Obryn
Hero
Well, as I mentioned in another thread, I'm planning to run a 1e/OSRIC game shortly. In preparation, I've brought my 1e books out of storage, and I'm having a blast paging through them.
Right now, I'm a 4on. Previously, I've been a 3etard. As far as "pure" editions go, I've run 2e, 3e, and 4e. Growing up, I ran 1e - but it was a mutant 1e, mixed in with BECMI. These books aren't new to me at all - but I'm trying to approach them as if they were, put aside my assumptions, and dive right in.
Some observations... None of these are unique, but I'm bored, so thought I'd make a post.
(1) I'm having a great time with this, and it doesn't feel like it's all nostalgia. I'm reading 1e, and it's successfully fueling my enthusiasm. You know what I'm talking about, if you're on the site - I'm reading the game, and I can't wait to run it. Every edition of D&D has had this effect on me, and it's impressive that 1e is doing a good job at this.
(2) I'm glad I already mostly know how to play. Gary was a wonderful and energetic author, and his voice is clear in every paragraph, but holy cow is the 1e DMG a mess. It's organized by stream of consciousness, near as I can tell, and it's very difficult to find exactly what I'm looking for. OSRIC has been a great help with this.
(3) The game's a bit schizophrenic at times. Gary's ongoing lectures describe over and over how abstract combat is, how much stuff happens during a 1-minute round, and why you get saving throws vs. poison.
On the other side of the coin, there's stuff like the incredibly detailed surprise and initiative rules, where timing is very complex; and things like the weapon vs. AC table (which, imho, isn't nearly as bad as it seems.)
(4) Some stuff is insanely detailed and complex, in my opinion moreso than anything in any other D&D editions. Unarmed combat is one of these areas. Really, it's absurdly complex. Thankfully, this is very easy to houserule.
(5) I'm looking forward to running ToEE.
-O
Right now, I'm a 4on. Previously, I've been a 3etard. As far as "pure" editions go, I've run 2e, 3e, and 4e. Growing up, I ran 1e - but it was a mutant 1e, mixed in with BECMI. These books aren't new to me at all - but I'm trying to approach them as if they were, put aside my assumptions, and dive right in.
Some observations... None of these are unique, but I'm bored, so thought I'd make a post.

(1) I'm having a great time with this, and it doesn't feel like it's all nostalgia. I'm reading 1e, and it's successfully fueling my enthusiasm. You know what I'm talking about, if you're on the site - I'm reading the game, and I can't wait to run it. Every edition of D&D has had this effect on me, and it's impressive that 1e is doing a good job at this.
(2) I'm glad I already mostly know how to play. Gary was a wonderful and energetic author, and his voice is clear in every paragraph, but holy cow is the 1e DMG a mess. It's organized by stream of consciousness, near as I can tell, and it's very difficult to find exactly what I'm looking for. OSRIC has been a great help with this.
(3) The game's a bit schizophrenic at times. Gary's ongoing lectures describe over and over how abstract combat is, how much stuff happens during a 1-minute round, and why you get saving throws vs. poison.
On the other side of the coin, there's stuff like the incredibly detailed surprise and initiative rules, where timing is very complex; and things like the weapon vs. AC table (which, imho, isn't nearly as bad as it seems.)
(4) Some stuff is insanely detailed and complex, in my opinion moreso than anything in any other D&D editions. Unarmed combat is one of these areas. Really, it's absurdly complex. Thankfully, this is very easy to houserule.
(5) I'm looking forward to running ToEE.

-O