RangerWickett
Legend
One of my friends ran his first 4e game last night, and even though we're all old hands at 4th ed by now, we were new to our characters, and apparently did not reach the awesome quota he was hoping for. In the general consensus, we did tend to stick to what the powers on our character sheets were, rather than doing something cool. For instance, at the end of the fight, the cleric used sacred flame 7 rounds in a row.
The GM proposed a few silly solutions.
1. Every player writes on their character sheet a new at-will power: "Do something cool." It's there basically just to remind you that you don't have to do what your powers say, especially since the DMG has guidelines for running zany stuff like that.
2. You also get a new encounter power: "Do something awesome." Once per encounter, you come up with something you want to do, and if it sounds awesome enough, the GM will let you get away with it, even if he probably shouldn't.
3. There is an epic level ninja stalking our every move, and this ninja grew up with a younger brother who watched tons of anime. Due to this, the ninja developed a raging hatred of the dramatic conventions of anime, and every time he hears one of us announce our attacks' names (e.g., "I'll attack him with Steel Serpent Strike"), he'll shoot us with an arrow. The GM wants to encourage us with shock therapy to be more active in describing our actions, rather than relying on the rules.
The GM proposed a few silly solutions.
1. Every player writes on their character sheet a new at-will power: "Do something cool." It's there basically just to remind you that you don't have to do what your powers say, especially since the DMG has guidelines for running zany stuff like that.
2. You also get a new encounter power: "Do something awesome." Once per encounter, you come up with something you want to do, and if it sounds awesome enough, the GM will let you get away with it, even if he probably shouldn't.
3. There is an epic level ninja stalking our every move, and this ninja grew up with a younger brother who watched tons of anime. Due to this, the ninja developed a raging hatred of the dramatic conventions of anime, and every time he hears one of us announce our attacks' names (e.g., "I'll attack him with Steel Serpent Strike"), he'll shoot us with an arrow. The GM wants to encourage us with shock therapy to be more active in describing our actions, rather than relying on the rules.