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Old 5th June 2009, 06:12 AM   #1 (permalink)
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Dragon 376 - Creature Incarnations: Fell Taints

New versions of the aberrations first introduced in the 4e MMII.

Previews for June and Beyond
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Old 5th June 2009, 06:12 AM   #2 (permalink)
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That is an unfortunate name.
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Old 5th June 2009, 06:16 AM   #3 (permalink)
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Old 5th June 2009, 06:25 AM   #4 (permalink)
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I don't see what's so lurker-like about the Wisp. The leaderness certainly comes through, but not the lurker qualities. Sure, it has CA, but that's not much.

Personally I think the FT are a little weak in the damage department, cool fluff aside. I don't see them efficiently killing anything to bringing in the feeding power.
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Old 5th June 2009, 06:35 AM   #5 (permalink)
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Fell Taints really remind me of some monsters from a Cthulhu Now scenario called "Fractal Gods." Does anyone who is familiar with that scenario get the same vibe, or is it just me?
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Old 5th June 2009, 06:36 AM   #6 (permalink)
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They all attack NADS rather than AC, which will hurt the heavy armour types a lot.

The other thing is that they're the first monster I've seen(*) that is actually rewarded for CdGing a PC.

(*) Though I certainly could have missed others, and I haven't got MM2 yet..
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Old 5th June 2009, 06:40 AM   #7 (permalink)
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Fell Taints really remind me of some monsters from a Cthulhu Now scenario called "Fractal Gods." Does anyone who is familiar with that scenario get the same vibe, or is it just me?
To me Cthulhu wise my first thought is they got a Flying Polyp vibe to them.
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Old 5th June 2009, 07:08 AM   #8 (permalink)
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I keep getting Service Unavailable when I try to get the PDFs *sniff*
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Old 5th June 2009, 07:54 AM   #9 (permalink)
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They all attack NADS rather than AC, which will hurt the heavy armour types a lot.

The other thing is that they're the first monster I've seen(*) that is actually rewarded for CdGing a PC.

(*) Though I certainly could have missed others, and I haven't got MM2 yet..
Fell taints attack your nads?!?!?! Well, I guess it makes sense kinda . . .

NADS? CdGing? Unfamiliar acronyms make my head hurt . . .
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Old 5th June 2009, 08:09 AM   #10 (permalink)
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WotC: Still Sucking at Names.

Honestly, if they could hire one person with some writing experience...not even much, just, you know, a bachelor's in English or something. Or, in this case, even a thirteen year old with a working euphamism vocabulary. *sigh*

Regardless, I tend to like the beasties that are cthuloid in D&D. A nice chocloate-peanutbutter mix. I could just never ever use the critter in my game without a name overhaul.
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Old 5th June 2009, 08:26 AM   #11 (permalink)
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NADS? CdGing? Unfamiliar acronyms make my head hurt . . .
NAD = Non-AC Defense (Fort, Ref, Will).
CdC = Coup de Grace.
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Old 5th June 2009, 08:27 AM   #12 (permalink)
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To me Cthulhu wise my first thought is they got a Flying Polyp vibe to them.
Not to be confused with the polyps your proctologist might find.
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Old 5th June 2009, 09:48 AM   #13 (permalink)
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Honestly, if they could hire one person with some writing experience...not even much, just, you know, a bachelor's in English or something.
I have a bachelor's in English! Hire me, Wizards!

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Old 5th June 2009, 10:23 AM   #14 (permalink)
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Setting aside their name, man I am digging this article. The first page and a half is just de-licious. It really gets my brain going.

Dormant tentacle monster balloons just loitering in the ceiling? Floating by and attacking on ledges or bridges? Mmyes. And, just the way they feed (pure psychic energy) and that might allow them to be opportunistic feeders, or simply put, scavengers that follow the party, make them really interesting monsters.

Also that's a great mention of utilizing their flight - I'd have never thought of having a monster a square above the battlefield = it having access to 9 squares. Not to mention it avoiding flanks. That's mean. Although, it does prevent the FT itself from getting a flank unless it wants to come down to earth.

Two quibbles though. 1) The monsters have Fly X (hover). But the article mentions rope bridges/ledges multiple times. As I understand it, when a monster has a Fly X speed, that is it's altitude limit (unless otherwise specified); so a fell taint must hover along the bridge, instead of outside of it. It does limit their movement (and doens't make a lot of sense that they need to float along bridges, instead of beyond them).

The other is that FT are opportunists, and might attack both sides of an ongoing battle. Which makes me wonder, "How do you account for that, challenge/xp wise?" How do you account for a monster that might help, or hinder? At that point it's a hazard, but just adding it to the XP total seems unnecessary.

Also, I find it a disapointment the article didn't mention how these things are beacons for more powerful Far Realms entities/they weaken the barrier between worlds. Touching on what's in MM2 would have been nice, perhaps expanding on it or tossing an idea or two at you.

Even so, I'm rather pleased with the article in and of itself.
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Old 5th June 2009, 10:29 AM   #15 (permalink)
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The monsters have Fly X (hover). But the article mentions rope bridges/ledges multiple times. As I understand it, when a monster has a Fly X speed, that is it's altitude limit (unless otherwise specified);
That's not correct; you have it backwards. Flying creatures only have an altitude limit if said limit is specifically called out. (See, for example, the gibbering abomination on page 126 of the MM.)
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Old 5th June 2009, 10:30 AM   #16 (permalink)
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Honestly, if they could hire one person with some writing experience...not even much, just, you know, a bachelor's in English or something.
Many of the WotC staff have related degrees and/or writing experience with fiction. I'm just a freelancer, but I've got a BA in Creative Writing, myself.
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Old 5th June 2009, 10:45 AM   #17 (permalink)
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Psionics are too sci-fi, not like the traditional method of spell casting that has existed only in D&D, involves research, laboratory work, and formulas, and was cribbed directly from a series of science fiction novels. I mean, come on, calling forth the power to alter the world from your own center of will? That's not magical in the slightest! Not at all like my wizard's spell "Telepathy!"
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Old 5th June 2009, 10:48 AM   #18 (permalink)
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That's not correct; you have it backwards. Flying creatures only have an altitude limit if said limit is specifically called out.
Huh. So nothing's stopping these guys from peppering at the maximum of their distance. Or while standing over big holes. Yikes.
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Old 5th June 2009, 10:49 AM   #19 (permalink)
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Huh. So nothing's stopping these guys from peppering at the maximum of their distance. Or while standing over big holes. Yikes.
Yep. Flying creatures with ranged attacks are nasty, especially against a melee-oriented party.
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Old 5th June 2009, 01:38 PM   #20 (permalink)
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They are like some kind of biological tank destroyer, and low level aberrations to boot. These are exactly what I have been looking to unleash upon my group.

Pity about the name though, perhaps they should have been called something like "Vitiators"
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