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Old 3rd June 2009, 06:36 PM   #1 (permalink)
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I have the Eberron Player's Guide and Kingdom of Ghouls

at least I think those are the titles. Posting from the phone while out to diner. Anyway, ask away and I will try to answer.
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Old 3rd June 2009, 06:39 PM   #2 (permalink)
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Eberron:
Can you list off what kinds of Magi-Tech there is?
What is there for Changelings?
What are Kalashtar like?

Ghouls:
Tell me everything they have for Sigil?

Also, thank you and *is envious*
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Old 3rd June 2009, 06:52 PM   #3 (permalink)
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How are Dragonmarks handled? What place do Dragonborn have in the setting? Tieflings? The Feywild? Shadowfell?
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Old 3rd June 2009, 06:58 PM   #4 (permalink)
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Any unexpected races or info on how to play goblinoids?

What is the second artificer build?
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Old 3rd June 2009, 07:01 PM   #5 (permalink)
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So far, everyone has asked questions about the EPG, and as an artificer player and Eberron fan I'm curious about its content, but my question is about what new monsters appear in Kingdom of Ghouls?
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Old 3rd June 2009, 07:05 PM   #6 (permalink)
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How close did they stick to Eberron's established fluff and did they make a lot of changes to the setting to fit the new 4E design philosophies?

What kind of new lovin' do the Warforged get?
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Old 3rd June 2009, 07:09 PM   #7 (permalink)
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Can you provide a brief description of the contents of the Player's Guide, please? Like how many new (for 4E) races, mechanics, etc.

Another One: How are dragonmarks and aberrant dragonmarks handled?

Last edited by Blizzardb; 3rd June 2009 at 07:19 PM..
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Old 3rd June 2009, 07:17 PM   #8 (permalink)
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What are the Eberron paragon paths and epic destinies?

From looking at the table of contents and skimming the Eberron Player's Guide, did anything jump out at you as surprising?
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Old 3rd June 2009, 07:27 PM   #9 (permalink)
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ok, well i think most of the ebberon stuff has all been asked...races...marks...ect. I do wonder if there is a second class (or new build) in there...

How ever the kingdom of ghouls is what I want to know about...does it pick up right where deaths reatch left off
end of deaths reatch spoiler

by that I mean do we learn about the primodial that is missing? and did orcus and co get any other cool new toys from there?

Also I assume that the ghoul king himself is the last BEG, but some of us playing the mods have felt Orcus is slightly out of character and depth in the last two...leading some to think he may have help from more of a ploter...any cool hints you can drop?
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Old 3rd June 2009, 07:52 PM   #10 (permalink)
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Old 3rd June 2009, 08:06 PM   #11 (permalink)
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Yay!

Artificer at-wills: Are there four or *crosses fingers* more?
Artificer healing infusions: Any changes from the playtest document?
Artificer artifices: Do these buggers now have substantive defenses?

(June 16 seemed much closer when it wasn't yet June, y'know?)
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Old 3rd June 2009, 08:38 PM   #12 (permalink)
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Finally home and opened the books - answers inc as I find them

Quote:
Originally Posted by Fallen Seraph View Post
Can you list off what kinds of Magi-Tech there is?
Not an Eberron fan - at least I wasn't, so if you could clarify what you mean by Magi-Tech, that might help me see if its in the 4e version.
Quote:
Originally Posted by Drkfathr1 View Post
How close did they stick to Eberron's established fluff and did they make a lot of changes to the setting to fit the new 4E design philosophies?
Yeah - see above. I might need a hand to determine what was the established fluff and design philosophies. Any chance you could be more precise?
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Old 3rd June 2009, 08:46 PM   #13 (permalink)
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Magi-tech is stuff like the airships, lightning trains, etc. to give some big examples. Essentially magical devices that replicate, emulate more modern devices.
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Old 3rd June 2009, 08:52 PM   #14 (permalink)
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Quote:
Originally Posted by Blizzardb View Post
Can you provide a brief description of the contents of the Player's Guide, please? Like how many new (for 4E) races, mechanics, etc.
The book is divided into 5 chapters:
1. Life in Eberron
2. Races (Changeling, Kalashtar and Warforged)
3. Classes (Artificer, 9 PP's, 13 Dragonmarked PP's, 4 Epic Destinies)
4. Character Options - around 50 heroic feats (dragonmark, channel divinity, artificer and racial feats) but only 4 paragon and 4 epic feats. Also equipment, magic items, rituals and the like.
5. The World of Eberron

As for new mechanics, I need to go deeper. More on that later
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Old 3rd June 2009, 08:54 PM   #15 (permalink)
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How does Artificer healing work?
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Old 3rd June 2009, 09:06 PM   #16 (permalink)
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Quote:
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The Feywild? Shadowfell?
Looks like The Feywild is called Thelanis and the Shadowfell is called Dolurrh: they speak a bit about the planes affecting life on Eberron, especially when they are coterminous, and they speak of manifest zones. Not much info to go on though. (maybe I should have taken a crash course in Eberron-lore before getting the knucklehead idea of doing this )
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Old 3rd June 2009, 09:11 PM   #17 (permalink)
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Quote:
Originally Posted by Fallen Seraph View Post
Magi-tech is stuff like the airships, lightning trains, etc. to give some big examples. Essentially magical devices that replicate, emulate more modern devices.
Ah well both the lightning rail and the airships are mentioned, and so is self-propelled farming and obviously sentient constructs.
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Old 3rd June 2009, 09:18 PM   #18 (permalink)
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Quote:
Originally Posted by Jack99 View Post
The book is divided into 5 chapters:
1. Life in Eberron
2. Races (Changeling, Kalashtar and Warforged)
3. Classes (Artificer, 9 PP's, 13 Dragonmarked PP's, 4 Epic Destinies)
4. Character Options - around 50 heroic feats (dragonmark, channel divinity, artificer and racial feats) but only 4 paragon and 4 epic feats. Also equipment, magic items, rituals and the like.
5. The World of Eberron

As for new mechanics, I need to go deeper. More on that later
You would be a god among men if you could list the PP's and EDs, please?
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Old 3rd June 2009, 09:26 PM   #19 (permalink)
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If you're not a fan of Eberron, why'd you buy the book?

What do changelings get?

Anything new for Shifters?
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Old 3rd June 2009, 09:26 PM   #20 (permalink)
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Quote:
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How are Dragonmarks handled? What place do Dragonborn have in the setting? Tieflings?
Dragonborn originally originate from Aragonnessen, where it is rumored that there are dragonborn city-states ruled by their dragon overlords, warring with each other over interpretations of the Draconic Prophesy. Otherwise, they are associated with Q'barra, where it is said they for a brief time had an empire which was on the brink of becoming a big player - but then crumbled for unknown reasons.

Most tieflings come from the corrupted bloodlines of Ohr Kaluun (Sarlona), from before the Inspired struck.
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