Go Back   EN World D&D / RPG News > General RPG Forums > General RPG Discussion

Notices

General RPG Discussion Discussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.

 
Share LinkBack Thread Tools Display Modes
Old 14th October 2008, 04:37 AM   #1 (permalink)
Official ENworld Optimist
 
MerricB's Avatar
 
Join Date: Mar 2002
Location: Waubra, Australia
Posts: 8,833
MerricB Bugbear Strangler (Lvl 6)MerricB Bugbear Strangler (Lvl 6)
What's the most significant difference you've found with 4e from 3e?

G'day, all!

My players were recently chatting about how D&D 4e seemed more deadly than D&D 3e (I don't think it is), but out of that discussion came what, to me, is the most significant change made in 4e from 3e:

No more wand of cure light wounds

If anything changed the entire tenor of the game, it was the wand of clw. It meant basically unlimited healing, and if you weren't killed outright by a blow you'd be saved and back to full HP after the combat.

Sure, 4e has healing surges and short rests, but they are extremely limited resources. Boy, are they limited!

So, despite all the changes to powers, classes, races, rules and the like, for me the most significant change has been the removal of the wand of cure light wounds.

What's do you find the most significant change or difference between the editions? (Or you can comment on the wand, if you like. )

Cheers!
__________________
Merric Blackman
"Interestingly, experiments have shown that in the absence of metallic substances, rust monsters seem partial to mammalian blood as a food source. Many experts believe that rust monsters are therefore naturally susceptible to a form of vampirism. More preposterous theories claim that mammalian blood contains metal!" - The Ecology of the Rust Monster by Shawn Merwin.
Merric's Livejournal - a blog about gaming
MerricB is offline   Reply With Quote
Old 14th October 2008, 04:56 AM   #2 (permalink)
Registered User
 
Nightchilde-2's Avatar
 
Join Date: Apr 2002
Posts: 1,345
Nightchilde-2 Goblin Sharpshooter (Lvl 2)
Running the game is actually fun and enjoyable. That's the biggest difference I've seen.
__________________
______________
Prince Nightchilde

I'm always looking for new Friends on Xbox Live & the Playstation Network. My username is Nightchilde. Add me!

Nightchilde-2 is offline   Reply With Quote
Old 14th October 2008, 05:00 AM   #3 (permalink)
Registered User
 
Join Date: Aug 2007
Location: Chattanooga, TN
Posts: 8,137
Rechan Gnoll Huntmaster (Lvl 5)Rechan Gnoll Huntmaster (Lvl 5)
We almost never have to look something up at the table.

The other is that it's completely impossible to play in a text-based online form. Due to the focus on the battlemat, when the initiative dice are rolled, it becomes more painful than 3e was.
__________________
Seeking players in the New York - New Paltz area.

Last edited by Rechan; 14th October 2008 at 05:15 AM..
Rechan is online now   Reply With Quote
Old 14th October 2008, 05:10 AM   #4 (permalink)
Registered User
 
Fallen Seraph's Avatar
 
Join Date: Dec 2007
Posts: 3,700
Fallen Seraph Kobold Slinger (Lvl 1)
From DM side: It isn't hard or complex to setup engaging encounters or scenarios.

From a Player side: Combat both feels and is much faster.

There are many other things, but some of them tie neatly into those two, so those probably are the largest.
Fallen Seraph is online now   Reply With Quote
Old 14th October 2008, 05:13 AM   #5 (permalink)
Registered User
 
Join Date: Sep 2004
Location: 72227
Posts: 1,348
malraux Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Nightchilde-2 View Post
Running the game is actually fun and enjoyable. That's the biggest difference I've seen.
Yup. And preping to run is so much less arduous. I can remember that in 3e, I'd spend 30+ minutes getting one monster ready, and far more than that if I wanted to do anything weird. I'd say that's cut in half, and that's getting stuff prepared far more formally.
malraux is online now   Reply With Quote
Old 14th October 2008, 05:14 AM   #6 (permalink)
Administrator and King
 
Henry's Avatar
 
Join Date: Jan 2002
Posts: 18,021
Henry has disabled Experience Points
Falling Damage

Falling damage is for my players almost as scary as in real life, now.

I'll never forget in a game about eight months ago the 12th level fighter who jumped out of a 110-FOOT TREE, took 43 damage, got up and joined in a fight with around 70 or 80 hit points remaining. While cool, it was so over the top we are still referring to it, as late as our most recent session.

Now, that 12th level fighter would have around 90 to 100 max hit points, and taking a 60-point fall or so, with a potential to be a 100-point fall, would not be something he did lightly. And that fighter would look at a 500-foot drop and shy away like a level 1 green recruit...
__________________
"Conversely, I'm amazed at the number of people queueing up to tell people that don't like 4e that they are wrong. Why can't people just agree to disagree, and get on with actually playing the game?" --Delericho

If there's one dragon, it's a solo monster.
If there's five dragons, they're standard monsters.
If there's a dozen dragons, either most of them are minions or your DM is tired of the campaign.
--Lizard
Henry is online now   Reply With Quote
Old 14th October 2008, 05:17 AM   #7 (permalink)
Registered User
 
Shieldhaven's Avatar
 
Join Date: Aug 2004
Location: Cary, NC
Posts: 351
Shieldhaven Goblin Sharpshooter (Lvl 2)
The Rules Aren't The Same between PCs and NPCs. This has far-reaching implications that I didn't fully appreciate until I'd been playing 4e for awhile and thought about the things I could not conveniently do anymore.

If, in a game, PCs and NPCs obviously operate on the same rules, there is more room for mystery plots, as players can look at the capabilities open to them and make some deductions.

It is also more tempting to run plots with strictly normal (i.e., PC-like) antagonists.

3e had become more of a burden than a game. It is too clunky. But it, and editions before it, in some ways attempted to describe a fantastical universe, consistent between PCs and NPCs. 4e does not attempt this in any way that I can discern, and I am not entirely willing to give up on that. I think my response to this will be to build a wide variety of strictly normal statblocks, an expansion of the human, elf, dwarf, etc., entries in the MM. Their powers will be cognates of PC powers, and recognizable as such. If they do a little more or less damage, that's not really relevant.

B
__________________
Oh look, a Campaign Wiki!
http://shieldhaven.pbwiki.com
Shieldhaven is offline   Reply With Quote
Old 14th October 2008, 05:18 AM   #8 (permalink)
All editions are awesome!
 
Fifth Element's Avatar
 
Join Date: Dec 2006
Location: Fredericton, NB, Canada
Posts: 3,914
Fifth Element Orc Berserker (Lvl 4)
Quote:
Originally Posted by Shieldhaven View Post
The Rules Aren't The Same between PCs and NPCs.
"Please phrase your answer in the form of a difference between 2E and 3E."
__________________
Iain Fyffe
Fifth Element Games
Deathtraps & Demons

I have played 4E. And just like all other editions of D&D, it is awesome!

no one quotes me in sigs - Crothian

For some reason, this doesn't fill me with rage. I must be interwebbing wrong. - Cadfan

Fifth Element is online now   Reply With Quote
Old 14th October 2008, 05:20 AM   #9 (permalink)
Registered User
 
Asmor's Avatar
 
Join Date: Jan 2002
Location: Right behind you!
Posts: 3,826
Asmor Bugbear Strangler (Lvl 6)Asmor Bugbear Strangler (Lvl 6)
Send a message via ICQ to Asmor Send a message via AIM to Asmor
The ease and flexibility of making monsters.
__________________
We interrupt your regularly-scheduled sig to bring you this special announcement
-Author of the Encounter-a-Day blog and some neat 4th edition software:
Point Buy Calculator
Monster Maker - Monster Math Cruncher
Random Encounter Generator - Monster Database
Random Treasure Generator - Treasure Database
Quote:
Originally Posted by Jack99 View Post
I trust my players. But they do not trust me.

Just released: Digital Squire, the virtual character sheet with tight D&D Insider integration![
Asmor is offline   Reply With Quote
Old 14th October 2008, 05:21 AM   #10 (permalink)
Registered User
 
Join Date: Apr 2008
Location: Atlanta, Georgia
Posts: 567
That One Guy Goblin Sharpshooter (Lvl 2)
Biggest difference is how eager I am to play or run it.
In example, every class seems interesting and exciting to me (although I think fighters and rogues may have become my faves...).

Ruleswise? The game being focused around the power mechanic. I don't think it's a perfect design, but I like it a lot more than 3.x.
__________________
I think I've found some dice groups. Good stuff.
This site said I have Str: 7, Dex: 11, Con: 8, Int: 13, Wis: 11, Cha: 15.
That One Guy is offline   Reply With Quote
Old 14th October 2008, 05:37 AM   #11 (permalink)
Community Supporter
 
Ycore Rixle's Avatar
 
Join Date: Jan 2002
Location: Buffalo, NY, USA
Posts: 487
Ycore Rixle has disabled Experience Points
Biggest difference for me is that combat just feels different. The bad guys stay up longer, the good guys do less damage, there are power cards, there are healing surges, there is non-magical healing, there is a lot more pushing the bad guys around, healing isn't as intense or efficient as it used to be, everyone has daily powers. So, yeah, combat. It just feels a whole lot different. Much more different in 4e vs. 3e than 3e was vs. 2e.

On a separate note, on the speed issue, my two cents: in con games, in home games, and in my school club, 4e and 3e take about the same amount of time to run a combat, with 3e longer per turn by a bit and 4e having more rounds by a bit.
__________________
Frank Brunner
Spellbound Kingdoms
Ycore Rixle is offline   Reply With Quote
Old 14th October 2008, 05:47 AM   #12 (permalink)
Registered User
 
Thasmodious's Avatar
 
Join Date: Mar 2008
Location: Johnson City, TN
Posts: 617
Thasmodious Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Rechan View Post
We almost never have to look something up at the table.
This is probably it for me, too. We just play now. I'm running a game where the PCs have formed a small mercenary/adventuring company. I've only got three players currently, but two of them have two characters. The group also includes 3 NPCs. Any given adventure, sometimes any given combat, will feature between 3-5 PCs and up to 3 NPCs, in varying combinations. In 4e, this is no sweat. I design encounters and dungeons for 4 PCs and scale them up or down as needed. This is effortless. I have one small note card in my game file that has the quick guidelines for modifying monsters/NPCs. Tweaking the game on the fly is that easy.
Thasmodious is offline   Reply With Quote
Old 14th October 2008, 08:09 AM   #13 (permalink)
D&D is 4wesome!
 
Jack99's Avatar
 
Join Date: Jun 2007
Location: Denmark
Posts: 3,603
Jack99 Gnoll Huntmaster (Lvl 5)Jack99 Gnoll Huntmaster (Lvl 5)
Quote:
Originally Posted by Nightchilde-2 View Post
Running the game is actually fun and enjoyable. That's the biggest difference I've seen.
Quote:
Originally Posted by Rechan View Post
We almost never have to look something up at the table.
Quote:
Originally Posted by Fallen Seraph View Post
From DM side: It isn't hard or complex to setup engaging encounters or scenarios.
Quote:
Originally Posted by malraux View Post
Yup. And preping to run is so much less arduous.
Quote:
Originally Posted by Shieldhaven View Post
The Rules Aren't The Same between PCs and NPCs.
Quote:
Originally Posted by Asmor View Post
The ease and flexibility of making monsters.
Quote:
Originally Posted by That One Guy View Post
Biggest difference is how eager I am to play or run it.
Quoting, since some very smart people have already said what I think.
__________________
4e Draegor Campaign: 260 hours played.

Attention: Jack99's Ultrashort Reviews has moved to This site - All reviews are now indexed by company and rating.

Last 5 reviews added: "The Scouring of Gate Pass", "Eberron Player's Guide", "Kingdom of the Ghouls", "Codex Venenorum" and "Monstercology - Orcs"


Waiting for the Psion? - Check out the exclusive ENworld preview of The Mentalist - the newest 4e class.
Jack99 is online now   Reply With Quote
Old 14th October 2008, 08:43 AM   #14 (permalink)
Registered User
 
Neil Bishop's Avatar
 
Join Date: Sep 2007
Location: Singapore
Posts: 181
Neil Bishop Goblin Sharpshooter (Lvl 2)
Send a message via Yahoo to Neil Bishop
Quote:
Originally Posted by Asmor View Post
The ease and flexibility of making monsters.
and NPCs....

I do love the lower prep time and see that as the biggest difference for a DM at least.
__________________
Cheers NXB
Neil Bishop is offline   Reply With Quote
Old 14th October 2008, 08:48 AM   #15 (permalink)
Registered User
 
Join Date: Aug 2002
Posts: 501
jensun Goblin Sharpshooter (Lvl 2)
None of my players have played D&D since about 2002. We have had seven sessions so far and we have had to refer to the books about 3 times. This allows all of the time at the table to be focused on the game.

From my side of the table most of my preparation time is now taken up with developing interesting npc's, plot lines and conflicts rather than worrying about whether I calaculated the npc's skill points correctly.
__________________
City of Kings Game Wiki
City of Kings Blog and Actual Play reports
City of Kings AP and game discussion
jensun is offline   Reply With Quote
Old 14th October 2008, 08:50 AM   #16 (permalink)
blargney the minute's son
 
blargney the second's Avatar
 
Join Date: Oct 2003
Location: Victoria, BC
Posts: 6,092
blargney the second Goblin Sharpshooter (Lvl 2)
The biggest difference for me is the shift in resource management. But for a few notable exceptions from later splatbooks, 3e is all about the daily powers. In 4e it's mostly about the healing surges, which translates to how much of a beating you take over the course of the day. I find that by default 4e feels a bit grittier as a consequence.
-blarg
__________________
Red Hot Swing
"In Inspired Sarlona, nightmares have you!" -Klaus
blargney the second is online now   Reply With Quote
Old 14th October 2008, 09:10 AM   #17 (permalink)
Registered User
 
wedgeski's Avatar
 
Join Date: Jan 2004
Location: Worcester, UK
Posts: 1,635
wedgeski Hobgoblin Soldier (Lvl 3)
After DM'ing for a few months, I finally got to *play* a session of 4E at the weekend so I feel more confident in saying this. For me, it's still being able to play encounters to their fullest, because everything the monsters can do is RIGHT THERE in front of me. Synnergies are simple and clear. Abilities are summarised in a few words. Simple mechanics like the recharge and saving throw rules keep things uncomplicated.

Previously I felt I had to know the game inside and out to make the most of an encounter, something which my limited time (and, frankly, capacity to remember the minutae of the rules) made very hard. Things are very different now, and the game is much more enjoyable for it.
__________________
"The last time I ran into myself, I kicked my own ass."
Chasing the DM, a blog for DM's like me who really feel they should know what they're doing by now.

For DM's: 4E Dungeon Index (adventures, conversions, and sidetreks by level).
wedgeski is offline   Reply With Quote
Old 14th October 2008, 10:00 AM   #18 (permalink)
Registered User
 
Stalker0's Avatar
 
Join Date: Jul 2002
Location: Atlanta, GA
Posts: 6,379
Stalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai WarriorStalker0 HERO 8th Level - Shadar-kai Warrior
One of the things some in my group commented on.

"Monsters are now better than PCs".

My players see things like monsters with tons of hitpoints, high initiatives, a wide array of different powers that recharge during the fight, etc, and honestly think that monsters are better than PCs.
__________________
Do you want a skill challenge system that is less mechanical and encourages more roleplaying? Try my Obsidian Skill Challenge System NEW VERSION 1.2!

Like the core 4e system, but prefer a more balanced system with additional options? Try my Alternate Core Skill Challenge System
Stalker0 is offline   Reply With Quote
Old 14th October 2008, 04:27 PM   #19 (permalink)
Hanger On
 
Pseudopsyche's Avatar
 
Join Date: Aug 2007
Location: Austin, TX
Posts: 214
Pseudopsyche Goblin Sharpshooter (Lvl 2)
I'll echo those who have noted the smoother flow of the game. I've run six sessions of 4E so far, and I've never had to open any of the core books at the table.
Pseudopsyche is online now   Reply With Quote
Old 14th October 2008, 04:42 PM   #20 (permalink)
Registered User
 
Gothmog's Avatar
 
Join Date: Jan 2002
Location: Springfield, MO
Posts: 1,558
Gothmog Orc Berserker (Lvl 4)
Send a message via AIM to Gothmog Send a message via Yahoo to Gothmog
Quote:
Originally Posted by Nightchilde-2 View Post
Running the game is actually fun and enjoyable. That's the biggest difference I've seen.
Yep, this is the major thing for me too. 4E is easy and fun to prep and play. My group quit 3e four years ago because it wasn't fun for us and we went to other systems for our gaming. Now we've mixed D&D back into the rotation, and we've having a blast!
__________________
Gothmog
________________________________________________
"I feel like I've been mauled by Jesus." -Frye, Futurama.
Gothmog is offline   Reply With Quote


Bookmarks

Tags
difference, found, significant, what's, you've

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Sidebar
If you have a Community Supporter Account, you can delete this side column via your account settings.


Visit Our Sponsors
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:42 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0