Sollir Furryfoot
Explorer
Say that ten times fast!
I just finished writing up this guy...if only I knew how long it would take. This guy's one assassin from my other thread, but I wanted to post him in his own since I was pretty proud of (him) and just in case someone had any ideas for better feats/equipment it could be found and discussed easier. I'm aiming for CR 10 but -/+ 2 or 3 that range would be fine as well. (He)'s an assassin who gathers a lot of information about his particular target, mimics their shape and their own combat style to defeat them. There's a few sample impersonations below...lets just say he turned out dealdier than I expected. Design notes at the bottom including a link to WotC's Chameleon class. If y'all like him check out my other thread for more crazily-built assassins.
Plot Hooks:
--A high ranking nobleman is found murdered by own bodyguard, little investigation is done after several witnesses come forward. It appears the bodyguard had a distinctive fighting style with a rapier, which the witnesses described. Before his death, the nobleman sent a letter to the PCs for help, saying he had information about ongoing corruption within his city and that he needed outside help to solve it.
--Someone who resembles a party spellcaster has been traveling to local villages, destroying property and injuring many people, though he has yet to kill anyone. After a little research, the pattern of villages this impersonator is going through seems clear-he's going back to the PC's hometown. Can the PCs stop him in time? And if they do, will they be walking into a trap with more than just the impersonator to deal with?
I Am You, CR 10
NE Doppelganger Warrior 1/Mindspy 2/Chameleon 5
Medium Monstrous Humanoid (Shapechanger)
HD: 12d8 (63 hp)
Move: 30 ft., Init +2
AC: 21 (+3 Dex, +4 Natural, +3 Def, +1 Dodge)
Saves: Fort +5, Ref +7, Will +10
Attacks: Slam +13/+8 (1d6+3)
SA: Anticipate, Detect Thoughts (DC 22)
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 16, Dex 14, Con 10, Int 16, Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, otherwise 15 + Ability Modifier.
Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Power Attack.
Combat Equipment: Requisitions as needed.
Equipment: Amulet of Charisma +2, Ring of Protection +3.
Doppelganger/Mindspy Abilities:
Anticipate: +2 Insight bonus to AC/Attacks vs. opponent when successfully reading thoughts.
Change Shape: Can assume any Small or Medium form.
Detect Thoughts: 60’ Sphere, CL 18th, Will DC 22 negates.
Chameleon Abilities:
[sblock]Ability Boon (Ex): Gain a +2 bonus to an ability score when choosing Aptitude Focus.
Aptitude Focus (Ex): 2/day (requiring 1 hour of meditation) he can gain one of
the following chosen abilities for the next 24 hrs. or until he changes his Aptitude Focus.
--Arcane Focus: Can cast spells and +4 to Knowledge (Arcana) and Spellcraft. Spells (CL 10th, 5/5/3/1)
--Combat Focus: Gain martial weapon proficiency, +4 competence bonus to attack/damage.
--Divine Focus: Can cast spells and +4 to Knowledge (Religion), Fort and Will saves. Spells (CL 10th, 5/5/3/1, DC 14 + Spell Level)
--Stealth Focus: Gain trapfinding, uncanny dodge, +4 to Disable Device, Hide, Move Silently, Open Lock, and Search checks. +4 to Reflex saves.
--Wild Focus: Gain wild empathy, woodland stride, +4 to Climb, Handle Animal, Jump, Knowledge (Nature), and Survival checks. +4 to Fort saves.
Bonus Feat (Ex): Gain one bonus feat, may change this each day to a different feat.
Mimic Class Feature: Once per day gain the ability to mimic a class feature as follows:
--Evasion (Ex): Gain Evasion for 1 minute as an immediate action, can be used after roll.
--Rage (Ex): Gain Rage with a duration of 1 + 1 per point of Con modifier.
--Smite (Ex): Add Charisma bonus to attack roll and deal 5 extra damage.
--Sneak Attack (Ex): Gain Sneak Attack +1d6 (level 5 vs. Improved Uncanny Dodge)
--Turn/Rebuke Undead (Ex): Use this ability as a 5th level Cleric.[/sblock]
Impersonations:
[sblock]Barbarian Impersonation
[sblock](Anticipate, B. Endurance, B. Strength, Combat Focus, Haste, Heroism, Rage)
HD: 12d8+48 (111 hp)
Move: 60 ft., Init +2
AC: 30 (+2 Dex, +7 Armor, +4 Nat, +3 Def, +4 Dodge, -2 Rage)
Saves: Fort +11, Ref +10, Will +14
Attacks (PA 8): Great Axe +20/+20/+15 (1d12+37, 20/x3)
SA: Anticipate, Detect Thoughts (DC 22), Rage
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 18 (22)/26, Dex 14, Con 10 (14)/18, Int 16, Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, otherwise 15 + Ability Modifier.
Feats: Ability Focus, Able Learner, Cleave, Combat Expertise, Dodge, Power Attack.
Combat Equipment: +3 Great Axe, +3 Chain Shirt
Equipment: Amulet of Charisma +2, Boots of Speed, Ring of Protection +3.[/sblock]
Evoker Impersonation
[sblock](Anticipate, Arcane Focus, B. Endurance, F. Cunning, Heroism)
HD: 12d8+24 (87 hp)
Move: 30 ft., Init +2
AC: 26 (+2 Dex, +4 Natural, +3 Def, +3 Dodge, +4 Armor)
Saves: Fort +9, Ref +11, Will +14
Attacks: Dagger +15/+10 (1d4+6)
SA: Anticipate, Detect Thoughts (DC 22)
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 16, Dex 14, Con 10, Int 18 (22), Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, Knowledge Arcana +25, Spellcraft +25.
Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Power Attack, Spell Focus (Evoc).
Combat Equipment: +1 Dagger, Bracers of Armor +4, Wand of Fireballs (10 Charges).
Equipment: Amulet of Charisma +2, Cloak of Resistance +2, Pearl of Power (3rd),
Ring of Protection +3.
Spells Prepared (CL 10th, 5/5/3/1, DC 16 + Spell Level, +1 for Evocations)
4th-Wall of Ice
3rd-Dispel Magic, Displacement, Lightning Bolt
2nd-Mirror Image, Resist Elements, Scorching Ray (x3)
1st-Magic Missile (x3), Ray of Enfeeblement, Shield[/sblock]
Fighter Impersonation
[sblock](Anticipate, B. Endurance, B. Strength, Combat Focus, Haste, Heroism)
HD: 12d8+24 (87 hp)
Move: 50 ft., Init +2
AC: 33 (+1 Dex, +11 Armor, +4 Nat, +3 Def, +4 Dodge)
Saves: Fort +9, Ref +10, Will +12
Attacks (PA 5): Great Sword +21/+21/+16 (2d6+26, 17-20/x2)
SA: Anticipate, Detect Thoughts (DC 22), Smite (+4 A/+5 D)
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 18 (22), Dex 14, Con 10 (14), Int 16, Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, otherwise 15 + Ability Modifier.
Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Improved Critical, Power Attack.
Combat Equipment: +3 Great Sword, +3 Full Plate
Equipment: Amulet of Charisma +2, Boots of Speed, Ring of Protection +3.[/sblock][/sblock]
Tactics:
[sblock]This is one *crazy* doppelganger. It prefers to do extreme amounts of research in order to better mimic an opponent, then requisitions the proper weapons from the guild before attempting to assassinate the target and the target's friends with his own appearance and combat style. Occasionally the doppelganger is used in this fashion to commit social assassination.
As part of a Team the shapeshifter is useful in allowing his side to cause chaos during battle, doubling an opponent or an ally to make things more difficult. An all around good combatant if it chooses to be, this doppelganger is legendary even among his own organization.[/sblock]
Design:
[sblock]Oh my God if I knew how much work this would be I might not have done it. I Am You is the impersonating assassin who kills you with your own style. Doppelganger with Elite Array, Mindspy is such an awesome class from Complete Warrior I had to add 2 levels into it, even if it only adds a little. Chamelon is from Complete Adventurer but can be found online for free Here. There are so many abilities to that class but I think I shortened it down to make it usable. I also included some sample Impersonations to show what he's capable of (it's not really evident in his base stats)...and he is very formidable. Enjoy![/sblock]
I just finished writing up this guy...if only I knew how long it would take. This guy's one assassin from my other thread, but I wanted to post him in his own since I was pretty proud of (him) and just in case someone had any ideas for better feats/equipment it could be found and discussed easier. I'm aiming for CR 10 but -/+ 2 or 3 that range would be fine as well. (He)'s an assassin who gathers a lot of information about his particular target, mimics their shape and their own combat style to defeat them. There's a few sample impersonations below...lets just say he turned out dealdier than I expected. Design notes at the bottom including a link to WotC's Chameleon class. If y'all like him check out my other thread for more crazily-built assassins.
Plot Hooks:
--A high ranking nobleman is found murdered by own bodyguard, little investigation is done after several witnesses come forward. It appears the bodyguard had a distinctive fighting style with a rapier, which the witnesses described. Before his death, the nobleman sent a letter to the PCs for help, saying he had information about ongoing corruption within his city and that he needed outside help to solve it.
--Someone who resembles a party spellcaster has been traveling to local villages, destroying property and injuring many people, though he has yet to kill anyone. After a little research, the pattern of villages this impersonator is going through seems clear-he's going back to the PC's hometown. Can the PCs stop him in time? And if they do, will they be walking into a trap with more than just the impersonator to deal with?
I Am You, CR 10
NE Doppelganger Warrior 1/Mindspy 2/Chameleon 5
Medium Monstrous Humanoid (Shapechanger)
HD: 12d8 (63 hp)
Move: 30 ft., Init +2
AC: 21 (+3 Dex, +4 Natural, +3 Def, +1 Dodge)
Saves: Fort +5, Ref +7, Will +10
Attacks: Slam +13/+8 (1d6+3)
SA: Anticipate, Detect Thoughts (DC 22)
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 16, Dex 14, Con 10, Int 16, Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, otherwise 15 + Ability Modifier.
Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Power Attack.
Combat Equipment: Requisitions as needed.
Equipment: Amulet of Charisma +2, Ring of Protection +3.
Doppelganger/Mindspy Abilities:
Anticipate: +2 Insight bonus to AC/Attacks vs. opponent when successfully reading thoughts.
Change Shape: Can assume any Small or Medium form.
Detect Thoughts: 60’ Sphere, CL 18th, Will DC 22 negates.
Chameleon Abilities:
[sblock]Ability Boon (Ex): Gain a +2 bonus to an ability score when choosing Aptitude Focus.
Aptitude Focus (Ex): 2/day (requiring 1 hour of meditation) he can gain one of
the following chosen abilities for the next 24 hrs. or until he changes his Aptitude Focus.
--Arcane Focus: Can cast spells and +4 to Knowledge (Arcana) and Spellcraft. Spells (CL 10th, 5/5/3/1)
--Combat Focus: Gain martial weapon proficiency, +4 competence bonus to attack/damage.
--Divine Focus: Can cast spells and +4 to Knowledge (Religion), Fort and Will saves. Spells (CL 10th, 5/5/3/1, DC 14 + Spell Level)
--Stealth Focus: Gain trapfinding, uncanny dodge, +4 to Disable Device, Hide, Move Silently, Open Lock, and Search checks. +4 to Reflex saves.
--Wild Focus: Gain wild empathy, woodland stride, +4 to Climb, Handle Animal, Jump, Knowledge (Nature), and Survival checks. +4 to Fort saves.
Bonus Feat (Ex): Gain one bonus feat, may change this each day to a different feat.
Mimic Class Feature: Once per day gain the ability to mimic a class feature as follows:
--Evasion (Ex): Gain Evasion for 1 minute as an immediate action, can be used after roll.
--Rage (Ex): Gain Rage with a duration of 1 + 1 per point of Con modifier.
--Smite (Ex): Add Charisma bonus to attack roll and deal 5 extra damage.
--Sneak Attack (Ex): Gain Sneak Attack +1d6 (level 5 vs. Improved Uncanny Dodge)
--Turn/Rebuke Undead (Ex): Use this ability as a 5th level Cleric.[/sblock]
Impersonations:
[sblock]Barbarian Impersonation
[sblock](Anticipate, B. Endurance, B. Strength, Combat Focus, Haste, Heroism, Rage)
HD: 12d8+48 (111 hp)
Move: 60 ft., Init +2
AC: 30 (+2 Dex, +7 Armor, +4 Nat, +3 Def, +4 Dodge, -2 Rage)
Saves: Fort +11, Ref +10, Will +14
Attacks (PA 8): Great Axe +20/+20/+15 (1d12+37, 20/x3)
SA: Anticipate, Detect Thoughts (DC 22), Rage
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 18 (22)/26, Dex 14, Con 10 (14)/18, Int 16, Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, otherwise 15 + Ability Modifier.
Feats: Ability Focus, Able Learner, Cleave, Combat Expertise, Dodge, Power Attack.
Combat Equipment: +3 Great Axe, +3 Chain Shirt
Equipment: Amulet of Charisma +2, Boots of Speed, Ring of Protection +3.[/sblock]
Evoker Impersonation
[sblock](Anticipate, Arcane Focus, B. Endurance, F. Cunning, Heroism)
HD: 12d8+24 (87 hp)
Move: 30 ft., Init +2
AC: 26 (+2 Dex, +4 Natural, +3 Def, +3 Dodge, +4 Armor)
Saves: Fort +9, Ref +11, Will +14
Attacks: Dagger +15/+10 (1d4+6)
SA: Anticipate, Detect Thoughts (DC 22)
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 16, Dex 14, Con 10, Int 18 (22), Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, Knowledge Arcana +25, Spellcraft +25.
Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Power Attack, Spell Focus (Evoc).
Combat Equipment: +1 Dagger, Bracers of Armor +4, Wand of Fireballs (10 Charges).
Equipment: Amulet of Charisma +2, Cloak of Resistance +2, Pearl of Power (3rd),
Ring of Protection +3.
Spells Prepared (CL 10th, 5/5/3/1, DC 16 + Spell Level, +1 for Evocations)
4th-Wall of Ice
3rd-Dispel Magic, Displacement, Lightning Bolt
2nd-Mirror Image, Resist Elements, Scorching Ray (x3)
1st-Magic Missile (x3), Ray of Enfeeblement, Shield[/sblock]
Fighter Impersonation
[sblock](Anticipate, B. Endurance, B. Strength, Combat Focus, Haste, Heroism)
HD: 12d8+24 (87 hp)
Move: 50 ft., Init +2
AC: 33 (+1 Dex, +11 Armor, +4 Nat, +3 Def, +4 Dodge)
Saves: Fort +9, Ref +10, Will +12
Attacks (PA 5): Great Sword +21/+21/+16 (2d6+26, 17-20/x2)
SA: Anticipate, Detect Thoughts (DC 22), Smite (+4 A/+5 D)
SQ: Chameleon Abilities, Change Shape, Immune (Charm/Sleep)
Str 18 (22), Dex 14, Con 10 (14), Int 16, Wis 14, Cha 16 (18).
Skills: Bluff +23, Disguise +33, otherwise 15 + Ability Modifier.
Feats: Ability Focus, Able Learner, Combat Expertise, Dodge, Improved Critical, Power Attack.
Combat Equipment: +3 Great Sword, +3 Full Plate
Equipment: Amulet of Charisma +2, Boots of Speed, Ring of Protection +3.[/sblock][/sblock]
Tactics:
[sblock]This is one *crazy* doppelganger. It prefers to do extreme amounts of research in order to better mimic an opponent, then requisitions the proper weapons from the guild before attempting to assassinate the target and the target's friends with his own appearance and combat style. Occasionally the doppelganger is used in this fashion to commit social assassination.
As part of a Team the shapeshifter is useful in allowing his side to cause chaos during battle, doubling an opponent or an ally to make things more difficult. An all around good combatant if it chooses to be, this doppelganger is legendary even among his own organization.[/sblock]
Design:
[sblock]Oh my God if I knew how much work this would be I might not have done it. I Am You is the impersonating assassin who kills you with your own style. Doppelganger with Elite Array, Mindspy is such an awesome class from Complete Warrior I had to add 2 levels into it, even if it only adds a little. Chamelon is from Complete Adventurer but can be found online for free Here. There are so many abilities to that class but I think I shortened it down to make it usable. I also included some sample Impersonations to show what he's capable of (it's not really evident in his base stats)...and he is very formidable. Enjoy![/sblock]
Last edited: