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Old 16th December 2008, 10:51 AM   #1 (permalink)
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The Great Conjunction (RPG DESIGN CONTEST)

I'm going to keep this simple, so it can be easily managed and so that we (hopefully) produce a wide range of submissions.

The Big Theme

Magic. That's it. There has been a lot of discussion lately about where it went, what it is or isn't, and how to bring it back. Magic of some kind should be the central focus of your game submission.

Other Things to Incorporate

In the interest of shaking things up a bit, you should also incorporate a specific source (or sources) of magical energy, a ruined city, a prophecy, and a near-ominpresent threat into your game.

Gee, That's Awfully Slim Pickings!

Maybe — but that's what you have to work with Keep in mind, however, that there are not very many thematic limitations placed on you. You can define "magic" and those Other Things pretty much however you want.

Work/Submission Window

You can begin committing things to paper/photons on January 1, 2009. If I get a document with a creation date from 2008, it will be automatically disqualified in order to remain fair to those who choose to put off actually writing their game until the aforementioned start date. I will quit accepting submissions on February 28, 2009.

Size of Submissions

Please limit the size of your game to 50 pages or less. For the curious, I didn't pick this figure out of thin air — it's Holmes BD&D rules + 10 pages. That should be plenty of room to work with, for the purposes of this contest.

Where to Submit

Right here. Post a link to your submission in this thread during the submission window outlined above, or post the plain text as a forum post. Easy!

How I Will Judge Thy Deeds

Completeness. You will be scored for the ability of your game to stand alone as a complete work. Ideally, this means that it will contain rules and a setting. And not refer readers to other books for rules on X, etc.

Topicality. You will be scored on the prominance of The Big Theme in your submission. The inclusion of Other Things to Incorporate can help your Topicality score, as well. More topical means more points, basically. [Edit: See Wik's excellent elaboration below for more details.]

Originality. I've read hundreds (possibly thousands) of RPG books. If the ideas in your submission are relatively obscure or if I've never seen them before, you'll score pretty high here. Think outside the box! (This is the most subjective rating.)

Playability. I am absolutely convinced that Hybrid is a complete game (in fact, I am not sure I have ever seen a more complete game). I am also convinced that the Average Joe cannot play it. The other three scores count for little if you score low here.

Other Questions?

Feel free to email me here.
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Old 16th December 2008, 11:41 AM   #2 (permalink)
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Could an admin sticky this please so it doesn't get lost in the shuffle, not that I think it will disappear, but it will help.

Thanks.
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Old 16th December 2008, 11:55 AM   #3 (permalink)
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Are there any limitations on size; you mentioned them in an earlier thread but I notice there are none here?
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Old 16th December 2008, 04:22 PM   #4 (permalink)
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Interesting, definately not what I was expecting for RPG design rules. I'll give it my best shot.
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Old 16th December 2008, 04:27 PM   #5 (permalink)
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Old 16th December 2008, 05:10 PM   #6 (permalink)
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I have a question : you want a full RPG ruleset, or only a campaign setting which could be used with any system you want, or you have to write it for a specific system (ie : 4E) ?
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Old 16th December 2008, 06:42 PM   #7 (permalink)
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Quote:
Originally Posted by dm4hire View Post
Could an admin sticky this please so it doesn't get lost in the shuffle, not that I think it will disappear, but it will help.

Thanks.
Might work better to link back to this in people's signatures.
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Old 16th December 2008, 09:35 PM   #8 (permalink)
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Quote:
Originally Posted by ranig View Post
I have a question : you want a full RPG ruleset, or only a campaign setting which could be used with any system you want, or you have to write it for a specific system (ie : 4E) ?
Ideally, you should submit your own, full, RPG rule set with a setting (whether it is an explicit or implied setting is up to you). You can, of course, choose to submit one or the other — but doing so may count against you for Completeness (as previously discussed).
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Old 17th December 2008, 01:54 AM   #9 (permalink)
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Woot. Looks fun! A few questions, though:

1) While we cannot start writing now, can we start up our math and brainstorming now? What I mean is, if I have an idea for a system (I have about five, right now!), can I start crunching numbers right now? Maybe even post to get some ideas on how exactly to get the numbers to work right? Or is it purely "Keep it in your head" until January 1st?

2) Re: Magic. Magic can mean a lot of things. Do super powers (ie "Comic Book Mutants") count as "magic"? what about "the Force"? What about psychic powers? I know I want to keep my setting somewhere in the modern/futuristic/post-apoc sphere, and sometimes those forms of "magic" fit in better than pure D&D "Magic".

3) This is one I was thinking about today at work. Let's say I want to put an index or a table of contents in my game. Or a cover page. Or something along that line. Would those count towards the page limit? Or could I submit a "Work Copy" that's text only (and 50 pages) and a "Public Copy" that has the Index/ToC/Cover Page at the same time? Since you're the only judge, that should be hunky-dorey, correct?

Really excited about this. Gonna have to brainstorm for the next couple of days!
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Old 17th December 2008, 02:03 AM   #10 (permalink)
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Quote:
Originally Posted by Wik View Post
1) While we cannot start writing now, can we start up our math and brainstorming now? What I mean is, if I have an idea for a system (I have about five, right now!), can I start crunching numbers right now? Maybe even post to get some ideas on how exactly to get the numbers to work right? Or is it purely "Keep it in your head" until January 1st?
You can feel free to brain-storm, research, take notes, etc before January 1st, by all means. I just don't want to receive a document created over the past five year period as a submission, come January. That's not fair to other participants.

Quote:
2) Re: Magic. Magic can mean a lot of things. Do super powers (ie "Comic Book Mutants") count as "magic"? what about "the Force"? What about psychic powers? I know I want to keep my setting somewhere in the modern/futuristic/post-apoc sphere, and sometimes those forms of "magic" fit in better than pure D&D "Magic".
All of the things that you list are arguably magic when presented in the right context. That's one of the reasons that I didn't elaborate on the concept of "magic" as a theme. I didn't want to cut off avenues of exploration.

That said, genetic mutation would be kind of a hard push as "magic". I think the rule of thumb is that magic should be not be easily explainable by modern science.

Quote:
3) This is one I was thinking about today at work. Let's say I want to put an index or a table of contents in my game. Or a cover page. Or something along that line. Would those count towards the page limit? Or could I submit a "Work Copy" that's text only (and 50 pages) and a "Public Copy" that has the Index/ToC/Cover Page at the same time? Since you're the only judge, that should be hunky-dorey, correct?
A TOC or index do not count toward the 50 pages. A Glossary would, however, as it technically encompasses setting and/or rules.
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Old 17th December 2008, 06:22 AM   #11 (permalink)
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Awesome, thanks. That was pretty much what I was thinking, but I wanted to make it clear before I got off on a false start.

Re: Mutations, I meant mutations in the way of the X-men, not in the way of most post-apoc games. For the record, if I go post-apoc, there will be no mutations. There *may* be randomized psychic powers... if I go that route.
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Old 17th December 2008, 06:29 AM   #12 (permalink)
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Quote:
Originally Posted by Wik View Post
Re: Mutations, I meant mutations in the way of the X-men, not in the way of most post-apoc games.
I know, but that's still ostensibly genetic mutation as explained in the Marvel Universe. Granted, it's scientifically implausible in our world, but still defined as genetic mutation (and, thus, science) per Marvel Physics
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Old 17th December 2008, 07:43 AM   #13 (permalink)
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Ahh comic book science. If only the real world worked that way. ;_;
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Old 17th December 2008, 11:33 PM   #14 (permalink)
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Quote:
Originally Posted by jdrakeh View Post

Topicality. You will be scored on the prominance of The Big Theme in your submission. The inclusion of Other Things to Incorporate can help your Topicality score, as well. More topical means more points, basically.
Now, I'm not the smartest cookie out there, but I have no idea what you mean by topicality. I looked it up in an online dictionary:

top⋅i⋅cal
–adjective 1.pertaining to or dealing with matters of current or local interest: a topical reference. 2.pertaining to the subject of a discourse, composition, or the like.3.of a place; local.4.Medicine/Medical. of, pertaining to, or applied externally to a particular part of the body; local: a topical anesthetic. –noun 5.Philately. any of a collection of different stamps treating the same subject.

Now, this didn't help me one little bit. I'm thinking you mean point #2 on the meaning of Topical, but could you clarify for me?
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Old 18th December 2008, 12:47 AM   #15 (permalink)
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Basically, he's saying that if your game features magic in the forefront, you're going to get more points than if you were to release a fantasy game with 10 classes, and only one of which could use magic (and your magic rules only took up 3 pages). The more your main themes show in the final product, the higher you score.
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Old 18th December 2008, 01:21 AM   #16 (permalink)
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Quote:
Originally Posted by Wik View Post
Basically, he's saying that if your game features magic in the forefront, you're going to get more points than if you were to release a fantasy game with 10 classes, and only one of which could use magic (and your magic rules only took up 3 pages). The more your main themes show in the final product, the higher you score.
That's it exactly Thanks, Wik!
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Old 18th December 2008, 01:36 AM   #17 (permalink)
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Old 18th December 2008, 01:53 AM   #18 (permalink)
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Work/Submission Window

You can begin committing things to paper/photons on January 1, 2009. If I get a document with a creation date from 2008, it will be automatically disqualified in order to remain fair to those who choose to put off actually writing their game until the aforementioned start date. I will quit accepting submissions on February 28, 2009.
Wouldn't it better to reveal the theme at the beginning of the submission window? The creation date thing is trivial to circumvent.
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Old 18th December 2008, 01:58 AM   #19 (permalink)
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Quote:
Originally Posted by Wik View Post
Basically, he's saying that if your game features magic in the forefront, you're going to get more points than if you were to release a fantasy game with 10 classes, and only one of which could use magic (and your magic rules only took up 3 pages). The more your main themes show in the final product, the higher you score.
Oh... Thank you!

*Feels embarrased for not figuring that out on my own*

Truthfully, this is the first time I've ever seen that word used... so it surprised and confused me.
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Old 18th December 2008, 03:48 AM   #20 (permalink)
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Quote:
Originally Posted by Nikosandros View Post
Wouldn't it better to reveal the theme at the beginning of the submission window? The creation date thing is trivial to circumvent.
Well, maybe, but the theme has already been revealed. Barring time-travel, that bell can't be un-rung. That said, the rules are more a nod to fairness than some play at a giant, byzantine, labyrinth of law that participants need to navigate in order to enter (or that I need to monitor 24/7). If I get a 200-page entry with full-color artwork on day 12, somebody obviously cheated.
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