Not so great RPGA adventures?

What were your least favorite RPGA LFR adventures?

  • AGLA 1-1 (Lost Temple of the Fey Gods)

    Votes: 4 13.8%
  • AKAN 1-1 (Rotting Ruin of Galain)

    Votes: 11 37.9%
  • BALD 1-1 (Flames of Initiation)

    Votes: 7 24.1%
  • CORE 1-1 (Inheritance)

    Votes: 4 13.8%
  • CORE 1-2 (Radiant Vessel of Thesk)

    Votes: 2 6.9%
  • CORE 1-3 (Sense of Wonder)

    Votes: 4 13.8%
  • CORM 1-1 (Black Knight of Arabel)

    Votes: 4 13.8%
  • DALE 1-1 (The Prospect)

    Votes: 3 10.3%
  • DRAG 1-1 (Many Hands Make Light Work)

    Votes: 3 10.3%
  • EAST 1-1 (These Hallowed Halls)

    Votes: 2 6.9%
  • EAST 1-4 (Darkness in Delzimmer)

    Votes: 4 13.8%
  • IMPI 1-1 (Alone)

    Votes: 4 13.8%
  • LURU 1-1 (Slivers of Eaerlaan)

    Votes: 5 17.2%
  • MOON 1-1 (Nature's Wrath)

    Votes: 3 10.3%
  • TYMA 1-1 (Elder Wisdom)

    Votes: 5 17.2%
  • SPEC 1-1 (Shades of the Zhentarim)

    Votes: 2 6.9%
  • WATE 1-1 (Heirloom)

    Votes: 5 17.2%
  • None - They were all at least worth playing once.

    Votes: 3 10.3%
  • Other/Lemon Curry - Post with specifics

    Votes: 5 17.2%


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WATE 1-5 Lost in the Fog

This mod is AWFUL.

It starts with a random combat that is IMPOSSIBLE to win. It goes on to a random skill challenge that unless you know its there you wont even engage in. Moves on to another skill challenge that unless you have someone who can make amazingly high athletics DC's you will fail(even tho you can see the goal of your quest, and theres nothing preventing you from trying a new tactic, once you fail the athletics check you've failed the challenge).

It concludes with a fight you're not supposed to win(and you are supposed to know this even tho the mod doesnt give any clue about it) against the group in the skill challenge that you knew nothing about who happen to all be at least +4 to your level -or equipped as such- to retrieve an object that you have no reason to believe these guys have....

All the while sticking to Waterdeeps laws(which if you have a DM that decides to follow them as written means your PCs are jailed or executed) in a Deep fog that either
A. blocks all LOS past 5 squares.
or
B. grants concealment to everyone even at melee range.

All in all. Its crap, unless you let your players read it before hand and use the knowledge to select their characters and follow the railroad that is the story(which is actually a decent idea)
 

Most of the ones I've read have been pretty piss-poor. I've found I don't enjoy the mods themselves but rather the group I'm playing in. If it's a good group, I'll enjoy the game, if it's a dud group, it doesn't matter what mod it is, I won't enjoy it.

I haven't read all the mods by a long shot, but the trend is definitely towards bad writing and bad design. From inappropriate monsters to just illogical situations and worse, no logical course of action from one encounter to the next, few of them have managed to evoke even a 2 out of 5 score from me. None have managed above a 3 so far.
 

Hmm, see the other thread for my comments on almost all of these.

AGLA 1-1 and BALD 1-1 are my least favorites. The former because I hate fey, and because
the fey ants are completely bogus
, the latter because it's a crappy series of fetch-quests.
 

I only voted on the ones I DMed. There are some others that _read_ bad, but might turn out to be okay or even fun when played.

I just wished more people would vote - this is exactly the kind of thread I've been looking for before I downloaded my first RPGA modules!
 

It doesn't help that the RPGA has very draconian rules about letting people write mods. Maybe if they expanded their writer/designer base, they might end up with better mods.
 

It doesn't help that the RPGA has very draconian rules about letting people write mods. Maybe if they expanded their writer/designer base, they might end up with better mods.

Yeah, very. I tried to submit a proposal and just FINDING the person to ASK if you can submit a proposal took four emails and a week. Even then my question wasn't actually addressed. I was included in a mass mail-out that basically said I could be part of team that filled in various blanks for modules already being made by the area.

When I resubmitted my question asking if I could submit a proposal I was flatly denied and told that if I didn't want to do grunt-level work on mods currently being processed that there just weren't any options for me.

In other words, my region doesn't even accept submission proposals, let alone submissions.
 
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In other words, my region doesn't even accept submission proposals, let alone submissions.

You don't have to write in your region. Here's the details from the recent post on how to submit:

After you’ve read through the materials above and (possibly) developed a pitch, you’ll want to get in touch with our campaign staff. A listing of the LFR campaign staff can be found at the LFR Community page. You’ll want to get in touch with the appropriate point-of-contact first; they will get connect you with the writing director (unless the writing director you want is contactable).

If You’re Making a Pitch: Choose the contact person appropriate to the setting of your adventure, not based on your geographic location. If you don’t see a specific Forgotten Realms region listed, choose one of the global administrators. They’ll review your pitch and reply to your query. If your adventure pitch isn’t associated with a specific region, you can send it to a global administrator.

If You’re Looking to Work on Spec: Send an email to the point-of-contact appropriate to your specific geographic location. For example, if you live in Georgia, you’d choose the point-of-contact for Aglarond (the Southeast US). Note that this is the exact opposite of what to do when you're making a pitch; the difference is important.

Be Patient: It may take several weeks for the writing director to review your pitch or answer your query. There are a lot of adventures in the queue, and they’re all involved in various stages of completion at any given time. If you don’t receive a reply back within two to four weeks, you can send your query again.

Note that contacting your regional POC is what you do if you're looking to do fill in work.

FWIW, a quick count of Core modules shows 11 authors across 14 modules. I haven't looked over all the regionals, but in the first five or six regions, no group of six modules had fewer than four different authors, without a lot of overlap with the Core authors. So it's not like it's just a handful of people writing all of these.
 

Moves on to another skill challenge that unless you have someone who can make amazingly high athletics DC's you will fail(even tho you can see the goal of your quest, and theres nothing preventing you from trying a new tactic, once you fail the athletics check you've failed the challenge).

Wait, Encounter 5's skill challenge? The Athletics DCs are 10/12. I'm not sure what you're talking about here.
 

??? Then they've been changed since the first publication. The first group I ran it with had no-one trained in ATH and was missing the DC with rolls in the mid-teens.
That mod has undergone serious changes just to bring it up from unplayable to awful.
 

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