Critical Hits
After a long hiatus I thought I would come back with a small but important subsystem to 4th edition, the change in critical hits.
The concept is simple, score a critical hit, do maximum damage. Further as magic weapons get higher crits begin to do greater and greater damage.
I’ll admit this was one of those aspects of 4th edition I didn’t think I was going to like. Crits in 3rd edition are rare and exciting ordeals, and I worried that 4th edition crits would be too mundane.
My fears have been relieved after watching them in play. The thing I’ve realized is that while crits are a lot more commonplace (with 5 players in 4 rounds of combat, you can expect at least 1 crit), there are many different kinds of crits. Critting with an at-will is one thing, criting with a daily that does 5[w] damage is a whole different ballgame. And that’s important, there’s still that once in a while thing of doing massive damage with just the right power.
Further, I still see the look of exhilaration of my co players' faces when they score a crit. The thrill of getting the natural 20 hasn’t gone away.
So ultimately I think this change is a solid one, nothing more really to say.
After a long hiatus I thought I would come back with a small but important subsystem to 4th edition, the change in critical hits.
The concept is simple, score a critical hit, do maximum damage. Further as magic weapons get higher crits begin to do greater and greater damage.
I’ll admit this was one of those aspects of 4th edition I didn’t think I was going to like. Crits in 3rd edition are rare and exciting ordeals, and I worried that 4th edition crits would be too mundane.
My fears have been relieved after watching them in play. The thing I’ve realized is that while crits are a lot more commonplace (with 5 players in 4 rounds of combat, you can expect at least 1 crit), there are many different kinds of crits. Critting with an at-will is one thing, criting with a daily that does 5[w] damage is a whole different ballgame. And that’s important, there’s still that once in a while thing of doing massive damage with just the right power.
Further, I still see the look of exhilaration of my co players' faces when they score a crit. The thrill of getting the natural 20 hasn’t gone away.
So ultimately I think this change is a solid one, nothing more really to say.