General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Is there a game, genre, setting, or character type that you will not play, at all? Is there a deal breaker game element (like the previously mentioned) that will make you consider walking away from the table if the DM was absolutely intent on playing it? (I am not talking about a DM/personal characteristic.)
I won't play AD&D 2e just because I know I like 1e better and it irks me every time we use a 2e rule when I prefer the way 1e handles it. The same holds for C&C. If I want to play AD&D or something like AD&D, I want to use the original that I know and love.
I won't play Savage Worlds because I gave it a try and just never really "got" the system. Everyone else was having fun and I was bored out of my skull. I guess it just didn't click for me.
I won't DM D&D 3e or close derivatives (Pathfinder, Conan, Arcana Evolved, etc.) because it's just too much work. But I'll gladly play if someone else wants to run a game.
Loads. I should've walked away from about 50% of the rpgs I've played in, tbh. I recently left a Trail of Cthulhu campaign after five sessions because it was going on for longer than I thought it would and, for me, horror can't work as a campaign.
There are lots of games I won't play, anything 70s or early 80s in style with random roll PC Gen (OK maybe for a oneoff), any D&D prior to 4e, HERO, any WoD, any Palladium, many others.
__________________ The female tiefling's horns are not 'handlebars'.
I shy away from games that involve heavy elements of simulation. Not because I dislike a realistic world, but because heavy simulationism really just creates a different, more cumbersome form of gamism that I do not particularly enjoy.
I also hate looking things up on charts. I'll do it if the payoff is really, really good, but mostly I hate it.
I also am incapable of experiencing gambler's thrill. This is a more subtle problem, but basically if your combat system takes a while to resolve things but doesn't actually involve tactical decision making, I grow bored and resentful. Other people will crowd around the dice and wait for the high roll or the critical failure and cheer or moan and be entertained all the while. I can't do that. Its not just that I don't like to, I mean I actually can't enjoy watching a random number generator at work just for the sake of the surprise factor and the thrill of risking it all on the toss of a die. I can't do it. There has to be some game built into combat, whether it be the tactical game of later edition D&D, the storytelling game of a game like Feng Shui, or whatever. Alternately combat has to happen quickly and go away before I get angry at it, like in a game like Faery Tale.
I don't play "rules light" games - I like my games crunchy and details.
I really won't play games with any kind of random Chargen.
I detest Horror as a genre, as well as any game where the heroes are helpless in one way or another.
I don't play "R" rated games, no matter the genre.
__________________ I'm one of the lucky ones. I married a "gamer-girl."
"Build 'em like a powergamer, but play 'em like a roleplayer." - firesnakearies
I don't LARP; Vampire, all that jazz. Never have, never will. Uber gothic-themed games where players are werewolves, vampires, ghosts - those things just don't appeal to me in the very slightest.
Elves. I refuse to ever play an elf. If a campaign was centered around elves, I'd consider leaving it. The D&D campaigns I run don't even have elves in the setting at all. I also have never really seriously played any kind of wizard or magic-user character.
I really won't play games with any kind of random Chargen.
I detest Horror as a genre, as well as any game where the heroes are helpless in one way or another.
Completely agree.
I also won't play anything that's intended as dark or gritty.
There's also an upper limit of rules I refuse to deal with. (3.5 sits somewhere on the edge of that.) Also tactical and resource-management rules are mostly out.
I will not play any games with very restrictive character choices.
Last edited by SilvercatMoonpaw2; 28th May 2009 at 09:29 PM..
Okay, I suppose I should go under the assumption that a) I'm not already playing something(s) and have both the time and inclination (determination, even) to play an RPG, and b) I'm playing and not GMing (which, most often, is not the case).
In that case, I might try anything, even something I'm not keen on, though, because of recent experiences, I probably wouldn't play high-level 3.x. I also would tend not to play a game like Rolemaster with all the charts and rolling simulationist stuff.
I probably wouldn't last long on a 2e game before the hate returned, either.
Oh, or a LARP. I don't swing that way.
Without the assumptions from the first paragraph, it'd have to be something darn awesome to even consider.