Terwox
First Post
Hey, with all the fuss about Ravenloft going on, I've got some of my old vigor for horror-fantasy awakened by nostalgia from playing the game Quest for Glory 4, and, well, having the town named Barovia just gives me ideas.
Now, I've played and ran Call of Cthulhu, which I'd say as a game can really be pretty scary, or at least quite eerie. For those of you that have played both Ravenloft and CoC, can you get the same feeling out of both? It seems like playing a game where fights are expected to be won through force many times (D&D) would vary greatly from a game where fights are best avoided (CoC.) Am I incorrect in your experience?
Also... simply, is Ravenloft fun to DM? It certainly seems that way, and I've enjoyed running Cthulhu, Vampire, and D&D. Anything I should look out for?
For context, I'm thinking about dropping Barovia and Castle Ravenloft into my homebrew, which in brief is a game where the party (a human fallen paladin trying to redeem himself, a hobbit berserker bent on revenge against the orcs, and some friends who play less often) are some of the last few remaining humans and hobbits in the world, as a war between orcs controlled by infernal powers (yes, yes, I like Warcraft) and the undead (who are slain by sunlight and operate through Giants during the day) spilled onto what was a peaceful world. Barovia's people would be protected from this by the mists (and, well, something to keep the undead out...) My game is currently True20, which I think I can hack by converting things.
The party is currently out in search of an old rumor of fiercely intelligent wolves, in hopes of taming one. (Which, come to think of it, the hobbit could use as a mount.) Barovia seems as good a place as any to find a magically intelligent wolf!
Now, I've played and ran Call of Cthulhu, which I'd say as a game can really be pretty scary, or at least quite eerie. For those of you that have played both Ravenloft and CoC, can you get the same feeling out of both? It seems like playing a game where fights are expected to be won through force many times (D&D) would vary greatly from a game where fights are best avoided (CoC.) Am I incorrect in your experience?
Also... simply, is Ravenloft fun to DM? It certainly seems that way, and I've enjoyed running Cthulhu, Vampire, and D&D. Anything I should look out for?
For context, I'm thinking about dropping Barovia and Castle Ravenloft into my homebrew, which in brief is a game where the party (a human fallen paladin trying to redeem himself, a hobbit berserker bent on revenge against the orcs, and some friends who play less often) are some of the last few remaining humans and hobbits in the world, as a war between orcs controlled by infernal powers (yes, yes, I like Warcraft) and the undead (who are slain by sunlight and operate through Giants during the day) spilled onto what was a peaceful world. Barovia's people would be protected from this by the mists (and, well, something to keep the undead out...) My game is currently True20, which I think I can hack by converting things.
The party is currently out in search of an old rumor of fiercely intelligent wolves, in hopes of taming one. (Which, come to think of it, the hobbit could use as a mount.) Barovia seems as good a place as any to find a magically intelligent wolf!