Don't you hate it when...

RigaMortus2

First Post
...you make a really cool character up, and the campaign falls apart just after a few sessions? That really bugs me... Just wanted to share that :)
 

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It's happened to me more times than I can count. I don't think I've ever had a chance to play the same character for more than six sessions or so. :(
 


I have sacrificed many PCs on the altar of unstable campaigns- it happens. Some favorites culled from my 6" thick file of old PCs:

Chain Lightning - a rollerblading, weighted-chain wielding, female punk-nümetal mutant- with electricity powers.

Hazard- a silver skinned alien female chauvinist ex-gladiator turned superhero (powerhouse type) who had to eat her body-weight in food...daily. (Champions/HERO)

Pax - a PAG (power armor goon) whose armor and weapons were generally average, but his REAL schtick was overriding/hacking AI's, Robots, and, of course, other PAGs. Campaign died (Champions/HERO).

Major Mosquito - a private eye who becomes a vampire and goes insane...and thinks that his vampiric abilities make him a superhero a la The Tick. (GURPS: Vampire playtest)

Rubik Guildenstein - Gnome Illusionist/Thief artificer/alchemist who was wicked with his darts and firebombs (2Ed D&D)

Angel Zero - a Ley Line Walker who believed her powers stemmed from her virginity. (RIFTS)

Osibisa - an African-themed Ranger armed with an assegai - amusing in that he couldn't hit his favored enemy to save his life. DM ended the campaign to be a player elsewhere. (2Ed D&D)

Arion Dragomir - a rarity: 3 time loser. A cleric based on Finnish mythology using the 2Ed Player's Option rules. A fellow player whined about Arion's ability to wear Medium armor, use fighter weapons, cast Abjuration (wizard) spells, and had more Major and Minor spheres than his cleric- not realizing that Arion had NO offensive spells other than Bull's Strength. To keep peace, (commercial) Character Sheet was torn up in whiner's face. Arion was ressurected in another campaign featuring 2 gamers from the other game group...where he was critted and killed by 1 shot from a 2-Hd sword. The PC was revived from notes once more for 3Ed, only to see the campaign fizzle before a single die was rolled. (2Ed & 3Ed D&D)

Johnny Bones - old-school NE Ftr/Th replacement PC for Arion Dragomir's first incarnation (see above), and created in spite- the plan was to assassinate the whiny player's PC. However, the campaign died when the whiny player's PC got exiled from the country in which the campaign was based, and he complained so much the DM hasn't gamed (RPG's at least) with us since. (2Ed D&D)
 

I have as many characters who suffered that fate as I do characters who led full, campaign-length lives. Sometimes they pop up as NPCs in games that I run.
 

I had a changeling necromancer I thought was awsome, but he was played for only three sessions before we ended the campaign to play d20 modern.

I'm guilty of ending some of my campaigns to early as well, I gues some of my players would have a word in this thread. :uhoh:
 

Pretty much all of my evil characters.
The party inevitably killed them.

Now, this never happened because my evil characters dissed the party in any way.
It's just that they couldn't stand my evil characters. MY idea of EVIL characters is just too way out. :D

For example, we came into the town to buy supplies.
My evil fighter/mage bought the goods from the shopkeeper. Then, she killed him for her own amusement. Then, she tortured and killed the next shopkeeper. Then, she burned both establishments down, enjoying the mess. She thought it would be interesting to burn down the whole town, assuming the party had the power to do so, but was gravely disappointed to hear they did not have such might.
 

What is with campaign crib death? I mean I constantly hear about epic ideas for campaigns that only fall apart after a few sessions. Is it that the GM (or players) bit off more than they can chew or are there other factors involved? I have had the good fortune to only be a part of only one or two campaigns that ended prematurely.
 

Starman said:
It's happened to me more times than I can count. I don't think I've ever had a chance to play the same character for more than six sessions or so.

Whenever I see a post like this, I check their location to see if they live nearby, since I am such a campaign nut.

So far, no luck. :(
 

I have been a part of and the perpitrator of Premature Campaign Mortis.

It usually is caused by real life. Relocations, player availability or a GM who's style just doesn't mix with the groups.

Its sad but a very real problem in the face to face PNP hobby.

Still waiting for a reasonable tele-presence soltuion to fix this.
 

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