TerraDave
5ever, or until 2024
Forked from: How did pre-3E D&D "play"?
Is the narrowing complexity gap between, say, fighters and wizards in 3E, and then again in 4E, a drawback?
S'mon and Shades of Green said, yes, it is a drawback. You should be able to play a simple charecter, and a more complicated one, in D&D.
What do you think?
Is the narrowing complexity gap between, say, fighters and wizards in 3E, and then again in 4E, a drawback?
S'mon and Shades of Green said, yes, it is a drawback. You should be able to play a simple charecter, and a more complicated one, in D&D.
What do you think?
S'mon said:Yeah, it's a huge drawback for 4e with me. When I play D&D I usually like to play a Fighter and put my brain in neutral gear most of the time. I find it very relaxing - I guess I'm a classic "butt kicker" type player. It seems like with 4e I can't do that anymore, I'm supposed to be thinking all the time, and it's a big turn-off.
Shades of Green said:This reduction is a drawback from three main perspectives:
1) New players. D&D takes time to learn, especially if this is your first RPG ever. AD&D fighters had significantly less rules and base concepts attached to them than any other class, and thus were ideal for beginners. They also gave the beginner an active role in the game even if they weren't very good or confident in role-playing yet: combat was more or less commonplace, and the fighter was active in every combat. Also, the rules and concepts that did apply to the fighter were the very basics of D&D - to-hit rolls, AC, THAC0, damage rolls, saving throws, HP, role-playing, general in-game concepts and so on; once you learned the basics you could move on to more complex classes such as thieves or rangers, and, eventually, paladins, clerics and mages.
2) Casual players. Some people want to enjoy a D&D game once in a while but don't intend to invest much time or effort into it (such as learning complex rules or spending time studying a wide range of spells). Different complexity levels for different classes meant that the casual player could play and enjoy the game without having to deal with complex rules.
3) Different play styles. Some players like to focus on learning and using the rules (or spells) to their advantage; others like to focus on role-playing (or problem solving, or killing things) without much rule-crunching. Different complexity levels for different classes allowed you to choose how complex the game would be for you.
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