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Old 1st October 2008, 05:10 PM   #1 (permalink)
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Advanced Player's Guide questions

I couldn't wait for my preorder, so I snagged the PDF. It's marvelous, but of course there will be questions. Here's mine -

Any way for a Martial Artist to gain an enhancement bonus on their Chi powers? I don't see any reference to any sort of implement. Troubadors have a similar problem, since they don't have any published implements, but other magic items can be reskinned.

EDIT - What paragon paths does a Spellbinder qualify for? EDITEDIT - Already answered in the book. You win this round, Marmell!

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Old 1st October 2008, 07:48 PM   #2 (permalink)
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Any way for a Martial Artist to gain an enhancement bonus on their Chi powers? I don't see any reference to any sort of implement. Troubadors have a similar problem, since they don't have any published implements, but other magic items can be reskinned.
Yeah, that's about the biggest omission, I'm afraid. When I first designed the classes, I'd planned to talk a little bit about magic items as regards the new classes, but in all the back-and-forth with the companies, and several levels of redesign, it totally slipped off my radar.

Essentially, I suggest making gloves or fist wraps available as magic "weapons." They add their enhancement bonus to attack and damage, but they only work with unarmed attacks. As far as the troubadour, I suggest "reskinning" staffs as standards, and orbs as instruments.

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Old 1st October 2008, 07:57 PM   #3 (permalink)
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Hmmm, items for Martial Artists and Troubadours. Seems like a good opportunity for a web enhancement download...
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Old 1st October 2008, 09:27 PM   #4 (permalink)
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Hmmm, items for Martial Artists and Troubadours. Seems like a good opportunity for a web enhancement download...
Not a bad idea, really. I'm not sure when/if I'd have time for it, but it's something to consider...
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Old 1st October 2008, 10:00 PM   #5 (permalink)
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Oh, as far as the reskinning, I'd use holy symbols for the druid's fetishes.

But yeah, it was definitely a mistake for me to neglect a magic item section for this book--at least one giving reskinning advice, if not offering actual new items. Sorry, guys; I've never put together a book quite like this before.
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Old 1st October 2008, 10:20 PM   #6 (permalink)
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Where did you buy the pdf?
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Old 1st October 2008, 10:23 PM   #7 (permalink)
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Where did you buy the pdf?
Well, I can't swear this is where he got it, but it's available here: Advanced Player's Guide [XRP8001] - $12.00 : Your Games Now, Publisher Co-Op
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Old 1st October 2008, 10:44 PM   #8 (permalink)
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Bought! Downloaded!

Wow... Ari, congratulations on the Lingering Injury rules! They look fantastic. Have you been using them in your games?

Cheers!
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Old 1st October 2008, 10:47 PM   #9 (permalink)
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I stuck to the hard copy version and can't wait to get this in my hands as soon as the USPS can manage.
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Old 1st October 2008, 11:12 PM   #10 (permalink)
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Bought! Downloaded!

Wow... Ari, congratulations on the Lingering Injury rules! They look fantastic. Have you been using them in your games?
I haven't, actually, since A) I haven't been running (though I'm about to start), and B) Most of my group aren't into the "grim-n-gritty" style.

But I'd love to do so.
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Old 1st October 2008, 11:18 PM   #11 (permalink)
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Essentially, I suggest making gloves or fist wraps available as magic "weapons." They add their enhancement bonus to attack and damage, but they only work with unarmed attacks. As far as the troubadour, I suggest "reskinning" staffs as standards, and orbs as instruments.
Concerning this: Does cloth armour count as "armour" for untouchable?

Because technically speaking, it is armour as well (which is why all characters receive proficiency with it)... I reckon that clothing (though also classified as "cloth armour") definitively isn't armour - but what about the masterwork versions?

But I'm impressed by the book in general. The races martial artist and savage warrior are a bit bland (even for generic classes), but the rest is good stuff. And I love the extra rules (crafting, rituals, lingering injury), they really make the book for me! Acrobat is also a neat Paragon Path.

Though I have to admit, I've grown to like the 4E presentation, the book (as PDF) is certainly harder on the eyes and less easy to digest - but then, it of course has a different scope than a full PHB made by WotC.

Cheers, LT.

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Old 1st October 2008, 11:20 PM   #12 (permalink)
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I ran into one power that made me go huh? The troubadour's "Glib Tongue". 10th level? Really? (I was comparing it to the Paladin's 2nd level Astral Speech).

I guess a lot of the design work was done before 4e was properly released, Ari?

Cheers!
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Old 1st October 2008, 11:26 PM   #13 (permalink)
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Concerning this: Does cloth armour count as "armour" for untouchable?
No, it doesn't. Sorry for not making that clearer.

Quote:
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I ran into one power that made me go huh? The troubadour's "Glib Tongue". 10th level? Really? (I was comparing it to the Paladin's 2nd level Astral Speech).

I guess a lot of the design work was done before 4e was properly released, Ari?
Yeah, it was, and a lot of numbers changed even up to the last minute.

I'd suggest upping the bonuses granted by glib tongue to +4.
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Old 2nd October 2008, 02:35 AM   #14 (permalink)
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Well, I can't swear this is where he got it, but it's available here: Advanced Player's Guide [XRP8001] - $12.00 : Your Games Now, Publisher Co-Op
I can swear that's where I got it.

Thanks, Ari! It's great to be able to get answers like this straight from the author.
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Old 2nd October 2008, 02:46 AM   #15 (permalink)
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Oh, as far as the reskinning, I'd use holy symbols for the druid's fetishes.
Heh. I didn't even notice that one - I guess I'd already made the conversion in my head.
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