Fallen Seraph
First Post
In this Playtest they show off magical tattoos and new "Orbs of Sequestered Conflict"
Dragon 370: Adventurer's Vault 2 Playtest
Dragon 370: Adventurer's Vault 2 Playtest
The orbs are very intriguing... I like the idea, and I don't think it would be too hard for the group to keep a separate tile handy with the specific arena for the orb.
My main concern, though, is the fact that the wizard gets trapped in a 5x5 box with enemies... Where's he going to run?
That does bring up an interesting side-effect, too. Battle not going so hot? Pop off to your orb-realm, let everyone else take a short rest while the wizard sustains the orb for 50 rounds, and then return to the fight with renewed vigor!