iwatt
First Post
So basically, what are the 3.x stats for these guys. I've got the Hellgate Keep 2.e book that mentions 1200 Tannarukk.
I also have the Lost Empires of Faerun (great fluff!!) and they mention Kaanyr Vohk as the leader (CE male human half-fiend fighter7/rogue2/wizard6). But I've looked in other 3.5 books and i don't get any other info. I know he's in the nameless dungeon, but that's it.
So anybody have any ideas were I can find more info on him and the scourged legion?
Or should I basically do it myself.
By the way, If I had to stat out Vohk myself, I'd probably switch the wizard levels for sorcerer ones. As a DM i like sorcerors (easy to manage) and they take less time to decide. With his wizard levels and the fact he spent so much time in hellgate keep, he probably would know way to many spells
.
He also has some vanilla special items, one of them a +3 ring of protection (a big deal in 2e), a +2 longsword, Spellblade and the scepter Malevolus:
Anyone care to convert these items (seems almost an artifact by the way)
I also have the Lost Empires of Faerun (great fluff!!) and they mention Kaanyr Vohk as the leader (CE male human half-fiend fighter7/rogue2/wizard6). But I've looked in other 3.5 books and i don't get any other info. I know he's in the nameless dungeon, but that's it.
So anybody have any ideas were I can find more info on him and the scourged legion?
Or should I basically do it myself.
By the way, If I had to stat out Vohk myself, I'd probably switch the wizard levels for sorcerer ones. As a DM i like sorcerors (easy to manage) and they take less time to decide. With his wizard levels and the fact he spent so much time in hellgate keep, he probably would know way to many spells

He also has some vanilla special items, one of them a +3 ring of protection (a big deal in 2e), a +2 longsword, Spellblade and the scepter Malevolus:
Scepter Malevolus: The Scepter Malevolus is an 18-inch rod of metal
carved with glistening black runes. Created long ago in the Abyss, the
scepter can only be touched by chaotic evil beings. All other creatures
touching the item suffer 3d10 points of damage (save vs. rod, staff or
wand for half damage) per contact. All powers below are activated by
command words only known to Vhok.
Three times per day, the scepters wielder can have the scepter cast
detect law or detect chaos, working as detect good or detect evil does
but for only law or chaos. The scepter can become a weapon, though
the haft or handle of the weapon still appears identical to the scepter.
Its weaponry options are a whip +2, a broad sword +2 of baatezu-slaying,
or a vorpal battle axe +3. When the whip +2 option is invoked, the +2
bonus is for attack purposes only; no damage is inflicted by a successful
attack, but the target must succeed in a saving throw vs. poison or die
in 1d4 rounds from the whips magical poison.
The scepter can emit havocs pulse This pulse is an energy sphere
originating from the scepter that rapidly expands to a 30-foot-radius
sphere for one round. It can only be generated once a month. Olive
green in color and utterly silent in effect, its expansion or effects are
not blocked by any physical barriers and penetrate all magical defenses
like a 7th-level effect. It inflicts 10 points of damage upon a lawful
creature and 6 points of damage upon each good creature in the area of
effect. Lawful good targets suffer both effects. A successful saving
throw vs. rod, staff, or wand allows targets to suffer only half damage.
A number of hit points equal to the damage inflicted by the scepter are
added to the scepter- wielders total. The wielder can exceed his or her
normal maximum hit points for up to one hour after havocs pulse is
used. Damage is taken from these hit points first, and any remaining
hit points in excess of the wielders normal maximum dissipate at the
end of the hour.
Anyone care to convert these items (seems almost an artifact by the way)