Free Keep on the Shadowfell at Wizards.com

Hellzon

First Post
Here. They're releasing KOTS and the Quick Start Rules and calling it a "test drive". Nifty.

No big poster map, of course, but I peeked inside and the first and final encounters are in. Looks like it's complete.

Ninja edit: I can't believe I'm not scooped. Or am I?
 

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Here. They're releasing KOTS and the Quick Start Rules and calling it a "test drive". Nifty.

No big poster map, of course, but I peeked inside and the first and final encounters are in. Looks like it's complete.

Ninja edit: I can't believe I'm not scooped. Or am I?

Cool move! I've got a player DMing for the first time running the Orc delve... it looks like that'll bring 2 new players in addition to a new DM to the game if it goes well.

Though I was just about to put my copy of KotS on ebay ;)
 

What is also interesting is that it has been updated! Anyone running the game needs to get this (a little annoying for those who purchased it in paper-form).

So far, I have noticed (SPOILERS!):

  • A4 (Burial site) - baddies have been reworked (Halfling skinger replaced with "Kalarel’s Spectral Apparition").
  • Area 8 (Sir Keegan's Tomb) - Keegan's stats have been reworked, and a proper skill challenge has been added.
  • Area 16 (Chamber of Statues) - Traps have been reworked, and confusion with the water-statue-walls trap has been clarified.
  • Area 19 (The Shadow Rift) - skeletons have been replaced with minions, skill challenge added, "The Thing in the Portal" has become a proper trap / hazard, instead of a creature (as well as its zone now marked on map)
There might be more, this is what I found in my brief skim through.

There has also been minor editing done elsewhere, specifically with the colours of "read aloud" text; a few DCs have been dropped (The Water Cave perception DC20 => DC10 to notice water movement); and a few descriptive text blocks have been reworded (eg area 18: cathedral of shadow)


Shame there's no bookmarks, but I can fix that shortly! :)
 


Well I don't (personally) find KotS to be an exceptionally great adventure, I think it's a great move to make it available.

Plus, the "put everything for quick start in one index page" is a great idea for new players to get hooked in easily (little barrier to entry in navigating around to find quick start rules and such). :)
 



Lots of changes:

On The Road - I think the kobolds' positions have been reworked.
A1 - Kobolds' positions reworked
A2 - Kobold skirmisher became Kobold slink
A3 - Dragonshields became Denwardens, Irontooth's Dual Axe must be against separate targets.
A4 - Motivations reworked, Halfling Slinger became Kalarel's Apparition
Area 8 - new stats for Sir Keegan, Skill Challenge reworked
Area 16 - Traps reworked
Area 19 - Deathlock Wight replaced with Shallowgrave Wight. Lots of skeleton minions. Skill Challenge added. Thing In The Portal is now a hazard. Two magic items added to Kalarel and the Wight.
 

This is pretty cool. I felt that KotSF was a great introductory adventure module for DMs and players new to 4e.

Also, the fact that it strongly resembled Keep on the Borderlands appealed to me.

I did think the cover price was pretty steep, but if it's a free download now, that's a smart move by WotC.
 


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