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Old 1st October 2008, 05:42 AM   #1 (permalink)
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History, Mythology, Art and RPGs

Forked from: Mundane vs. Fantastical

One argument I have heard many, many times from people who don't like low fantasy, is that they don't want a boring game about some peasant who has fleas and dies of the plague anonymously at age 27. They want to be a hero, someone remarkable, someone who transcended the mundane. Most of all they don't want to be anything like reality, which for some of us is like the life of Dilbert. We don't want to play Dilbert in the Dungeon.

Well, if you prefer high fantasy that is ok, but as someone who enjoys history, I wanted to point out that there are rather quite a few remarkable real people from history who had adventures seldom matched in any Fantasy Novel, DnD game, or all the WoW games ever played, and they were a long way from Dilbert. In fact, many of the people on this list were IMO greater warriors than Conan, wiser than King Arthur, and more ruthless and intrepid than Elric.

In my opinion at least. Here are just a few examples from Europe and the Middle East:

Warriors, Bandits, Pirates, Rebels, Explorers, Mercenaries, Conquerors
These are the ‘B’ players, most are not household names (at least in the US) though some are quite well known in their own parts of the world. Not kings or emperors in most cases, but people from the middle or even lower ranks of society who rose to achieve greatness. I put an estimated alignment next to each entry, for greatness in this context does not necessarily equate with virtue, so if you are looking for someone you might sympathize with or find interesting, maybe that will help. Some of these people were good, some are thoroughly evil, most are neither or both.
.
Criteria: Traveled to exotic lands, lived a life of adventure, conquered great nations, triumphed against impossible odds, lived a long time despite constant danger, displayed multiple talents, demonstrated phenomenal skill as a warrior or military leader (often clearly the best in their generation), showed remarkable pluck, humor and / or creativity, broke tradition and pioneered new innovations.

Most important: regardless of where they started in life, these people transcended expectations and the limitations of their position, and went far beyond the achievements of their peers.

Artemisia of Halicarnassus (aka Artemisia I of Caria), 5th Century BC N
Greek queen, tyrant, naval commander, political advisor. A female pirate queen who fought on the wrong side of the battle of Salamis and escaped to fight another day
Artemisia I of Caria - Wikipedia, the free encyclopedia

Xenophon, 431-355 BC (96 years old) LN
Greek soldier, mercenary, author, historian, tactician, philosopher, and horse whisperer. Fought his way out of deepest Persia with 10,000 Greek Mercenaries and lived to tell the tale
Xenophon - Wikipedia, the free encyclopedia

Viriathus the Lusitani, 180 BC – 139 BC (59 years old) CG
Celtic warrior, guerilla leader, rebel - confounder of the Roman Empire

Viriathus - Wikipedia, the free encyclopedia

Spartacus, 120 BC – 70 BC (50 years old) CG
Roman gladiator, slave, rebel, bandit, warrior - pain the Roman Empires ass

Spartacus - Wikipedia, the free encyclopedia

Josephus (aka Flavius Josephus), 37 – 100 AD (63 years old) LN
Hebrew guerilla, warrior, Roman collaborator, author, historian, math whiz
Josephus - Wikipedia, the free encyclopedia

Charles Martel, 686 – 741 AD (55 years old) NG
Frankish aristocrat, warlord, general
Charles Martel - Wikipedia, the free encyclopedia

"And in the shock of the battle the men of the North seemed like a sea that cannot be moved. Firmly they stood, one close to another, forming as it were a bulwark of ice; and with great blows of their swords they hewed down the Arabs. Drawn up in a band around their chief, the people of the Austrasians [sic] carried all before them. Their tireless hands drove their swords down to the breasts of the foe."

Pelayo of Asturias, 690-737 AD (47 years old) LN
Visigoth nobleman, Spanish guerilla leader, founder of the Kingdom of Asturias
Pelayo - Wikipedia, the free encyclopedia

Bjorn Ironside (aka Björn Järnsida ), 9th Century AD CN
Swedish chieftain / jarl, resourceful pirate leader, Viking, warrior
Björn Ironside - Wikipedia, the free encyclopedia

Gange-Rolf (aka Rollo of Normandy, aka Ganger Rolf, aka Hrólfr Rögnvaldsson and
Göngu-Hrólfr), 860-932 AD (72 years old) N
Norse Viking, pirate, bandit, soldier, duke of Rouen, founder of Normandy
Rollo - Wikipedia, the free encyclopedia

Egil Skallagrimsson, 910-990 AD (80 years old) CN / CE
Norse Viking, poet, sorcerer, skald, pirate, duelist
Egill SkallagrÃmsson - Wikipedia, the free encyclopedia

Egil is the great anti-hero of Icelandic literature, known for breaking his oaths, killing for trifles, and practicing sorcery. Many historians consider Egil to be one of the deadliest men that ever lived in bladed combat- several accounts tell of him slaughtering as many as 20 or more armed men single-handedly, and even dispatching a feared berserker with relative ease. In spite of this, he was considered a great healer, and his saga tells of him curing a girl who had been ill for quite some time where all other efforts had proven futile.”

Doge Enrico Dandolo, 1107-1205 AD (98 years old) N / CE
Blind Doge (ruler) of Venice, crusader, military adventurer, conqueror of Byzantium at age 90
Enrico Dandolo - Wikipedia, the free encyclopedia

William Marshal, 1146-1219 AD (73 years old) CN
English soldier, knight, first earl of Pembroke
William Marshal, 1st Earl of Pembroke - Wikipedia, the free encyclopedia

Alexander Nevsky, 1220-1263 AD (43 years old) LN
Swedish –Russian prince, warlord, soldier, and statesman
Alexander Nevsky - Wikipedia, the free encyclopedia

Roger de Flor (Aka Roger von Blum),1266-1306 AD (40 years old) CN
German templar, pirate, Byzantine Caesar, leader of the Catalan Grand Company
Roger de Flor - Wikipedia, the free encyclopedia

James Douglas (aka “The Black Douglas”), 1286- 1330 AD CN
Scottish knight, guerilla, rebel, and bandit (44 years old)
Earl of Douglas - Wikipedia, the free encyclopedia

Jeanne De Clisson CN
Female Pirate and Breton rebel, scourge of the French Navy
"Jeanne de Clisson, enraged and bewildered over her husband's execution, swore revenge on the King, and Charles de Blois in particular. She sold off the remnants of the Clisson lands to raise money, whereupon she bought three warships, and the aid of many of the lords and people of Brittany to ensure their independence.
The ships that Clisson purchased were painted all black on her command, and the sails dyed red. The 'Black Fleet' took to the waters and began hunting down and destroying the ships of King Philip VI, and were merciless with the crews. But Clisson would always leave two or three of Philip's sailors alive, so that the message would get back to the King that the “Lioness of Brittany” had struck once again. Jeanne and her fleet also assisted in keeping the English Channel free of French warships, and it is very likely that as a privateer she had a hand in keeping supplies available to the English forces for the Battle of Crécy in 1346. When King Philip VI died in 1350, it was not the end to Jeanne's revenge. She continued to wreak havoc among French shipping, and it was reported that she took particular joy in hunting down and capturing the ships of French noblemen, as long as they were aboard. She would then personally behead the aristocrats with an axe, tossing their lifeless bodies overboard."
Jeanne de Clisson - Wikipedia, the free encyclopedia

Bertrand du Guesclin, (aka ‘The Eagle of Brittany’)1320-1380 AD NG
Breton knight and French military commander (60 years old)
Bertrand du Guesclin - Wikipedia, the free encyclopedia

Sir John Hawkwood, 1320-1394 AD (74 years old) NE
English mercenary leader, condottieri, leader of the ‘White Company’
John Hawkwood - Wikipedia, the free encyclopedia

Jan Žižka, 1360-1424 AD (64 years old) CG
Czech soldier, Hussite military leader, military innovator and rebel
Jan Žižka - Wikipedia, the free encyclopedia

Braccio da Montone, 1368-1424 AD (56 years old) LN
Italian aristocrat, prince of Capua, condottieri, and military innovator
Braccio da Montone - Wikipedia, the free encyclopedia

John Hunyadi, 1387-1456 AD (58 years old) LG
Vlach aristocrat, Capitan-general and regent of Hungary, War Leader and rebel
Omnipelagos.com ~ article "John Hunyadi"

Skanderbeg aka Gjergj Kastrioti, 1405-1468 (63 years old) CG
Albanian nobleman, Ottoman war leader, Albanian rebel, guerilla leader, warrior
Skanderbeg - Wikipedia, the free encyclopedia

Pierre Terrail, aka seigneur de Bayard1473-1524 (51 years old) LG
French knight, military leader
Pierre Terrail, seigneur de Bayard - Wikipedia, the free encyclopedia

Grutte Pier (aka Pier Gerlofs Donia)1480-1520 (40 years old) CN
Frisian Pirate, revolutionary
Pier Gerlofs Donia - Wikipedia, the free encyclopedia

Bernal Diaz, 1492-1584 AD (92 years old) LN
Spanish conquistador, soldier, author
Bernal DÃaz del Castillo - Wikipedia, the free encyclopedia

John of Austria, (aka Don Juan) 1547 – 1578 AD (31 years old) LG
Austrian noble, admiral
John of Austria - Wikipedia, the free encyclopedia

William Adams, 1564-1620 AD (56 years old) LG
English samurai, shipwright, pilot, navigator, sailor
William Adams (sailor) - Wikipedia, the free encyclopedia

Miyamoto Musashi, 1584 – 1645 AD (61 years old) CN
Japanese samurai, duelist, fencing master, author, artist and philosopher
Miyamoto Musashi - Wikipedia, the free encyclopedia

Sir Kenelm Digby, 1603-1665 AD (62 years old) LG
English gentleman, privateer, scientist, alchemist, Catholic activist, author, duelist
Kenelm Digby - Wikipedia, the free encyclopedia
The Extraordinary Street Fight of Sir Kenelm Digby

Henry Morgan, 1635 – 1688 AD (53 years old) CN
English / Welsh soldier / sailor, pirate / Buccaneer / Privateer
Henry Morgan - Wikipedia, the free encyclopedia

Julie d'Aubigny (aka “La Maupin”), 1670-1707 AD (37 years old) CN
French aristocrat, swordswoman, duelist, storyteller, outlaw and opera singer
Julie d'Aubigny - Wikipedia, the free encyclopedia
http://home.comcast.net/~brons/Maupin/LaMaupin.html

Donald McBane, circa 1670 ? -1730 AD ? (60 years old) CN
Scottish adventurer, fencing master, soldier, pimp, tobacco spinner et al
History : The Expert Swordsman : The Royal Scots - The Royal Regiment

Runners Up

Pytheas of Massalia, 380-310 BC (70 years old) N
Greek merchant, geographer, and explorer
Pytheas - Wikipedia, the free encyclopedia
‘Discovered’ British Isles (‘pretania’) and “Thule”

Aud the Deep-Minded, 834-900 AD LG
Norse noblewoman, one of the founding settlers of Iceland
Aud the Deep-Minded - Wikipedia, the free encyclopedia

Ahmad ibn Fadlan, 10th Century AD LN
Arab writer, diplomat and traveler
Ahmad ibn Fadlan - Wikipedia, the free encyclopedia

Bohemond I of Antioch, 1058 – 1111 AD CN
Norman Crusader, Prince of Taranto and later Antioch
Bohemond I of Antioch - Wikipedia, the free encyclopedia

Freydís Eiríksdóttir, 11th Century AD CE
Norse explorer, warrior, pioneer, killer
FreydÃs EirÃksdóttir - Wikipedia, the free encyclopedia

Usamah ibn Munqidh, 1095-1188 LN
Arab historian, politician, and diplomat
Usamah ibn Munqidh - Wikipedia, the free encyclopedia

Sir John Reresby, 1634 – 1689 AD LN
English English politician, author, duelist and gentleman
Sir John Reresby, 2nd Baronet - Wikipedia, the free encyclopedia
Sir John Reresby: Seventeenth-Century Scrapper

Villains and Monsters
Don’t think real life villains could be as scary as monsters in the fiend folio? Check out a few of these historical characters.
Sawney Bean NE

Sawney Bean - Wikipedia, the free encyclopedia

Gilles de Rais, 1404-1440 AD NE
French aristocrat, soldier, and serial killer.
Gilles de Rais - Wikipedia, the free encyclopedia

Cesare Borgia, 1475-1507 AD LE
Spanish-Italian aristocrat, condottiero (soldier), statesman, killer
Cesare Borgia - Wikipedia, the free encyclopedia

Stube Peter (aka Peter Stump) (??- 1589 AD) CE
German serial killer and alleged werewolf
Peter Stumpp - Wikipedia, the free encyclopedia

Elizabeth Báthory, (aka “the Blood Countess”) 1560-1614 AD CE
Hungarian countess, sadist and serial killer
Elizabeth Báthory - Wikipedia, the free encyclopedia

The Beast of Gevaudan 1767 CE
Man eating wolf or werewolf
Beast of Gévaudan - Wikipedia, the free encyclopedia


Semi - Historical (we knew they existed, but most stories about them are really legends)

Ragnar Lodbrok CN
Ragnar Lodbrok - Wikipedia, the free encyclopedia


Lathgertha CN
Viking Shield -maiden and pirate, possible the coolest female warrior who ever lived

"....With a measure of vitality at odds with her tender frame, roused the mettle of the faltering soldiery by a splendid exhibition of bravery. She flew round the rear of the unprepared enemy in a circling maneuver and carried the panic which had been felt by the allies into the camp of their adversaries".
Ragnar’s Saga

Lathgertha - Wikipedia, the free encyclopedia


Semi - Mythological / Quasi- Historical figures

William Tell, 14th Century
Swiss archer, rebel, guerilla leader
William Tell - Wikipedia, the free encyclopedia

Hiawatha, 15th Century AD LG
Iroquois chieftain, warrior, statesman, and orator
Hiawatha - Wikipedia, the free encyclopedia

Sawney Bean, 16th Century AD CE
Scottish bandit and cannibal
Sawney Bean - Wikipedia, the free encyclopedia

A Few Historical Alchemists and Wizards

(I just got started on these, this is only a tiny random sampling mostly some Arab and Persian alchemist I'd been researching, there are several dozen fascinating characters from the European renaissance alone)

Archimedes of Syracuse 287-212 BC LG
Archimedes - Wikipedia, the free encyclopedia

Heron of Alexandria 10- 70 AD LN
Hero of Alexandria - Wikipedia, the free encyclopedia

Jabir Ibn Hayyan, 721 – 815 AD LG
Persian alchemist, pharmacist, physician, astronomer, physicist and philosopher, known as ‘Geber’ in the West.
Geber - Wikipedia, the free encyclopedia

Al Kindi, 801-873 AD LN
Arab scientist, philosopher, mathematician, physician, and musician, also known by the Latinised version of his name Alkindus to the Western world.
Al-Kindi - Wikipedia, the free encyclopedia

Al-Kindi was the first of the Muslim peripatetic philosophers, and is best known for his efforts to introduce philosophy to the Arab world

Al Razi, 865-925 AD LN
Persian Alchemist and Scholar
Muhammad ibn Zakariya ar-Razi - Wikipedia, the free encyclopedia

Avicenna, (aka Ibn Sina aka “ibn Abd Allāh ibn Sīnā”)980-1037 AD LG
Persian polymath and the foremost physician and Islamic philosopher of his time. He was also an astronomer, chemist, geologist, Hafiz, logician, mathematician, physicist, poet, psychologist, scientist, Sheikh, soldier, statesman and Islamic theologian.
Avicenna - Wikipedia, the free encyclopedia

Ibn Rushd, 1126-1198 LG
Moorish philosopher and physician
Averroes - Wikipedia, the free encyclopedia

Hassan I Sabbah 1031-1141 AD CN (CE?)
Persian Assassin Cult leader and founder of the Ismaili Shia sect of Islam
Hassan-i Sabbah - Wikipedia, the free encyclopedia

Omar Khayyám 1048-1131 AD CG
Persian poet, mathematician, philosopher and astronomer
Omar Khayyám - Wikipedia, the free encyclopedia

Judah Loew ben Bezalel, (aka “the Maharal of Prague) 1529-1605 AD LG
Jewish rabbi, philosopher, mystic, Talmudic scholar and creator of the Golem
Judah Loew ben Bezalel - Wikipedia, the free encyclopedia

Giodorno Bruno 1558 - 1600 C?
Giordano Bruno - Wikipedia, the free encyclopedia
Italian. Either a subtle philosopher or a heretical demon worshiper, depending on who you believe. Burned at the stake for writing among other works, the infamous "De Umbris Idearum" (aka 'Shadow of Ideas') and Lo Spaccio de la Bestia Trionfante (The Expulsion of the Triumphant Beast, 1584) and De gl' Heroici Furori (On Heroic Frenzies, 1585).
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Last edited by Galloglaich; 15th October 2008 at 02:54 AM..
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Old 1st October 2008, 05:52 AM   #2 (permalink)
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All I can say is... wow.

What a fantastic collection - I'm going to really enjoy going through this. So many ideas!!!

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Old 1st October 2008, 06:21 AM   #3 (permalink)
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Whoa.

Bookmarked.
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Old 1st October 2008, 06:29 AM   #4 (permalink)
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If I could add to this list:

Gráinne Ní Mháille (called Grace O'Malley by the English and also called "The Sea Queen Of Connaught"), 1530 – 1603 AD (73 years old) CG/CN (Depends who you talk too)
Irish Pirate, Noble, Mother, Well Educated, Spoke to Queen Elizabeth the I
Grace O'Malley - Wikipedia, the free encyclopedia
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Old 1st October 2008, 01:17 PM   #5 (permalink)
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If I could add to this list:

Gráinne Ní Mháille (called Grace O'Malley by the English and also called "The Sea Queen Of Connaught"), 1530 – 1603 AD (73 years old) CG/CN (Depends who you talk too)
Irish Pirate, Noble, Mother, Well Educated, Spoke to Queen Elizabeth the I
Grace O'Malley - Wikipedia, the free encyclopedia
Yeah thats a good one... I added her to my own list thanks.

G.
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Discuss the Codex Martialis system with other players and game designers, learn about new ideas and beta test upcoming releases at www.codexmartialis.com




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Old 1st October 2008, 01:48 PM   #6 (permalink)
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Wow, excellent.

History always has more fantastical stories anyway.
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Old 1st October 2008, 02:03 PM   #7 (permalink)
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I'm bookmarking this just in case I run out of material to add to the Arcana Wiki...
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Old 1st October 2008, 02:36 PM   #8 (permalink)
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To offer a counterpoint, take Kurt Buseik, and his comic, "Astro City". In the prelude to one of the collections, he says that people often write him, praising his comic for how realistic it is. And then he says, basically, "realistic? It's got shapechanging aliens and a giant ice kingdom full of trolls!" And it does. But what makes people say that is that, unlike most superhero comics, the people in Astro City are aware their world has heroes in it. Mr. Fantastic is allowed to cure cancer, but people also write letters to the editor complaining that local heroes jetted off to prevent the world from exploding when there's a serial murderer on the loose in their neighborhood, and don't they care?

Or, put a different way, "the difference between reality and fiction is that fiction has to be believable". The problem with overfantasy is not that it's fiction, but that it's unbelievable.
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Old 1st October 2008, 03:54 PM   #9 (permalink)
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Thanks for the awesome list.

I'm sure I'll mine it for future NPC's details, though I'll probably replace the actual personages of historical importance with talking dinosaurs or elven samurai wielding glass katanae...

(lilies were made to gild, weren't they?)
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Old 1st October 2008, 04:08 PM   #10 (permalink)
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Bookmarked. Excellent post.
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Old 1st October 2008, 05:29 PM   #11 (permalink)
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Originally Posted by GlaziusF View Post
To offer a counterpoint, take Kurt Buseik, and his comic, "Astro City". In the prelude to one of the collections, he says that people often write him, praising his comic for how realistic it is. And then he says, basically, "realistic? It's got shapechanging aliens and a giant ice kingdom full of trolls!" And it does. But what makes people say that is that, unlike most superhero comics, the people in Astro City are aware their world has heroes in it. Mr. Fantastic is allowed to cure cancer, but people also write letters to the editor complaining that local heroes jetted off to prevent the world from exploding when there's a serial murderer on the loose in their neighborhood, and don't they care?

Or, put a different way, "the difference between reality and fiction is that fiction has to be believable". The problem with overfantasy is not that it's fiction, but that it's unbelievable.
I think what you are talking about is verisimilitude, which is not the same thing as realism. It's more a kind of internal consistency. Thats what you really want in either a story or a game.

The problem with the general inflation of fantastic elements making dinner into "all sugar, no meat" is tied to another problem, of increasingly derivitive fantastic notions which have no internal consistency.

I try to explain this with cartoons sometimes. If you are old enough you may remember three of my favorites: Johnny Quest, Bullwinkle and Buggs Bunny. Johnny Quest was the archetypal 'realistic' action / sci fi cartoon, Bullwinkle and Buggs Bunny were purely fantastic and satirical. To me both types had excellent verisimilitude. While Johnny Quest was more realistic than the other two, it regularly introduced fantastic elements, but which were logically integrated into the marginally plausible world they had created, which had it's own logical consistency and a certain satisfying verisimilitude. like Call of Cthulhu or something like that.

Buggs Bunny or Bullwinkle on the other hand are utterly fantastic. The physics, the talking animals, the very appearance of the world is just wacky. And yet it also has a certain verisimilitude. It has it's own internal logic, you know when Yosemite Sam blows up a keg of gunpowder he is only going to end up with a black face and and blown up hat, not ruptured internal organs. And we are fine with that, in fact it's what makes it fun, one of the most delightful cartoons ever made IMO. I would liken these cartoons to a game like Paranoia or Kobolds Ate my baby, which is over the top silly but tons of fun. Their sense of humor and satirical dialogue was reflective of real life people, politics, events, etc. The con artistry and hucksterism of foghorn leghorn, the lechery of pepe le pew, are themes we can recognize from life. Thats why we relate to them so much, thats why these particular cartoons stand up so well in terms of modern viewers (despite being made as far back as the 1940s) and older (adult) viewers.

Contrast this with the lesser imitators of some of the originals, derivitive and formulaic (some of the later Hana Barbara stuff ... anybody remember Frankenstein, Jr. and The Impossibles, Shazzan, Birdman and the Galaxy Trio, Moby Dick and the Mighty Mightor, Young Samson and Goliath, The Herculoids or etc.). That I think is kind of analagous to what has happened with some RPGs.

G.
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Check out the historically-based combat system that has gamers talking around the world: The Codex Martialis, your gateway to the elegant, lethal Martial Arts of ancient Europe and Japan. Fast-paced, cinematic combat is available for your OGL game today. Find out why all the reviewers raved over this system. Make combat exciting again!

Discuss the Codex Martialis system with other players and game designers, learn about new ideas and beta test upcoming releases at www.codexmartialis.com





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Old 1st October 2008, 07:40 PM   #12 (permalink)
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Originally Posted by Galloglaich View Post
I think what you are talking about is verisimilitude, which is not the same thing as realism. It's more a kind of internal consistency. Thats what you really want in either a story or a game.

The problem with the general inflation of fantastic elements making dinner into "all sugar, no meat" is tied to another problem, of increasingly derivitive fantastic notions which have no internal consistency.
So you agree with me that it's more a problem of consistency.

But even for "realism", consistency is still a problem. I mean, consider a hippie stockbroker, if you even can. Hippies are real. Stockbrokers are real. What's the problem? They're not consistent with each other.

Consistency is more entertaining than realism. This is why hearing an Italian film critic rant against "8 1/2" makes no sense in the modern era. He's absolutely apoplectic! Why, the film has dream sequences! They're shot in sharp focus against indistinct backgrounds with high contrast and no shadows! There are poor people played by rich people and rich people played by poor people!

Originally these were all anathema to Italian cinema, which prided itself on its realism. Nowadays, do they even seem odd? No. That's because even if they aren't realistic, they're still entertaining.
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Old 1st October 2008, 08:01 PM   #13 (permalink)
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So you agree with me that it's more a problem of consistency.

But even for "realism", consistency is still a problem. I mean, consider a hippie stockbroker, if you even can. Hippies are real. Stockbrokers are real. What's the problem? They're not consistent with each other.

Consistency is more entertaining than realism. This is why hearing an Italian film critic rant against "8 1/2" makes no sense in the modern era. He's absolutely apoplectic! Why, the film has dream sequences! They're shot in sharp focus against indistinct backgrounds with high contrast and no shadows! There are poor people played by rich people and rich people played by poor people!

Originally these were all anathema to Italian cinema, which prided itself on its realism. Nowadays, do they even seem odd? No. That's because even if they aren't realistic, they're still entertaining.
The thing is, it's often (usually?) the link to reality at some level which makes the verisimilitude possible.

For example, I think Fellinis later films are very overrated. Yes it's good to break stifiling norms when they are strangling creativity, but it gets a lot harder to make something which actually works on an organic level. Fellini was ground breaking, innovative, his early films were brilliant, but who wants to watch "Satyricon" today? When it comes to Italian directors from the 60's, I personally like Sergeo Leone or Dario Argento a lot better.

Give me a Clint Eastwood Spaghetti Western or a viscerally realistic Argento horror fantasy over some abstract art film done to make a point any day of the week.

More to the point, if you want something truly unwatchable, think of all the hippy films which were trying to imitate the innovative camera tricks of Fellini, Godard et all that came throughout the late 60's and 70's. Ever try to watch one of those psychadelic cinematic creations recently? To me that is analagous to where some fantasy and RPG 'culture' has gone to.

The films with the most lasting impact IMO are the ones that were grounded in reality in at least some significant ways.

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Old 1st October 2008, 08:35 PM   #14 (permalink)
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Give me a Clint Eastwood Spaghetti Western or a viscerally realistic Argento horror fantasy over some abstract art film done to make a point any day of the week.
I like Leone and Argento better than Fellini too, but tell me Suspira doesn't qualify as an "abstract art film", albeit one with stabbing and witches. The last time my wife and I watched it we decided it was the most frightening film about interior design ever made.

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The films with the most lasting impact IMO are the ones that were grounded in reality in at least some significant ways.
The comparison between non-narrative films and certain, newer RPG's is a pretty weak one. You're comparing films with an unorthodox structure (ie, they don't really tell a traditional linear, literal story), to RPG's that [b]do[/i] have an orthodox structure (ie, 4e is still about dungeon-delving, killing things, and taking their stuff) but more outlandish trappings (Dragoborn, Tieflings, laser-equipped electric sharks --oops, sorry, that's a reference to another thread I'm posting in).
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Old 1st October 2008, 09:00 PM   #15 (permalink)
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I like Leone and Argento better than Fellini too, but tell me Suspira doesn't qualify as an "abstract art film", albeit one with stabbing and witches. The last time my wife and I watched it we decided it was the most frightening film about interior design ever made.
But what made Suspiria famous fairly or unfairly, was not the interior design, but the realistic (if bizarre) extreme violence particularly of the first murder. This is what I mean by how the anchor in the real world can allow the fantasy to take flight more effectively.

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The comparison between non-narrative films and certain, newer RPG's is a pretty weak one. You're comparing films with an unorthodox structure (ie, they don't really tell a traditional linear, literal story), to RPG's that do have an orthodox structure (ie, 4e is still about dungeon-delving, killing things, and taking their stuff) but more outlandish trappings (Dragoborn, Tieflings, laser-equipped electric sharks --oops, sorry, that's a reference to another thread I'm posting in).
I'm not talking about the structure so much as the stylistic techniques, and I'm not talking about the original art films, which you could argue were worth watching and still are, to their many hippy imitators of the 70s etc. which most people would like to forget about.

Similarly to a lot of the really derivitive formulaic slasher movies of the 80's, or to my original analogy, the later Hana Barbara cartoons, like say, Birdman and the Galaxy Trio, which I've never seen that I can remember, but from reading the wiki on it I suspect a laser shark or lightning scorpion would fit well.

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Old 2nd October 2008, 12:52 AM   #16 (permalink)
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Anyway, another major area where RPG's have veered away from an interesting reality is martial arts, specifically European martial arts which somewhat amazingly, tens of thousands of people who spend their weekends pretending to be knights and paladins, swashbucking pirates and "cunninge thieves" have never even heard of. Our characters wield swords and spears and quarter staves but most of us have absolutely no idea what a sword or a spear or a quarter staff was really like let alone how they were used.

The rediscovery of Historical European Martial Arts first began to slowly percolate into modern consciousness back in the 1990s, today it is a booming world-wide phenomenon. The sword-fighting techniques written down in books as far back as the 1300s are extremeley effective and are now pretty well understood, though we are still only scratching the surface.

Perhaps more surprisingly for many people, HEMA as it's now known has become a respected martial art, widely understood to be every bit as lethal as anything ever taught to a samurai.

Gary Gygax did some fairly good research on weapons back around the time he wrote the DmG but nobody back then really understood how sword fighting actually worked and the attempts to make up realistic combat were mostly focused on highly complex wound systems which slowed the game to a crawl. The closes thing most people ever saw to medieval combat was re-enactors at a Ren Faire or the SCA.... or a Monty Python movie. Most gamers turned away from what they thought was the reality of medieval combat and never looked back, after all, everybody knows only the samurai had any real technique in how they fought, right? Knights carried great clumsy ten pound "broadswords" they just hewed dents into each others armor with, right?

Well, no, thats wrong. HEMA is extremely sophisticated and effective and it's now pretty well understood. There are about 30 major HEMA groups worldwide now, and I don't even know how many schools, dozens I believe. A few RPG enthusiasts know about this, but most don't. So I think it's time I'd like to introduce DnD to the new reality..

To convey an idea of what is going on now, here are some videos depicting messer fighting techniques written down in books 500 years ago. A messer was kind of like a medieval machete... a very common weapon you probably aren't very familiar with since they never have them in movies or video games, or RPG's. The word actually means 'knife' but think of it as a kind of a light falchion, though some were quite large called "grossemessers" or "kriegmessers" and used with two-hands, something like a slightly butch katana.


You can see one depicted in this old woodcut, these men are in HEMA fencing guards.

Here is a photo of a real one from about 1520




And this is a similar weapon called a 'schwisersabel' used in Switzerland.


Anyway, these videeos deal with the smaller machete sized weapon. This one is clever because they show you some quotes from the book, followed by the original drawings, then live action of HEMA fighters demonstrating the technique depicted. It's all done nice and slow so you can see the technique.


Here is another video of similar messer techniques frrom some other books from the 15th and 16th centuries, executed a with little more speed and aggression.



Finally here is a public demonstration of messer done in a more comical way for the amusement of a crowd, see if you can recognize any of the moves. Folks here will like the music.


HEMA also includes unarmed combat techniques which are called "Ringen" which means wrestling.

And it's for real. Here is a video from a HEMA group in poland.

note the building, there is a reason they keep showing the close-ups of the relief. That building was a fechtschule or fight-club, a medieval fencing fraternity, which they are now taking over as they reclaim this ancient martial lineage.

Some HEMA fighters have been entering MMA events recently, so far they have done well.

Ringen is part of European fencing exactly the way jujistu is part of Japanese fencing. This video shows a technique of a ringen takedown during longsword fencing.


The primary weapon in most HEMA manuals is the longsword.

The skill level reached by the most experienced HEMA practiitioners is quite high now with this particular weapon, as you can see in this video showing free play with special sparring swords that were invented in the 16th century called federshwert or 'feather swords', designed to be able to fight without injury.


Here you can see the same guy demonstrating a series of specific techniques from the German Lichenauer tradition


notice these are specific counters to specific types of attacks - many of these are known as master cuts - attacks designed to wound your opponent even as they protect you from their line of attack.

This video shows a specific series of attacks and counters from one of the manuals


And here you can see full-contact sparring which is a major passtime among most HEMA practitioners (unlike some Eastern MA's which use weapons)


There are even annual international tournaments now such as the one at Dijon France and Gunpowder Mills in the UK. Here are highlights from one tournament in France.


So far I have been using a lot of german terms to describe these techniques but thats mainly becuase I study the German school. HEMA is pretty multi-cultural and surprisingly PC. There are two major popular medieval longsword "schools", German and Italian, both similar but with some important diferences. But manuals exist from England, France, Spain, Czech Republic, Poland, Portugal, and numerous other places I can't remember. The top ringen experts were Jewish, Ott Jud and Jud lew. The most famous manuals depict africans practicing fencing, and several include women. Medieval Europe was a far stranger and more interesting place than most people today can even concieve.

Ok, enough of an introduction for now. Next post... more about the weapons. As a teaser: Thought European broadswords were dull and heavy? Notice a novice HEMA fighter test-cutting with a good quality European longsword replica using tatami mats. These are what are used to test-cut "samurai" swords.

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Old 2nd October 2008, 05:28 AM   #17 (permalink)
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The thing is, it's often (usually?) the link to reality at some level which makes the verisimilitude possible.
Other way around, actually. We call the largest stretch of consistent events "reality". I'm certain you can remember both a dream you had and the day after the dream, yet you can also easily tell them apart. Why? The dream wasn't consistent, even with itself. It was your brain firing off at random and putting the pieces together.

So we can call a sequence of internally consistent events "realistic", even when they have no consistency with the larger string of "reality"; and at the same time we can call an actual experience "unreal" because even though it is superficially consistent with the string of "reality" too much inside it is inconsistent.

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Anyway, another major area where RPG's have veered away from an interesting reality is martial arts, specifically European martial arts...
I'm sure this will all be of great interest to the developers of D&D 12th edition for the Holoethertron, which as you know is a full-immersion substitute-reality experience that takes motion-captured input.

Luddite that I am, I'm still playing an older version. Here is how I figure out how my attack hits: I roll some dice. Here is how I figure out how soundly it hits: I roll some different dice. Sometimes, if I'm feeling particularly bold, I will roll both sets of dice together. Scandalous, I know.

If I want to narrate the blow, I generally do not concern myself with the specifics of placement and motion or worry much at all about fluidity and seamlessness, because even if I did there's no guarantee I could turn that into words that someone else could turn into the same image with any kind of regularity. Persistence of image is really not a major concern, especially since everyone only bothers to pay attention and stay engaged until the next person in line rolls some dice and narrates for themselves.

Something that has notably taken on an actual master of martial arts as a reference is the now-concluded Avatar: The Last Airbender series, though it was more Eastern martial arts. But that was a television program, and television is all about persistence of image. There's obvious utility there, not only in the presence of a consistent visual style, but in the way that the underlying martial arts can serve as a springboard for the construction of action sequences, and the resulting action sequences can affirm without stating outright that the motions the characters are making are not arbitrary but the result of training and practice.
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Old 2nd October 2008, 05:44 AM   #18 (permalink)
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Now of course if you don't see RPGs as having anything to do with story telling, but rather only racking up points / possessions and fame to build the alter ego of a character, then none of that matters.
I like to kill monsters and take their stuff. And rescue the mayor's niece from bandits. And find the entrance to the lost tomb.

There's a story there, but there's also a bunch of fat guys rolling dice and letting off some steam by pretending to chop imaginary kobolds in half.
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Old 2nd October 2008, 06:31 AM   #19 (permalink)
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Other way around, actually. We call the largest stretch of consistent events "reality". I'm certain you can remember both a dream you had and the day after the dream,(snip) though it is superficially consistent with the string of "reality" too much inside it is inconsistent.
I'm sorry I don't follow you. All I'm saying is I think the artificial and derivative constructs usually don't work on an instinctive level and feel 'off'. That's why nobody remembers most of tthem any more than they remember pizza huts culinary creations from 2004.

And because of this, I think you should pick your abstractions very carefully The further you move away from a grounding in the "real", I think the less likely you are to pull it off.

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I'm sure this will all be of great interest to the developers of D&D 12th edition for the Holoethertron, which as you know is a full-immersion substitute-reality experience that takes motion-captured input.
Luddite that I am, I'm still playing an older version.
And yet, instead of some truly simple game, you play DnD? Or do you use the 1E basic set?

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Here is how I figure out how my attack hits: I roll some dice. Here is how I figure out how soundly it hits: I roll some different dice. (snip) If I want to narrate the blow, I generally do not concern myself with the specifics of placement
Why would use of martial arts in an RPG combat system require detailed 'placing of blows'. I suspect most gamers assume this because the early attempts to make "realistic" games worked that way, usually with enough charts to frighten a tax accountant. But most of the designers of those games didn't actually know martial arts and weren't fighters. They certainly didn't have a clue about HEMA.

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Persistence of image is really not a major concern, especially since everyone only bothers to pay attention and stay engaged until the next person in line rolls some dice and narrates for themselves.
If you are honest about it in most typical RPGs you actually do spend a fair amount of time thinking about rather complex mechanics, only they are made up abstractions which have little to do with the actual ebb and flow of a fight. They are rules for spells, magic items, special powers, and strange guidelines which at best only vaguely resemble a real fight (or even one on TV).

Imagine if you could game a real fight (or something from a good samurai flick, or star wars or the martrix) with less rules, arithmetic and die rolls than you would make to resolve a typical mid level 3.5 combat. Not tracking anything like bleeding rates or lung deflation, but the actual ebb and flow of combat, the interplay of tactics of each combatant.

This has actually already been done before, games like Riddle of Steel already proved that it was possible.

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Something that has notably taken on an actual master of martial arts as a reference is the now-concluded Avatar: The Last Airbender series,
Yes, that sounds more like what I'm talking about. I'll have to look that up. The key question is, would it be possible to do something like that with relatively simple rules? Could you do it in DnD?

G.
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Old 2nd October 2008, 06:44 AM   #20 (permalink)
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I'm sure this will all be of great interest to the developers of D&D 12th edition for the Holoethertron, which as you know is a full-immersion substitute-reality experience that takes motion-captured input.
And don't forget by the way, they already have Wii. You may be seeing HEMA in a game new you before you expected to

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Discuss the Codex Martialis system with other players and game designers, learn about new ideas and beta test upcoming releases at www.codexmartialis.com




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