Just DMed my first Eberron game!

Klaus

First Post
After a one-years hiatus brought forth by a baby and Heart of Nightfang Spire (best left unfinished), I managed to start my Eberron campaign.

SPOILERS!

I downloaded the adventure Dark and Stormy Knight, from the WotC site. For those who do not know it, the PCs seek shelter from a storm in a chamber carved on the side of a tor. It turns out to be the burial chamber of a bugbear warlord. Inside they also find a lesser vargouille (only has the shriek), two hobgoblins thinking of setting up camp there (after descending from the top of the tor on a rope), a spider, a trap, some rats and the warlord, now a bugbear zombie.

Now first, the PCs:
Drago Vedenin is a human Karrnathi artificer. He left his homeland because not only he lacks the martial inclination of his countrymen, he abhorrs the use of undead. He joined several caravans in circling the Mournland, offering his repair expertise in return for his travel fare. Once he reached the Breland/Mournland border, he joined the caravan of Bonal Geldem, provost of Morgrave University, who was returning to Sharn with Cyran relics he purchased at border towns (among them a statue of a warforged wielding two shields... turns out it will be a PC).
The caravan is composed of two carts, the provost, four mercenaries hired from House Deneith (human War1) and a guide/scout, a Brelish shifter druid named Soranda Moonhunt (the other PC).

Now the adventure:
When a heavy storm hits them on the road, Soranda guides them to a local tor, where they might get shelter. Turns out a lightning bolt had opened the side of the tor, exposing a chamber that dated to the Dhakaani civil war (5000 years ago). The provost and two guards remained in the entry chamber while the PCs and two guards went exploring (an encounter with several rats convinced them that it was wise to ensure no other surprises remained).
On one room, they discovered a stone chest with exactly 1000 dhakaani silver pieces and four ivory statuettes of goblinoids wearing heavy armor. The artificer disarmed a trap there.
On another room they found 7 stone sarcophagi, carved out of the wall, along with several relics (like those found in egyotian tombs). The sarcophagi depicted hobgoblins, and one seemed to wear a winged helmet. But that was no winged helmet! It was a vargouille, attracted by the foul magic that permeated this place. For centuries it bathed in the evil aura and the vermin that inhabited this place. The artificer and a guard were frozen with fear, but the shifter cut the beast in twain with two scimitar slashes.
Proceeding to another room, the expedition discovered a sacrificial chamber, where the hogboblins mummified in the vargouille room were prepared. Bloodstains revealed that the hobgoblins might not have been quite dead when they were mummified. Here the PCs battled two flail-wielding hobgoblins, intent on using this tor as a banner to attract more goblinoids to their band. One of the guards was killed by a javelin, but the hobgoblins were killed, and the guard was replace with another guard from the entry room.
A web-filled side corridor was promptly torched, which killed the spider that nested there.
At last, the expedition reached the main room, where a bugbear decked in rotting spiked chainmail and holding a heavy flail (think of the first Conan movie, when the recently-escaped Conan found the burial chamber of 'Crom'). The bugbear, a warlord of old, was now a zombie (and a fearsome one, at 42 hp and 1d10+4 damage!), and proceeded to smash the interlopers into a pulp. The shifter, having keen reflexes, acted first and charged the undead, bringing to bear her ferocious heritage (razorclaw). One of the guards also charged, while the artificer pulled out his crossbow, 'Rebecca', and the other guard pulled out his bow.
The shifter and the artificer did some decent damage (the artificer had used Personal Weapon Augmentation to give his weapon the bane [undead] quality), but the zombie killed the first guard with his first strike (head smashed into his torso). Another wave of attacks followed, with the second guard rushing in to avenge his comrade, only to be reduced to 1 hp by a single strike of the ancient flail.
Left alone, the artificer and the druid battled the monster, with a strike of the flail bringing the druid to half her total hit points. But on her next strike, she slashed her foe, causing it to collapse. On its back, she saw strapped an amazing weapon: a masterwork silver scimitar, a trophy the bugbear had from the time the Dhakaani battled the Tairnadal elves.

With the tor cleared, the provost catalogued what he could and loaded the carts, heading for Sharn. Relics were amassed, but two of their guards were dead, with another very close to it.
 

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Wow. Sounds like a great session.
Good to see your artificer actually get in the battle. I have one player who is playing an artificer in my game but always fights from afar (ranged weapons, wands) even though the player loves to be in melee herself.
She thinks she won't be much help on the front line.
So did your players have a good time and when is your next session ?
 

To be fair, the artificer relied on ranged combat the most. And the druid dispatched the first hobgoblin very dramatically with a single Produce Flame to the face!

The two players seemed to like the adventure very much, and seemed to like even more to roleplay the bickering between the two characters, who are very opposites: one is a civilized human male artificer from a cold country and the other is a feral nonhuman female druid from a tropical country.

Next session (The Forgotten Forge, scaled up to 2nd level) will happen when I manage to find someone to babysit my 1-year-old son, as the other two players are a couple that also have a son, but theirs is 4 years old, so we can't leave the two kids to play together.

The new characters will be a warforged paladin (probably Silver Flame) and a talenta halflinf rogue/barbarian with a clawfoot mount (via Wild Cohort feat). To balance things out, the halfling will be statted with a 28-point-buy, whereas the rest of the party is at 32-points.
 

Sounds like a fun first session. The Dhakaani are one of my favorite parts of Eberron. I'm currently running an all-goblinoid (well, except for the kobold artificer) group through the Banewarrens, set in a Cyran ruin under the capital of Darguun.
 

sounds like a fun session. I know when I ran the Forgotten Forge....despite being warned to BRING FIRE, they didn't. Almost had a TPK with the beetle swarm in the lower levels.
 

That's pretty cool :) I used Dark and Stormy Knight for Eberron, too. It's kind of a weird one, though...to use a descriptor I dislike, "videogamey." The separate rooms, the traps, the one-magic-item-for-everybody...Oh well. My PCs fortified the door and stayed there a while, keeping their heads down from the gang chasing them :)
 

Oh, I promptly removed all magic items, except for the Translator's Ring. Instead I included in the trapped chest 4 ivory statuettes of armored goblinoids (representing ancient warlords) and 1,000 sp (to pay for the warlords' protection), exchanged the hobgoblins' swrods for flails and had the Dark Knight wield a heavy flail (fear the 1d10+4 damage!). I also gave the Knight 250 gp in treasure, but most of it (200gp) was in silver and copper pieces, so I could have a veritable mound of coins.

cmanos -> hopefully the druid will prepare her Produce Flame spell.
 

Now can you fly to Oregon and run a session here? I really want to play in the Eberron setting, but no one I know is interested in running it. ;)
 

Sounds like fun. But somebody needs to screw them over. If you haven't been screwed over by an NPC, you're not in Eberron ;) On the other hand, they're heading to Sharn. It's pretty inevitable now :]
 

sniffles said:
Now can you fly to Oregon and run a session here? I really want to play in the Eberron setting, but no one I know is interested in running it. ;)

I had the same problem. Eventually, I was forced to run a campaign myself, despite having no prior DMing experience. The second session will take place this weekend, and I'm having a blast planning it all out!
 

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