General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
MSPE
Earthdawn
Runequest (2e)
Something PA without so much mutant weirdness- The Morrow Project, Aftermath, etc.
WEG Star Wars
__________________ Founding Father of O.A.F! - Old school Admirers of Fourth edition
Proud Rouseketeers Member-Badge #2!
"I feel books like "A Princess of Mars", "The Swords of Lankhmar" and "The Black Company" are far more important to your gaming experience than whether you choose between OSRIC, Labyrinth Lord, or D&D4E." - The Ravyn
I think people sometimes get too fixated about what's "official" to see what they could do with the whole- "David "Zeb" Cook
I’ve played over a hundred RPGs, with most of my long term game experience being in TSR and White Wolf games, and recently I’ve been playing a few indie games and a bunch of Savage Worlds. But there are a lot of games out there I’d love to play, and even a few in my own collection that I’ve never had the opportunity to really pull out and put through their paces.
SLA Industries
The game looks awesome and thick with flavour. I borrowed the main book once and loved reading it, but never got a chance to play or run it. This has been on my short list for years now. I’m a big fan of the CyberPunk genre, but this is more than that. From my read through it seems like a king of the gritty game scene.
Mage: the Ascension
I keep hearing how awesome it is with the right group. I loved reading the technocracy books. I’m not sure how well the ability to free-associate magic spells will work for me, especially the first few games, but I’d love to give it a try.
Burning Wheel
Burning characters was a lot of fun. The system feels very dense and rules-heavy, but is written in a way that makes me really want to play through it. I have a weakness for scripted combat systems too, and this uses it for both social and physical combat. Definitely an awesome read for anyone thinking of writing a fantasy RPG. I would love to play this in a Thieves' World style setting.
Stormbringer
My own game world for D&D is so rooted in the Elric saga that it amazes me to this day that I’ve never actually played a game in that setting. For some reason it’s also one of the few “mainstream” RPGs I don’t have on my bookshelves – even through five or six editions of the game I never picked one up.
Black Cadillacs
One of the guys I’ve been gaming with has a copy of this awesome looking indie RPG. It’s hard-core in design (memo-pad style book, hard covers with an actual steel plate on the cover) and the descriptions I’ve read and heard of game play makes it sound like a memorable way to role-play in a war, without focusing ANY of the mechanics on combat. Definitely want to try it out sometime soon.
Indie narrativist crap like My Life With Master or Dogs in the Vineyard, I've never played one.
I don't think I have, either. I recently picked up Trail of Cthulhu, though, and that got me reading the "See Page XX" stuff from Robin Laws. As an experiment, I tried out the "Yes, but..." character/story/game approach he mentioned, and had fun with it (this was an after dinner thing with the family -- not a big deal). Very different from the type of RPG I usually play: a different kind of fun and a nice change of pace. My wife and eldest son liked it, too, so we're going to try it again some evening and I'll probably use Risus for the mechanics once we switch over from "yes but" to a more typical RPG protocol.
I'm also planning on springing In A Wicked Age on them. I like the player vs. player aspect, and I think the Oracles are great, too (they're good for adventure inspiration for any swords & sorcery RPG, even if you're not playing an "indie narrativist" game). I need to re-read it, though. The way it plays it pretty far removed from my usual RPG approach.
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk
Sorcerer
TSOY
In a Wicked Age
1E D&D
Palladium Fantasy
Star Wars d6
Trail of Cthulhu
Burning Empires
Storming the Wizard's Tower
__________________ "If people bring so much courage to this world the world has to kill them to break them, so of course it kills them. The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry."
-- Ernest Hemingway, "A Farewell to Arms" Burning Empires:Boldaq Keep on the Shadowfell
So many options! I've been insulated by RPGA and Living-style games the past couple years, and haven't the chance to branch out. Here's just the start of my list:
Exalted
LOTR (Coda edition)
Swashbuckling adventures
Fantasy Hero
Pathfinder (when it comes out)
GURPS
Trail of Cthulu
True20
Basic FRP
Castles & Crusades
Midnight
Freeport Trilogy
d20 options - True Sorcery, Book of Experimental Might, Elements of Magic
Castles and Crusades. I own the core books and a number of modules but I have yet to find anyone to play it with. Savage Worlds. I have played for one campaign and I really liked it. Paranoia. I used to play it back in the 80's. I still have my old version from then. Mage the Ascension.
__________________ I have a cunning plan my lord...
Last edited by S. Baldrick; 1st June 2009 at 07:26 PM..
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk
Eclipse Phase
Dresden Files RPG (waiting for this is torture, Evil Hat! Torture!)
Other than that, I'd like some more:
FATE (Spirit of the Century or Starblazer Adventures, either one)
Savage Worlds (maybe -- not sure I want to GM a campaign, though; there's a couple of little things that bug me about SW)
GURPS 4e
Mutant City Blues
Shadowrun 4e
Supernatural/Serenity/one of the Cortex system games -- at least to try the system
I'd also love to play, as a player, rather than just GM: any of the above, plus M&M, D&D 4e, Earthdawn, Buffy/Angel or any other Unisystem game, Paranoia, Deadlands (Reloaded or not), Blue Planet, and probably others that I can't think of at the moment.
__________________ - Bob Huss
[H]e's dead and poisoned and possibly insane on another plane. It's a very stylish death, but a definitive one. - Piratecat
I'm always happy to try new games. I haven't played anything but D&D 4E for the last year or so, and I've got an itch to try something new. Hopefully my schedule will clear up some room for other games and I can try out some of the many I've been eyeing lately.
Games I've never played but would like to try:
Earthdawn
Dread
Dogs in the Vineyard
Hollow Earth Expeditions
Spirit of the Century
Dresden Files RPG
Burning Wheel
Games I've tried and would love to play more of:
Deadlands
Fading Suns
Unknown Armies
Shadowrun
7th Sea
Spirit of the Century (I've played a game at DunDraCon, but I'd love to get characters made with my regular group for pick-up play) Shadowrun 3e (I have very fond memories of our first edition game in college, and I miss my dice pools.)
For comparison, we're playing D&D 4e regularly, and WFRP 2e and Dogs in the Vineyard occasionally.
Games I want to try:
Exalted
World of Warcraft TRPG
Lord of the Rings (the latest version. I don't know the official name or the company)
Star Trek TRPG (like LotR, the latest version)
Games I have played once and want to play again:
Masque of the Red Death
Call of Cthulhu
__________________ <Pretentious, poorly spelled, and poorly worded saying goes here>
Really? Because my players have found the Prophetess to be incredibly freaking powerful, compared to absolutely everybody else.
My wife *always* plays the Prophetess. She never struck me as unbalanced, though (could be I'm just used to her being in the game). For me, Talisman suffers from the same problem as many similar fantasy board games: they go on too long and make me wish I was free from the board-game constraints and playing D&D, instead. Dungeon Twister is one of the few that play-a-fantasy-character board games that doesn't seem to provoke that reaction from me.
I play a lot of board games, but they're not always what I would like to play (I wouldn't mind a bit less Ticket to Ride and a bit more Bonaparte at Marengo, for example.)
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk
How much Mutant City Blues have you played? I'm intrigued by the GUMSHOE approach, but haven't tried it, yet. MCB probably wouldn't be my setting/genre of choice, but I'm still interested in how the investigative system works in play.
I'd like to start a GUMSHOE game with a Fear Itself scenario that seems fairly mundane (i.e. more psycho than supernatural) but leads into a weird Trail of Cthulhu/Mythos theme as the campaign continues.
(As someone up-thread mentioned, all of this is in an ideal world where I have all the time I want to game...)
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk
Really? Because my players have found the Prophetess to be incredibly freaking powerful, compared to absolutely everybody else.
Is she the one that looks at the top 2 cards whenever she draws? Or is she the "always has two spells" character? If the former, the ability to look often means avoiding things that would help her advance. Sometimes she can find good items/followers that way, but the card advantge doesn't usually help that character win over the full game. The latter is powerful since Talisman has no real rules (at least the original edition) for when you can cast spells. We implemented a simple houserule of "you must have some real use for the spell you are casting, not just cast for no effect to cycle through to the good spells. Both suffer from being Craft-y characters and there are very few consistent ways to boost your Craft in Talisman (again 1st Edition).
Quote:
Originally Posted by Philotomy Jurament
My wife *always* plays the Prophetess.
This is one reason why we draw random characters, so one person doesn't always pick the same character. Our current houserules are: 1) the above spell rule; 2) you can only win the game at the Crown of Command; 3) removed the Pandora's Box and Belt of Hercules cards from the Crown of Command deck; 4) at the start of the game roll a d6 for how many character cards you get, choose one to start and keep the others in case you die. If you die and have no characters left, draw one at random as your new character.
Quote:
Originally Posted by Philotomy Jurament
For me, Talisman suffers from the same problem as many similar fantasy board games: they go on too long and make me wish I was free from the board-game constraints and playing D&D, instead.
Our games have occasionally gone long, but usually wrap up quick because we aren't shy of taking risks in the Dungeon and Timescape. The above house rules may help this.
Quote:
Originally Posted by Philotomy Jurament
Dungeon Twister is one of the few that play-a-fantasy-character board games that doesn't seem to provoke that reaction from me.
I'll have to check that one out. I'm always up for a new board game.
Quote:
Originally Posted by Philotomy Jurament
I play a lot of board games, but they're not always what I would like to play (I wouldn't mind a bit less Ticket to Ride and a bit more Bonaparte at Marengo, for example.)
I prefer to play D&D on our offial gaming night. But luckily my extended family enjoys games so we often play Killer Bunnies, various Munchkins, Talisman, and an assortment of family board and card games. So the board and card games end up as extras that I wouldn't get to spend playing D&D anyway.
As for long board games, one of my favorites (and another game I should add to my list to be OT) is Rail Baron. We literally need to set aside a weekend to play that game, but for some reason I love playing it.
IThis is one reason why we draw random characters, so one person doesn't always pick the same character.
Yeah; *I* always pick a random character, but I can't convince my wife to do that. And hey, she's my wife...what can I do?
(She does the same thing when we play Arkham Horror, although she has two characters she likes.)
Quote:
Our games have occasionally gone long, but usually wrap up quick because we aren't shy of taking risks in the Dungeon and Timescape. The above house rules may help this.
I love the Dungeon for exactly this reason. My wife hates it when I do that. (Uh oh, this is starting to degenerate into "Philotomy bitches about his wife's board-gaming quirks...")
__________________ "You want to play "Semantics and Lawyers"? Go ahead. We'll be busy kickin' ass and chewing Stygian Black Lotus- the best!" - Predavolk