Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 26th April 2007, 11:59 PM   #1 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
[Dread] Jenga beat up my dice! My results from the indie horror RPG.

I wrote this up earlier for personal reasons, and figured that cross-posting it might make some sense. I ran a Dread game at the EN World game day down in North Carolina. This thing won an ENnie last year, and I can see why; it's my new favorite horror game, trumping even CoC in terms of how much I liked the rules. I'd be curious to hear other folks' thoughts. If you want to pick the game up, you can do so from here.

-------------------------

I just ran my favorite horror game in years.

The previous winner was a session of Call of Cthulhu I ran at Anonycon five years ago, back when it was held at Yale. The PCs were Russian soldiers at the Battle of Stalingrad who were being stalked through the city’s sewers by something horrible. We ran the game in the school’s literary society. The players sat in low leather couches in the exact middle of a huge darkened library, dead animals looked down on us from the walls as we played, and I could easily walk around behind the players as I ran the game. It was tailor-made for inducing nervousness. Notably, one player inadvertently screamed at a particularly scary moment.

And yet, this last weekend, I got almost as good an effect playing Dread in the middle of a loud, sunny, crowded room at the NC Game Day.

I mentioned it a few posts down (and if you want to pick the game up, you can do so from here). For me, Dread’s big mechanical advantage over CoC is that there’s no numbers or dice to futz with. I love gamey systems and game mechanics and rolling dice – I love D&D, right? – but only to the extent that they enhance a game’s mood instead of derailing it. Part of the fun of D&D and action-adventure is making lots of combat rolls. Less so for horror, though. If I’m trying to scare folks or immerse them in the game, I don’t want dice rolls and combat statistics being a distraction.

So that brings us to Dread. I think Dread relies on two basic premises. The first is make the player buy into their character. There are absolutely no numbers on the character sheet, because the sheet is a thirteen question questionnaire that’s effectively one big Rorschach inkblot. Each player makes the PC uniquely theirs by answering the (occasionally loaded) questions. As a judge and scenario-writer, I find giving up this level on control to the player absolutely terrifying, but it’s also sort of freeing – and I can’t argue with the results.

For example, my game was set in the 1920’s. Xath played a flapper in her early 20’s. I originally pictured her as sort of innocent, a rich girl having naughty fun. But one of the questions was the very innocuous “Where did you get those shoes?” and her answer (paraphrased here) was completely character-defining.
“I was at a Harlem speakeasy swilling hooch with one of my friends when she tried to make a move on one of my swells. Once my ‘friend’ had passed out I took her into the alley around back and stripped her of money and clothes. I left her there naked and went on home. Her shoes look wonderful on me, and they’re still my favorite pair.”
Wow. Okay, character established, and a lot darker and amoral than I had anticipated. And that character was evident in everything she did during the game.

The second basic premise seems to be make the player responsible for his own fate. This is where the Jenga tower comes in. I bought a Jenga knockoff for $6 before my trip – much to the consternation of airline security, as it turns out – and had some doubt about how well it would work. The way the game works is that a player pulls from the tower whenever they want to do something that is possible but not necessarily automatic based on their background. Knock down the tower and your character is out of the game – insane, dead, fled, something. A player can always choose not to pull, in which case they fail what they’re trying. They also can choose to take one for the team, purposefully knock down the tower, and die, even as they succeed in what they were trying to do.

Despite great GMs at nearby tables, we had the entire room watching anxiously every time someone had to pull from the tower. I worried what would happen if a player knocked down the tower in half an hour. Ha! The tension got excruciating after about 15 pulls, and my ninja Jenga-master players took somewhere between 24 and 27 pulls from the tower over four hours. It came perilously close to falling six or seven times, and usually for roleplaying instead of tactical reasons.
"The rain is hitting you in the face, but you see movement high up on the roof."

"It could be the killer! I shoot!"

"You can not pull from the tower, in which case you'll miss; successfully pull and have a chance of hitting him; or pull, knock down the tower, and have something awful happen to you."

Her eyes narrowed. "I'll pull."

And after she was successful, I turned to the player up on the roof. "You can pull to avoid the bullet entirely, not pull to be hit but not incapacitated, or pull badly to catch the bullet in the teeth."

He swallowed dryly. "I'll pull."
And then there was the aftermath of this scene. From Pielorinho:

Quote:
Originally Posted by Pielorinho
"The PCs are terrified that someone is trying to kill them. One PC gets a rifle. The other, having just been shot at and seeing the rifle, demands that the first PC hand it over; when he refuses, the two get into a struggle over it.

In Dread, that's handled by a pull from the Jenga tower. If you refuse to pull, the other PC gets the gun. If you pull and succeed, you gain control of the gun (until the other player decides to pull). If you pull and fail, you die horribly.

The players made a couple of pulls each as they struggled silently over the rifle, knowing that if they failed in their pull, the rifle would probably go off in their face, killing them instantly. Finally one player decided to back off, and the conflict was over.

And it was over nothing. Both players knew that there was nothing to be gained through this struggle; it was purely an expression of control, as the characters panicked at their lack of control over the situation. It was one of the least gamey moments I've seen in a roleplaying game."
And you could see the focus! People weren’t fidgeting because they didn’t want to knock over the tower. They were really paying attention, with no one wandering off when a pull occurred; everyone was rooting for (or, in a few cases, rooting against) the player. All that nervousness and stress then got funneled back into the game, ratcheting up the mood a little more. It was a lot like the saw-edge pattern of terror and humor you find in the pacing of a real horror movie.

As a convention game, the only problem I see is that filling out the questionnaire can take 20-30 minutes. I emailed mine ahead of time, which helped, but I can see it as an issue. On the other hand, I ran the game with just two index cards of notes – no NPC stats! – and that’s all I needed. I’ll be running this again at GenCon and locally.

Any takers?

-----------------------------

For any of the players from that game, I'll be curious about your impressions as well.
__________________
- Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 27th April 2007, 12:17 AM   #2 (permalink)
Registered User
 
Masquerade's Avatar
 
Join Date: Oct 2004
Posts: 894
Masquerade Goblin Sharpshooter (Lvl 2)
Thanks for posting your take on the game! I was interested in Dread when I first heard about it some time back, but never pursued it. I may have to reconsider.
Masquerade is offline   Reply With Quote
Old 27th April 2007, 12:20 AM   #3 (permalink)
Disciple of Banjo
 
Rodrigo Istalindir's Avatar
 
Join Date: Feb 2002
Location: Washington, DC
Posts: 4,472
Rodrigo Istalindir Goblin Sharpshooter (Lvl 2)
Dibs on a spot in the GenCon game.

It sounds like a near-perfect gameday game.

And come to think of it, it's probably the only RPG that the larger the party, the *more* dangerous it gets. Well, ok, except for Paranoia.

Dread seemed to be the surprise hit of GenCon last year. I heard a lot of people talking about it and asking questions. Glad to hear it lives up to its promise.

Last edited by Rodrigo Istalindir; 27th April 2007 at 12:26 AM..
Rodrigo Istalindir is offline   Reply With Quote
Old 27th April 2007, 12:28 AM   #4 (permalink)
Registered User
 
Kafkonia's Avatar
 
Join Date: May 2006
Posts: 1,403
Kafkonia Goblin Sharpshooter (Lvl 2)
It sounds fascinating. I could never, ever play it -- I almost had anxiety attacks just trying to thread a needle in home ec back in junior high, and my fine motor control is such that I would never have a chance to succeed more than a couple of pulls into the game. But for the right market, it could be perfect.

That being said, I do wonder about the implications of the mechanics making success less likely -- and catastrophic failure more likely -- as time goes on. Does this differ markedly from traditional die-based gaming paradigms, or does it just heighten the escalating tension of horror games?
__________________
Kaf's Creation Index

Anarchy! Chaos! Madness! Immorality! It's the return of the Temple of Existential Evil in unHack/Existentialism!
Kafkonia is offline   Reply With Quote
Old 27th April 2007, 12:56 AM   #5 (permalink)
Webmonkey
 
Clueless's Avatar
 
Join Date: May 2003
Location: The Portal Jammer, Clerk's Ward, Sigil
Posts: 1,087
Clueless Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Clueless
Double dibs on a spot! I missed out the first time, I ain't missin' it this time!
__________________
Visit Shemeska's Story Hour I and Story Hour II
Webmonkey for Planewalker and Planewalker's Forums
Clueless is offline   Reply With Quote
Old 27th April 2007, 01:30 AM   #6 (permalink)
The Gnome King
 
Whizbang Dustyboots's Avatar
 
Join Date: Apr 2003
Location: PHB2
Posts: 11,036
Whizbang Dustyboots Goblin Sharpshooter (Lvl 2)
That is the best game mechanic ever. I'm tempted to buy Jenga just to be able to play Dread.
__________________
Midwood Story Hour (Discussion thread) Current adventure: "The Dark Waters of Moss Pond"

Ptolus: The Prison of the Sahuagin Queen: adventure thread, player characters, out of character discussion thread

Ptolus: 165 Vock Row: adventure thread, player characters, out of character discussion thread
Whizbang Dustyboots is offline   Reply With Quote
Old 27th April 2007, 01:54 AM   #7 (permalink)
The tingling means it’s working!
 
Zaruthustran's Avatar
 
Join Date: Jan 2002
Location: Seattle
Posts: 2,127
Zaruthustran Goblin Sharpshooter (Lvl 2)
Holy cow, that sounds marvelous. I can definitely see how the Jenga tower would increment the tension, like the wheel of a rack. Best part is that it has a built-in "scarier, scaaarier, scaaaaaarier--AHHHHHHH!" mechanism. And then everything settles down to the baseline, only to crank up once again. Just like a horror movie.

Love it.

Question, though, for the big climax fight. If Bob pulls and dies, then Larry (and the rest of his party) get to pull with impunity. Does Dread address that? Maybe make two pulls per stunt at the end? Or just let the party whale on the monster, and it seemingly has no lasting effect (just like beating on Jason)?

-z
__________________
Makers of the "I roll 20's", "I'd (tap) that", and "Rogues do it from behind" t-shirts: Penny-Arcade

--Know the difference:--
Lose is a verb. Rhymes with booze and news. Means "to be unsuccessful in retaining possession of." You lose your turn when stunned. After you take an extended rest, you lose any unspent action points.

Loose is usually an adjective. Rhymes with deuce and caboose. Means "not fastened"--"Loose" is the opposite of "tight." You can use "loose" as a verb, but in that case it means "to set loose; release." You loosen a lightbulb. You loose an arrow at a target.
Zaruthustran is offline   Reply With Quote
Old 27th April 2007, 02:12 AM   #8 (permalink)
In Media Res
 
Lord Tirian's Avatar
 
Join Date: Jun 2005
Location: Prestwich, UK
Posts: 3,504
Lord Tirian Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Zaruthustran
Holy cow, that sounds marvelous. I can definitely see how the Jenga tower would increment the tension, like the wheel of a rack. Best part is that it has a built-in "scarier, scaaarier, scaaaaaarier--AHHHHHHH!" mechanism. And then everything settles down to the baseline, only to crank up once again. Just like a horror movie.
Totally awesome, indeed. Now, I only have to find a way to incorporate this into a D&D game! Perhaps... I'm replacing action points with "auto-success, but possible doom"-jenga powers!

In general... that's an awesome way to represent everything that gets more dangerous each time... hmmm...
Lord Tirian is offline   Reply With Quote
Old 27th April 2007, 02:15 AM   #9 (permalink)
Registered User
 
jdrakeh's Avatar
 
Join Date: Aug 2003
Location: Colorado Springs
Posts: 6,187
jdrakeh Orc Berserker (Lvl 4)
Send a message via MSN to jdrakeh
I reviewed Dread a while back and loved it. Dread is one of the first truly innovative and meaningful indie games that I've seen -- the engine isn't a simple gimmick, but has been carefully structured to honor the tenets of the genre that the game purports to espouse. Dread delivers what many other games promise but can't produce.
__________________
Spoiler:
Games Worth Playing
Labyrinth Lord | OSRIC | Swords & Wizardry

Cults of the Known World
The Brotherhood | Daughters of Thena

Miscellaneous Debris: A Design Blog
The Blog | ZIP Core Rules | Supplement I: Hawkmoor

Chronicles of the Perilous Lands: An OSRIC Campaign
Recruitment | House Rules | Actual Play | OOC Discussion
jdrakeh is offline   Reply With Quote
Old 27th April 2007, 04:44 AM   #10 (permalink)
Registered User
 
FunkBGR's Avatar
 
Join Date: Mar 2002
Location: Iowa
Posts: 356
FunkBGR Goblin Sharpshooter (Lvl 2)
Send a message via AIM to FunkBGR Send a message via MSN to FunkBGR
I've had Dread sitting on my shelf, and I just can't seem to find the gamers for it. Sounds awesome Piratecat - here's hoping I"ll get my chance someday soon.
FunkBGR is offline   Reply With Quote
Old 27th April 2007, 04:56 AM   #11 (permalink)
Registered User
 
coyote6's Avatar
 
Join Date: Jan 2002
Location: Salinas, CA, USA
Posts: 2,576
coyote6 Goblin Sharpshooter (Lvl 2)
Assuming plans go as planned, sign me up for seat #3.

Or #N+1, where N is the number of people who've already called dibs. Whichever.
__________________
- Bob Huss

[H]e's dead and poisoned and possibly insane on another plane. It's a very stylish death, but a definitive one. - Piratecat
coyote6 is offline   Reply With Quote
Old 27th April 2007, 05:31 AM   #12 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Zaruthustran
Question, though, for the big climax fight. If Bob pulls and dies, then Larry (and the rest of his party) get to pull with impunity. Does Dread address that? Maybe make two pulls per stunt at the end?
It does; knock down the tower, and you set it up with an immediate three pulls per remaining player. It'll start out rickety.

It's a good sign that I just ran it, and I really want to run it again.
__________________
- Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 27th April 2007, 05:39 AM   #13 (permalink)
Admiral o' th' High Seas
 
Morrus's Avatar
 
Join Date: Jan 2002
Location: Southampton, England
Posts: 15,903
Morrus Bugbear Strangler (Lvl 6)
Wow - that sounds really fun! I'd love to play at GenCon if there's a space available!

Dammit. How can I add Jenga to my D&D game next week?
__________________
Morrus is online now   Reply With Quote
Old 27th April 2007, 02:25 PM   #14 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Err... build little castles out of the blocks?

This wouldn't work well for a high-combat game, I think. Too deadly.
__________________
- Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 27th April 2007, 02:33 PM   #15 (permalink)
Registered User
 
Mark Hope's Avatar
 
Join Date: Dec 2004
Location: Cambourne, UK
Posts: 1,459
Mark Hope Goblin Sharpshooter (Lvl 2)
My gf and I were so impressed by the sound of this that she has just ordered a copy from our flgs Gamers about a minute ago!

Cool writeup, Piratecat - sounds like a blast!
__________________
The name that can be named is not the true name.
Darker Days - a World of Darkness podcast.
Email Darker Days.
Mark Hope is offline   Reply With Quote
Old 27th April 2007, 02:51 PM   #16 (permalink)
Registered User
 
GQuail's Avatar
 
Join Date: Apr 2005
Location: Glasgow, Scotland
Posts: 467
GQuail Goblin Sharpshooter (Lvl 2)
Send a message via AIM to GQuail Send a message via MSN to GQuail
I don't know if this is the stupidest or the greatest idea I've ever heard: perhaps a perfect synthesis of the two. ;-)

I really like the idea of the Jenga tower as a clear physical prop to express the increasing difficulty of tasks - and as others have commented, it helps the horror style of "build up tension until it explodes". Although my own motor skills leave a lot to be desired, I'm quite interested by this, and will probably check it out now. ;-)
__________________
George F. N. Quail

Microlite Storyteller : A House-Ruled System In One Page

My D&D Campaign Wiki: Phratil, Playing From Level 1 Since August 2004
GQuail is offline   Reply With Quote
Old 27th April 2007, 03:26 PM   #17 (permalink)
Registered User
 
Hobo's Avatar
 
Join Date: Jan 2002
Location: In a van down by the river
Posts: 17,061
Hobo Gnoll Huntmaster (Lvl 5)
Wow, that sounds awesome!

The only question I have is; now that you've described how it works, what's the point in buying the game? It sounds incredibly simple mechanically to the point that your brief summaries gave me enough I could run with, and the rest I can manage on my own. What else does the package offer?
__________________

"I realize that I am generalizing here, but, as is often the case when I generalize, I don't care." Dave Barry
Hobo is offline   Reply With Quote
Old 27th April 2007, 04:16 PM   #18 (permalink)
High Captain
 
Piratecat's Avatar
 
Join Date: Jan 2002
Location: Boston, MA
Posts: 23,993
Piratecat Bugbear Strangler (Lvl 6)
Quote:
Originally Posted by Hobo
The only question I have is; now that you've described how it works, what's the point in buying the game? It sounds incredibly simple mechanically to the point that your brief summaries gave me enough I could run with, and the rest I can manage on my own. What else does the package offer?
Not only that, but you can download part of the rules for free at their website! Adventures, too. They make it easy for you to do this. But speaking for myself, I felt a heck of a lot more prepared after reading the book.

There's an extremely useful chapter on designing the questionnaires, along with a ton of examples -- each page of the book has sample questions running in the footer. There are multiple chapters on running different sorts of games: action, suspense, mysteries, gore, etc. There's also three or four adventures included, along with copious notes on what to expect and good tricks to use.
__________________
- Piratecat, EN World Admin
Currently editing the 4e War of the Burning Sky adventure path. Support EN Publishing, get excellent modules!



Piratecat's story hour v2 (defunct but not dead!)
Piratecat is offline   Reply With Quote
Old 27th April 2007, 05:37 PM   #19 (permalink)
Registered User
 
Join Date: Jun 2003
Posts: 105
Tiew Goblin Sharpshooter (Lvl 2)
Sounds extremely cool. Do you think it would be a good system for introducing new role-players to the idea of a role-playing game? I have literary type friends who'd probably get bored a few minutes into me describing the rules of D&D, but who might get into the interactive story thing.
Tiew is offline   Reply With Quote
Old 27th April 2007, 06:15 PM   #20 (permalink)
Registered User
 
Epidiah Ravachol's Avatar
 
Join Date: Jul 2006
Posts: 66
Epidiah Ravachol Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Hobo
Wow, that sounds awesome!

The only question I have is; now that you've described how it works, what's the point in buying the game? It sounds incredibly simple mechanically to the point that your brief summaries gave me enough I could run with, and the rest I can manage on my own. What else does the package offer?
When we finally released the game in 2005, one of our first customers was a guy who was already running a Dread game. He had learned the rules by playing in a game of someone who played in a game of someone who played in one of our con games back in 2000.

I'm quite proud of how easily people have picked up on the rules and ran their own games with little to no input. The vast majority of the Dread book is simply advice on how to set-up and run a game--the sort of stuff Piratecat described in his post above. If you're interested in that, please pick a copy up, either through our website or IPR.*

If not, you should be okay with the sample chapter and quickstart rules over here. The one thing you might want to do, however, is find a game to play in before running it yourself. A lot of people find the pacing in Dread to be considerably different from most role-playing games. I spend some time in the book explaining it, but I suspect just participating in a game will make that part fairly clear.

* I recommend IPR if you think might be at all interested in any of their other games. Especially if you are getting it shipped in the US, where shipping is free if you purchase more than $35 worth of stuff.
__________________
Proud father of the ENnie award winning Dread, founding member of the Imagination Sweatshop and the Café Game Exchange.
Epidiah Ravachol is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 03:10 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.