General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
How are Dragonmarks handled? What place do Dragonborn have in the setting? Tieflings? The Feywild? Shadowfell?
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So far, everyone has asked questions about the EPG, and as an artificer player and Eberron fan I'm curious about its content, but my question is about what new monsters appear in Kingdom of Ghouls?
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Dick: I think he took Ghost World up to his room. They're probably up there making love. Or playing Dungeons and Dragons. Or both, at the same time. They're both, like, 12th-level dorks. I'm just sayin'
ok, well i think most of the ebberon stuff has all been asked...races...marks...ect. I do wonder if there is a second class (or new build) in there...
How ever the kingdom of ghouls is what I want to know about...does it pick up right where deaths reatch left off
end of deaths reatch spoiler
by that I mean do we learn about the primodial that is missing? and did orcus and co get any other cool new toys from there?
Also I assume that the ghoul king himself is the last BEG, but some of us playing the mods have felt Orcus is slightly out of character and depth in the last two...leading some to think he may have help from more of a ploter...any cool hints you can drop?
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Quote:
Originally Posted by Remathilis
Planescape
It should be given special award to Die Vecna, Die: a module that manages to trash no less than THREE different settings (Greyhawk, Ravenloft, Planescape) in the course of one module.
Quote:
Originally Posted by Remathilis
Those of you who fretted that monsters have too many hp and fights take too long: meet the barbarian. The ULTIMATE "Lets speed this combat up, I need to whiz" class!
Artificer at-wills: Are there four or *crosses fingers* more?
Artificer healing infusions: Any changes from the playtest document?
Artificer artifices: Do these buggers now have substantive defenses?
(June 16 seemed much closer when it wasn't yet June, y'know?)
Magi-tech is stuff like the airships, lightning trains, etc. to give some big examples. Essentially magical devices that replicate, emulate more modern devices.
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Can you provide a brief description of the contents of the Player's Guide, please? Like how many new (for 4E) races, mechanics, etc.
The book is divided into 5 chapters:
1. Life in Eberron
2. Races (Changeling, Kalashtar and Warforged)
3. Classes (Artificer, 9 PP's, 13 Dragonmarked PP's, 4 Epic Destinies)
4. Character Options - around 50 heroic feats (dragonmark, channel divinity, artificer and racial feats) but only 4 paragon and 4 epic feats. Also equipment, magic items, rituals and the like.
5. The World of Eberron
As for new mechanics, I need to go deeper. More on that later
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
Looks like The Feywild is called Thelanis and the Shadowfell is called Dolurrh: they speak a bit about the planes affecting life on Eberron, especially when they are coterminous, and they speak of manifest zones. Not much info to go on though. (maybe I should have taken a crash course in Eberron-lore before getting the knucklehead idea of doing this )
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
Magi-tech is stuff like the airships, lightning trains, etc. to give some big examples. Essentially magical devices that replicate, emulate more modern devices.
Ah well both the lightning rail and the airships are mentioned, and so is self-propelled farming and obviously sentient constructs.
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin
The book is divided into 5 chapters:
1. Life in Eberron
2. Races (Changeling, Kalashtar and Warforged)
3. Classes (Artificer, 9 PP's, 13 Dragonmarked PP's, 4 Epic Destinies)
4. Character Options - around 50 heroic feats (dragonmark, channel divinity, artificer and racial feats) but only 4 paragon and 4 epic feats. Also equipment, magic items, rituals and the like.
5. The World of Eberron
As for new mechanics, I need to go deeper. More on that later
You would be a god among men if you could list the PP's and EDs, please?
How are Dragonmarks handled? What place do Dragonborn have in the setting? Tieflings?
Dragonborn originally originate from Aragonnessen, where it is rumored that there are dragonborn city-states ruled by their dragon overlords, warring with each other over interpretations of the Draconic Prophesy. Otherwise, they are associated with Q'barra, where it is said they for a brief time had an empire which was on the brink of becoming a big player - but then crumbled for unknown reasons.
Most tieflings come from the corrupted bloodlines of Ohr Kaluun (Sarlona), from before the Inspired struck.
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355 hours played
Gnoguh, human fighter/cleric (kensei->adamantine soldier)
Carric, elf cleric/ranger (radiant servant->saint)
Torn, tiefling wizard/cleric (divine oracle->sages of ages)
Truxas, human feylock/bard (feytouched->feyliege)
Tagron, human rogue (daggermaster->deadly trickster) 21th level Musings of an Epic Virgin