Knightfall
World of Kulan DM
Forked from: Round Five: Here I go again... 10 more old school modules!
Round Six! The Last Round!
Same as my other Old School module threads...
"What I'm looking for is to find out which of the 15 modules listed in the poll would be easiest to incorporate into a homebrewed world.
What are these modules' strengths and what are their weaknesses? How hard would they be to convert to v.3.5, based on your personal experiences?"
The Ones I Own: B2 The Keep on the Borderlands (from the D&D Basic Set); B4 The Lost City (worn out); B6 The Veiled Society; C1 The Hidden Shrine of Tamoachan [1e]; C2 The Ghost Tower of Inverness [1e]; DLA3 Dragon's Rest [2e]; GA2 Swamplight [2e]; I1 Dwellers of the Forbidden City [1e]; I2 Tomb of the Lizard King [1e]; I7 Baltron's Beacon [1e]; N1 Against the Cult of the Reptile God [1e]; N3 Destiny of Kings [1e]; T1-4 Temple of Elemental Evil [1e]; TSR11621 Slavers [2e]; WG4 The Forgotten Temple of Tharizdun [1e]; WGR1 Greyhawk Ruins [2e]; UK1 Beyond the Crystal Cave [1e]; UK6 All That Glitters... [1e]; X1 The Isle of Dread (two copies, one worn out); X4 Master of the Desert Nomads; X5 Temple of Death; and XL-1 Quest for the Heartstone.
Modules Wish List: A1-4 Scourge of the Slave Lords [1e]; B5 Horror on the Hill (?); B7 Rahasia (likely); B10 Night's Dark Terror (must have); CM1 Test of the Warlords; CM3 Sabre River (must have); CM7 The Tree of Life; DA2 Temple of the Frog (if I can find it); DLA2 Dragon Knight [2e] (likely); FR6 Dreams of the Red Wizards [accessory-module] [1e]; FR9 Bloodstone Lands [accessory-module] [2e]; G1-2-3 Against the Giants [1e] (?); H2 Mines of Bloodstone [1e] (must have); I3-5 Desert of Desolation [1e]; I9 Day of Al'Akbar [1e] (likely); I12 Egg of the Phoenix [1e] (?); MSOLO1 Blizzard Pass; RM3 House of Strahd [2e]; S4 The Lost Caverns of Tsojcanth [1e]; WG5 Mordenkainen's Fantastic Adventure [1e]; WG6 Isle of the Ape [1e] (likely); U1 Sinister Secret of Saltmarsh [1e]; UK4 When a Star Falls [1e]; X7 War Rafts of Kron (?); X8 Drums on Fire Mountain; X10 Red Arrow, Black Shield (must have); and X12 Skarda's Mirror.
Online Reprints (*): B3 Palace of the Silver Princess; DLA1 Dragon Dawn [2e]; EX1 Dungeonland [1e]; EX2 The Land Beyond the Magic Mirror [1e]; FMA1 Fires of Zatal [2e]; FMA2 Endless Armies [2e]; FMQ1 City of Gold [2e]; FR5 The Savage Frontier [accessory-module] [1e]; FR15 Gold & Glory [accessory-module] [2e]; I10 Ravenloft II: The House on Gryphon Hill [1e]; OA5 Mad Monkey vs. the Dragon Claw [1e]; OA6 Ronin Challenge [2e]; OA7 Test of the Samurai [2e].
*I haven't included the online reprints that are provided as a mix of RTF and image files (or HTML files in the case of the Ravenloft module downloads) in this list since I don't consider those "official." However, I've downloaded most of these other modules including "The Secret Of Bone Hill" and "Needle."
Note that while I didn't list all the Forgotten Realms adventures/modules listed on the Previous Edition Downloads page, I have download all of them... even the Marco Volo adventures.
The Other Old School Module Threads: Round One; Round Two; Round Four; and Round Five.
Round Three was for several of the DCC modules from Goodman Games.
Round Six! The Last Round!
Same as my other Old School module threads...
"What I'm looking for is to find out which of the 15 modules listed in the poll would be easiest to incorporate into a homebrewed world.
What are these modules' strengths and what are their weaknesses? How hard would they be to convert to v.3.5, based on your personal experiences?"
The Ones I Own: B2 The Keep on the Borderlands (from the D&D Basic Set); B4 The Lost City (worn out); B6 The Veiled Society; C1 The Hidden Shrine of Tamoachan [1e]; C2 The Ghost Tower of Inverness [1e]; DLA3 Dragon's Rest [2e]; GA2 Swamplight [2e]; I1 Dwellers of the Forbidden City [1e]; I2 Tomb of the Lizard King [1e]; I7 Baltron's Beacon [1e]; N1 Against the Cult of the Reptile God [1e]; N3 Destiny of Kings [1e]; T1-4 Temple of Elemental Evil [1e]; TSR11621 Slavers [2e]; WG4 The Forgotten Temple of Tharizdun [1e]; WGR1 Greyhawk Ruins [2e]; UK1 Beyond the Crystal Cave [1e]; UK6 All That Glitters... [1e]; X1 The Isle of Dread (two copies, one worn out); X4 Master of the Desert Nomads; X5 Temple of Death; and XL-1 Quest for the Heartstone.
Modules Wish List: A1-4 Scourge of the Slave Lords [1e]; B5 Horror on the Hill (?); B7 Rahasia (likely); B10 Night's Dark Terror (must have); CM1 Test of the Warlords; CM3 Sabre River (must have); CM7 The Tree of Life; DA2 Temple of the Frog (if I can find it); DLA2 Dragon Knight [2e] (likely); FR6 Dreams of the Red Wizards [accessory-module] [1e]; FR9 Bloodstone Lands [accessory-module] [2e]; G1-2-3 Against the Giants [1e] (?); H2 Mines of Bloodstone [1e] (must have); I3-5 Desert of Desolation [1e]; I9 Day of Al'Akbar [1e] (likely); I12 Egg of the Phoenix [1e] (?); MSOLO1 Blizzard Pass; RM3 House of Strahd [2e]; S4 The Lost Caverns of Tsojcanth [1e]; WG5 Mordenkainen's Fantastic Adventure [1e]; WG6 Isle of the Ape [1e] (likely); U1 Sinister Secret of Saltmarsh [1e]; UK4 When a Star Falls [1e]; X7 War Rafts of Kron (?); X8 Drums on Fire Mountain; X10 Red Arrow, Black Shield (must have); and X12 Skarda's Mirror.
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Online Reprints (*): B3 Palace of the Silver Princess; DLA1 Dragon Dawn [2e]; EX1 Dungeonland [1e]; EX2 The Land Beyond the Magic Mirror [1e]; FMA1 Fires of Zatal [2e]; FMA2 Endless Armies [2e]; FMQ1 City of Gold [2e]; FR5 The Savage Frontier [accessory-module] [1e]; FR15 Gold & Glory [accessory-module] [2e]; I10 Ravenloft II: The House on Gryphon Hill [1e]; OA5 Mad Monkey vs. the Dragon Claw [1e]; OA6 Ronin Challenge [2e]; OA7 Test of the Samurai [2e].
*I haven't included the online reprints that are provided as a mix of RTF and image files (or HTML files in the case of the Ravenloft module downloads) in this list since I don't consider those "official." However, I've downloaded most of these other modules including "The Secret Of Bone Hill" and "Needle."
Note that while I didn't list all the Forgotten Realms adventures/modules listed on the Previous Edition Downloads page, I have download all of them... even the Marco Volo adventures.

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The Other Old School Module Threads: Round One; Round Two; Round Four; and Round Five.
Round Three was for several of the DCC modules from Goodman Games.
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