Tree [Monstrous Compendium Annual Volume One]
Treant, Evil (Blackroot) [Shadow Rift]
Grab Grass [Mystara Monstrous Compendium Appendix]
Spear Grass [Adventure Pack I (I13)]
Sunflower, Giant [Adventure Pack I (I13)]
Thorn Ogre [Sylvan Veil]
Vampire Vine [Supplement IV: Gods, Demigods, Heroes]
__________________
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Support the Pathfinder RPG.

Save the succubus, save the Wheel.

"Hairy balls of the Gods!" - Korgoth of Barbaria

"I won't kill you, but I don't have to save you." - Batman, Batman Begins
"You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
"Yeah, I can fly." - Tony Stark, Iron Man

Inside my hands these petals browned;
dried up falling to the ground,
but it was already too late now.
I pushed my fingers through the earth,
returned this flower to the dirt;
so it could live, I walked away now."

Rise Against - "The Good Left Undone"
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Old 7th April 2009, 06:38 PM   #14 (permalink)
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Recent conversions weeded out
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