pukunui
Legend
Hi all,
I'm running KotS at the moment and the PCs have holed themselves up in Balgron the Fat's lair, having cleared out all the goblins but allowing Balgron himself to escape. They've barricaded both the main doors and the secret door. Unfortunately, it's only been a few hours since their last extended rest, so they're going to have to hang out in there for about 24 hours before they can get the benefit of another one.
I was just going to dock them some healing surges or something to show that spending the night in the dungeon is a Bad Idea, but someone suggested that I turn it into a Skill Challenge instead.
So ...
Skill Challenge: Survive a night in the haunted dungeon.
Endurance: tough it out (moderate DC?)
Religion: use prayer or religious rite to ward off evil spirits (one use only; moderate DC?)
Arcana: use some arcane ritual to ward off evil spirits (one use only; hard DC?)
History: recall a story of a mighty hero from the past who survived a night in a dungeon (grants a +2 morale bonus to next check made by any character; easy or moderate DC?)
Success: XP, benefits of an extended rest
Failure: No/half XP? Fail to gain all healing surges and/or hit points (only go up to half? 3/4?)
There are five PCs, all level 2. I'm thinking this should be a Complexity 1 skill challenge, maybe level 2 since there going to be hanging around in one place for such a long time.
Please help me flesh this thing out. I've got two weeks before the next session, and we'll be kicking it off with this, so I'll need to have it sorted out by then. The main thing I need help with is figuring out the price of failure.
By the way, the PCs will probably get attacked by a hobgoblin patrol led by Balgron during the 24 hour period, but whether or not the hobs can get through the barricades or not or whether they just wait outside till the PCs are fully rested remains to be seen.
Cheers,
Jonathan
I'm running KotS at the moment and the PCs have holed themselves up in Balgron the Fat's lair, having cleared out all the goblins but allowing Balgron himself to escape. They've barricaded both the main doors and the secret door. Unfortunately, it's only been a few hours since their last extended rest, so they're going to have to hang out in there for about 24 hours before they can get the benefit of another one.
I was just going to dock them some healing surges or something to show that spending the night in the dungeon is a Bad Idea, but someone suggested that I turn it into a Skill Challenge instead.
So ...
Skill Challenge: Survive a night in the haunted dungeon.
Endurance: tough it out (moderate DC?)
Religion: use prayer or religious rite to ward off evil spirits (one use only; moderate DC?)
Arcana: use some arcane ritual to ward off evil spirits (one use only; hard DC?)
History: recall a story of a mighty hero from the past who survived a night in a dungeon (grants a +2 morale bonus to next check made by any character; easy or moderate DC?)
Success: XP, benefits of an extended rest
Failure: No/half XP? Fail to gain all healing surges and/or hit points (only go up to half? 3/4?)
There are five PCs, all level 2. I'm thinking this should be a Complexity 1 skill challenge, maybe level 2 since there going to be hanging around in one place for such a long time.
Please help me flesh this thing out. I've got two weeks before the next session, and we'll be kicking it off with this, so I'll need to have it sorted out by then. The main thing I need help with is figuring out the price of failure.
By the way, the PCs will probably get attacked by a hobgoblin patrol led by Balgron during the 24 hour period, but whether or not the hobs can get through the barricades or not or whether they just wait outside till the PCs are fully rested remains to be seen.
Cheers,
Jonathan
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