The New 4th Edition God-Killing Rules

JackSmithIV

First Post
I have always been fascinated by the idea of being able to fight a god. I imagined we'd see rules and information regarding the fighting of gods in the Manual of the Planes. But it seems Christmas has come early...

The first Draconomicon, released the other day, includes stats for Tiamat, the goddess whom at the sundering of Io split off and became the antithesis for Bahamut and the patron deity of chromatic dragons (zing). Not an aspect, mind you, the god, pure and simple. The stat block is enourmous, and has almost an entire column dedicated to it (the opposite column to her 5 heads; she has such a cool way of fighting). It only took a few moments to notice the two little columns added in.

The first describes the deity's special rules. There's a few nifty things like not being able to be attacked by anyone not in the epic tier, being able to do a savings throw against any effect immediately, and then the bit about "Discorporation". Discorporation is an ability that gods have (represented in their stat block) that allow them to, when bloodied, essentially retreat from the fight immediately and go into a sort of spiritual rehab on the Astral Plan, no longer able to take physical form for anywhere between a few weeks to a year, essentially making them immortal. Unless (!!) you meet specific set of requirements...

This leads to the second column, called "Destroying Tiamat". It contains 3 hooks for quests that once completed, allow you to truely destroy her. Put together, they're simply some of the most epic, badass quest hooks I've seen for epic-level play in a long time, including a plot to use a treasure recovered from a githyanki shipwreck on the astral sea to draw her into a domain of bahamut, killing her consorts and fashoning their bones into weapons, etc...

Now, the tricky thing is that the language is vague, and sometimes infers that if these conditions are met, she is (instead of discorporated) killed when reaching bloodied value. I think what the designers meant to do was to infer that this ability is disabled, and that you still have to bring her the rest of the way to 0 hp, instead of only halfway to 800-something. If anyone can shed light on this, let me know.

Anyhow, I thought someone else might have an opinion on this, and want to discuss. I am merely super-excited. It think it's epic, awesome, and totally friggin' cool, and wish I'd thought of it first.

Discuss!
 

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Freakin sweet. It's a shame I don't have the same sort of money I used to, or I would definitely buy this book.
 

I think what the designers meant to do was to infer that this ability is disabled, and that you still have to bring her the rest of the way to 0 hp, instead of only halfway to 800-something.

That is what we meant. I'm glad you like Tiamat and the quests, and I hope you look forward to the other deities that are on their way!
 


Wow, that sounds amazing. I really like that deicide involves epic quests in addition to the ginormous slugfest that one would hope for.

Man, I haven't killed a god since 1st edition. This is a part of the game that we seriously needed to return to. 3rd edition Deities and Demigods was a mess of useless and gigantic statblocks, but I can see a 4th edition Deities & Demigods reading like a menu of epic murder.
 





Way to turn the fantastic into the prosaic...
A perfect tag line for D&D if I've ever heard one.

"D&D... turning the fantastic into the prosaic since 1974!"

(Didn't most of the deities and demigods in the original Deities and Demigods go down like a bunch of chumps? Even Thor didn't have too many HP...).
 

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