Jürgen Hubert
First Post
I've just finished reading "World War Z", and I feel inspired. Let's say a plague of infectous zombies gets loose in your world. For this, use zombies with the following alterations:
- Plague zombies get the Improved Grapple feat and a Bite Attack. They will always try to first grapple and then bite a victim. A victim suffering any damage from the bite of a zombie will automatically contract zombie fever (see below).
- Plague zombies get +5 to Listen and Spot checks. Furthermore, if they spot prey, they will emit a moaning sound which will attract other plague zombies in the surrounding areas (usually within a mile or so, depending on the ambient noise). Unless those other plague zombies have already spotted prey of their own, they will follow this moan and also descend on the prey of the first zombie.
- Zombie fever is a magical disease. It has a Fortitude DC of 15, an incubation time of 3 hours, and a time interval between further Fortitude saves of 3 hours. The damage caused is 1d6 constitution at each failed saving throw. Note that it is impossible to shake of the disease without magical assistance (such as the cure disease spell) - the victim continues to make saving throws against the disease until it reaches 0 Constitution and dies.
Any humanoid, monstrous humanoid, or other living creature which is not an outsider or elemental and which has an intelligence higher than 1 and dies after it was infected by zombie fever - whether the fever was the ultimate cause of death or not - rises as a new plague zombie three hours later. The only way to prevent this is to destroy the brain. Creatures with an intelligence of 1 only die and do not rise as zombies.
So, what would happen in your favorite campaign world if such a plague came into existence? Would the natives be able to mount an effective resistance? Would they fare better or worse than the people of Earth in World War Z (where at least three-quarters of the population died - and probably more)? And would you use such a scenario as the climax in your campaign?
- Plague zombies get the Improved Grapple feat and a Bite Attack. They will always try to first grapple and then bite a victim. A victim suffering any damage from the bite of a zombie will automatically contract zombie fever (see below).
- Plague zombies get +5 to Listen and Spot checks. Furthermore, if they spot prey, they will emit a moaning sound which will attract other plague zombies in the surrounding areas (usually within a mile or so, depending on the ambient noise). Unless those other plague zombies have already spotted prey of their own, they will follow this moan and also descend on the prey of the first zombie.
- Zombie fever is a magical disease. It has a Fortitude DC of 15, an incubation time of 3 hours, and a time interval between further Fortitude saves of 3 hours. The damage caused is 1d6 constitution at each failed saving throw. Note that it is impossible to shake of the disease without magical assistance (such as the cure disease spell) - the victim continues to make saving throws against the disease until it reaches 0 Constitution and dies.
Any humanoid, monstrous humanoid, or other living creature which is not an outsider or elemental and which has an intelligence higher than 1 and dies after it was infected by zombie fever - whether the fever was the ultimate cause of death or not - rises as a new plague zombie three hours later. The only way to prevent this is to destroy the brain. Creatures with an intelligence of 1 only die and do not rise as zombies.
So, what would happen in your favorite campaign world if such a plague came into existence? Would the natives be able to mount an effective resistance? Would they fare better or worse than the people of Earth in World War Z (where at least three-quarters of the population died - and probably more)? And would you use such a scenario as the climax in your campaign?