Stormborn
Explorer
I saw a bit of Ocean's 13 the other day. It reminded me how much I love "caper" movies. You know, where the main characters have to pull a caper (kay-per, N: a high spirited escapade) for one reason or another. The Sting, the original Ocean's 11, the George Clooney versions, even to some degree the infinite versions of Cannonball Run (I count at least 5). And many more than I can name. There are alot of westerns in that catagory as well. I also would love to run or play one in a game.
I don't think that will ever happen.
For one thing it requires complete player initative. Sure, the GM can say "Shady McCrooked blackmails all of you into stealing the McGuffin of Infinite Wealth" but thats where the GMs input ends. The players, not the PCs, have to decide what to do next. They have to try and think like Danny Ocean, and most players that I know or have even virtual experince of just cannot.
Second it requires an great deal of work ahead of time on the GMs part. The GM has to know down to the smallest detail not only the layout and security of a target building but the behavior of every individual associated with the target. He has to know all the possible escape routes, all the obstacles along the way, all of the rivals, and all of the seemingly random complications (that all GMs know are not random). IOW he needs to know "Every engineer on every train, all of their children and all of their names, every handout in every town, and every lock that aint locked when no one's around."
As far as I know there are no published adventures that are fully a caper, although they seem the closest thing in popular culture to the kind of thing DnD Adventures should be. Maybe there is some out for Shadowrun, as that seems a setting just begging for this kind of adventure. Maybe I am just missing out.
Anyone know of any?
(BTW: this is cross posted from my mostly RPG related blog. Any replies can be posted there or here.)
I don't think that will ever happen.
For one thing it requires complete player initative. Sure, the GM can say "Shady McCrooked blackmails all of you into stealing the McGuffin of Infinite Wealth" but thats where the GMs input ends. The players, not the PCs, have to decide what to do next. They have to try and think like Danny Ocean, and most players that I know or have even virtual experince of just cannot.
Second it requires an great deal of work ahead of time on the GMs part. The GM has to know down to the smallest detail not only the layout and security of a target building but the behavior of every individual associated with the target. He has to know all the possible escape routes, all the obstacles along the way, all of the rivals, and all of the seemingly random complications (that all GMs know are not random). IOW he needs to know "Every engineer on every train, all of their children and all of their names, every handout in every town, and every lock that aint locked when no one's around."
As far as I know there are no published adventures that are fully a caper, although they seem the closest thing in popular culture to the kind of thing DnD Adventures should be. Maybe there is some out for Shadowrun, as that seems a setting just begging for this kind of adventure. Maybe I am just missing out.
Anyone know of any?
(BTW: this is cross posted from my mostly RPG related blog. Any replies can be posted there or here.)