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Old 29th April 2009, 12:31 AM   #1 (permalink)
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Free Keep on the Shadowfell at Wizards.com

Here. They're releasing KOTS and the Quick Start Rules and calling it a "test drive". Nifty.

No big poster map, of course, but I peeked inside and the first and final encounters are in. Looks like it's complete.

Ninja edit: I can't believe I'm not scooped. Or am I?

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Old 29th April 2009, 12:43 AM   #2 (permalink)
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Quote:
Originally Posted by Hellzon View Post
Here. They're releasing KOTS and the Quick Start Rules and calling it a "test drive". Nifty.

No big poster map, of course, but I peeked inside and the first and final encounters are in. Looks like it's complete.

Ninja edit: I can't believe I'm not scooped. Or am I?
Cool move! I've got a player DMing for the first time running the Orc delve... it looks like that'll bring 2 new players in addition to a new DM to the game if it goes well.

Though I was just about to put my copy of KotS on ebay
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Old 29th April 2009, 01:27 AM   #3 (permalink)
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What is also interesting is that it has been updated! Anyone running the game needs to get this (a little annoying for those who purchased it in paper-form).

So far, I have noticed (SPOILERS!):
  • A4 (Burial site) - baddies have been reworked (Halfling skinger replaced with "Kalarel’s Spectral Apparition").
  • Area 8 (Sir Keegan's Tomb) - Keegan's stats have been reworked, and a proper skill challenge has been added.
  • Area 16 (Chamber of Statues) - Traps have been reworked, and confusion with the water-statue-walls trap has been clarified.
  • Area 19 (The Shadow Rift) - skeletons have been replaced with minions, skill challenge added, "The Thing in the Portal" has become a proper trap / hazard, instead of a creature (as well as its zone now marked on map)
There might be more, this is what I found in my brief skim through.

There has also been minor editing done elsewhere, specifically with the colours of "read aloud" text; a few DCs have been dropped (The Water Cave perception DC20 => DC10 to notice water movement); and a few descriptive text blocks have been reworded (eg area 18: cathedral of shadow)


Shame there's no bookmarks, but I can fix that shortly!
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Old 29th April 2009, 01:29 AM   #4 (permalink)
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Though I was just about to put my copy of KotS on ebay

Do so and add a link from this thread. Some people will want both the PDF and a hardcopy. You'll be doing the community a favor and helping yourself.
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Old 29th April 2009, 01:30 AM   #5 (permalink)
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Well I don't (personally) find KotS to be an exceptionally great adventure, I think it's a great move to make it available.

Plus, the "put everything for quick start in one index page" is a great idea for new players to get hooked in easily (little barrier to entry in navigating around to find quick start rules and such).
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Old 29th April 2009, 01:35 AM   #6 (permalink)
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The quick-start rules were also expanded to be more comprehensive, and the character sheets were updated to fix the errors.
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Old 29th April 2009, 01:44 AM   #7 (permalink)
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Neat! Thanks for this.

This will definitely help for an upcoming local convention.
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Old 29th April 2009, 01:57 AM   #8 (permalink)
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Lots of changes:

On The Road - I think the kobolds' positions have been reworked.
A1 - Kobolds' positions reworked
A2 - Kobold skirmisher became Kobold slink
A3 - Dragonshields became Denwardens, Irontooth's Dual Axe must be against separate targets.
A4 - Motivations reworked, Halfling Slinger became Kalarel's Apparition
Area 8 - new stats for Sir Keegan, Skill Challenge reworked
Area 16 - Traps reworked
Area 19 - Deathlock Wight replaced with Shallowgrave Wight. Lots of skeleton minions. Skill Challenge added. Thing In The Portal is now a hazard. Two magic items added to Kalarel and the Wight.
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Old 29th April 2009, 01:58 AM   #9 (permalink)
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This is pretty cool. I felt that KotSF was a great introductory adventure module for DMs and players new to 4e.

Also, the fact that it strongly resembled Keep on the Borderlands appealed to me.

I did think the cover price was pretty steep, but if it's a free download now, that's a smart move by WotC.
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Old 29th April 2009, 02:01 AM   #10 (permalink)
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Awesome.

The fact that they revisited it in order to update/fix some things is double awesome.
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Old 29th April 2009, 02:20 AM   #11 (permalink)
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I think this is a really, really cool move.
The funny thing is, even though I never run published adventures, and had no real desire to pick up a copy of this before now, I think this may actually make me want to.

I think it's likely a combination of seeing what the poster maps actually look like and mean in terms of setting opportunities, noticing the DMG-style advice sections I didn't know existed in the product, and just seeing how the adventure layout looks as a whole. I'm pretty impressed, and I didn't think I would be.

See, none of the sample encounter excerpts from their published adventures that have been posted on the site have really excited me, but seeing the sections that lay out multiple story hooks, or rumor tables, or NPC writeups... seeing that the adventure has some actual density in terms of RP-centric material, and something to offer beyond the adventure itself (advice sections, for instance), that does get me excited as a consumer.
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Old 29th April 2009, 02:24 AM   #12 (permalink)
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I had no idea there was a character builder demo. So getting to see that was neat.
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Old 29th April 2009, 02:34 AM   #13 (permalink)
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This is great. I wondered why there wasn't something like this, it seems lots of other games have done this.

I also think it's a neat way to also sell hard copies of the adventure. I would want the poster maps. Neat.
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Old 29th April 2009, 02:39 AM   #14 (permalink)
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I think this is really really great, and a really smart thing for Wizards to do.

Now a group can sit down and play through an entire adventure, about 24 hours worth of gaming content, for free. They get PCs, they get a stripped down set of rules. They get an excellent adventure. I think this is the new Redbox as far as I'm concerned. I like this a lot better than the basic set (though it does come with minis and dice and all of that).

I think they'd be smart to build KOTS into the new redbox, redoing the starter set around it.

Others have criticized it but my group and I absolutely loved playing through KOTS. I played through it both as a player and ran it as a DM so I've gone through it twice. I think, though its a dungeon crawler (this is Dungeons and Dragons, mind you), it has plenty of roleplaying opportunity with a lot of NPCs. I think it is the great cornerstone of a campaign and I plan to use the general plot hook of this throughout my current campaign.

I really love this.
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Old 29th April 2009, 02:52 AM   #15 (permalink)
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Quote:
Originally Posted by Klaus View Post
Lots of changes:

On The Road - I think the kobolds' positions have been reworked.
A1 - Kobolds' positions reworked
A2 - Kobold skirmisher became Kobold slink
A3 - Dragonshields became Denwardens, Irontooth's Dual Axe must be against separate targets.
A4 - Motivations reworked, Halfling Slinger became Kalarel's Apparition
Area 8 - new stats for Sir Keegan, Skill Challenge reworked
Area 16 - Traps reworked
Area 19 - Deathlock Wight replaced with Shallowgrave Wight. Lots of skeleton minions. Skill Challenge added. Thing In The Portal is now a hazard. Two magic items added to Kalarel and the Wight.
/applauds
/applauds loudly
/stands
/standing ovation

Well done!
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