General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
__________________ Veronica: Where's your brother?
Dick: I think he took Ghost World up to his room. They're probably up there making love. Or playing Dungeons and Dragons. Or both, at the same time. They're both, like, 12th-level dorks. I'm just sayin'
I don't see what's so lurker-like about the Wisp. The leaderness certainly comes through, but not the lurker qualities. Sure, it has CA, but that's not much.
Personally I think the FT are a little weak in the damage department, cool fluff aside. I don't see them efficiently killing anything to bringing in the feeding power.
Fell Taints really remind me of some monsters from a Cthulhu Now scenario called "Fractal Gods." Does anyone who is familiar with that scenario get the same vibe, or is it just me?
__________________ Veronica: Where's your brother?
Dick: I think he took Ghost World up to his room. They're probably up there making love. Or playing Dungeons and Dragons. Or both, at the same time. They're both, like, 12th-level dorks. I'm just sayin'
Fell Taints really remind me of some monsters from a Cthulhu Now scenario called "Fractal Gods." Does anyone who is familiar with that scenario get the same vibe, or is it just me?
To me Cthulhu wise my first thought is they got a Flying Polyp vibe to them.
__________________ Secret Member of... *blink, blink* Damn you amnesia!
They all attack NADS rather than AC, which will hurt the heavy armour types a lot.
The other thing is that they're the first monster I've seen(*) that is actually rewarded for CdGing a PC.
(*) Though I certainly could have missed others, and I haven't got MM2 yet..
Fell taints attack your nads?!?!?! Well, I guess it makes sense kinda . . .
NADS? CdGing? Unfamiliar acronyms make my head hurt . . .
__________________ Brian Zuber
Proud Member of ENWorld since 2000 (under several lost screen names). Gaming since the mid-80s!
Favorite Settings: Love all of the official settings, Mystara is my nostalgia fave! Trying to create a homebrew that blends the best elements of the various settings. Favorite Edition: Can't decide between 3rd Edition and 4th Edition, like them both!
Honestly, if they could hire one person with some writing experience...not even much, just, you know, a bachelor's in English or something. Or, in this case, even a thirteen year old with a working euphamism vocabulary. *sigh*
Regardless, I tend to like the beasties that are cthuloid in D&D. A nice chocloate-peanutbutter mix. I could just never ever use the critter in my game without a name overhaul.
Honestly, if they could hire one person with some writing experience...not even much, just, you know, a bachelor's in English or something.
I have a bachelor's in English! Hire me, Wizards!
~
__________________
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Setting aside their name, man I am digging this article. The first page and a half is just de-licious. It really gets my brain going.
Dormant tentacle monster balloons just loitering in the ceiling? Floating by and attacking on ledges or bridges? Mmyes. And, just the way they feed (pure psychic energy) and that might allow them to be opportunistic feeders, or simply put, scavengers that follow the party, make them really interesting monsters.
Also that's a great mention of utilizing their flight - I'd have never thought of having a monster a square above the battlefield = it having access to 9 squares. Not to mention it avoiding flanks. That's mean. Although, it does prevent the FT itself from getting a flank unless it wants to come down to earth.
Two quibbles though. 1) The monsters have Fly X (hover). But the article mentions rope bridges/ledges multiple times. As I understand it, when a monster has a Fly X speed, that is it's altitude limit (unless otherwise specified); so a fell taint must hover along the bridge, instead of outside of it. It does limit their movement (and doens't make a lot of sense that they need to float along bridges, instead of beyond them).
The other is that FT are opportunists, and might attack both sides of an ongoing battle. Which makes me wonder, "How do you account for that, challenge/xp wise?" How do you account for a monster that might help, or hinder? At that point it's a hazard, but just adding it to the XP total seems unnecessary.
Also, I find it a disapointment the article didn't mention how these things are beacons for more powerful Far Realms entities/they weaken the barrier between worlds. Touching on what's in MM2 would have been nice, perhaps expanding on it or tossing an idea or two at you.
Even so, I'm rather pleased with the article in and of itself.
The monsters have Fly X (hover). But the article mentions rope bridges/ledges multiple times. As I understand it, when a monster has a Fly X speed, that is it's altitude limit (unless otherwise specified);
That's not correct; you have it backwards. Flying creatures only have an altitude limit if said limit is specifically called out. (See, for example, the gibbering abomination on page 126 of the MM.)
__________________ Ari Marmell
aka
Mouseferatu
--Rodent of the Dark
Honestly, if they could hire one person with some writing experience...not even much, just, you know, a bachelor's in English or something.
Many of the WotC staff have related degrees and/or writing experience with fiction. I'm just a freelancer, but I've got a BA in Creative Writing, myself.
__________________ Ari Marmell
aka
Mouseferatu
--Rodent of the Dark
Whoever comes up with these names needs to be punched. In the face.
For the good of the world.
__________________ Psionics are too sci-fi, not like the traditional method of spell casting that has existed only in D&D, involves research, laboratory work, and formulas, and was cribbed directly from a series of science fiction novels. I mean, come on, calling forth the power to alter the world from your own center of will? That's not magical in the slightest! Not at all like my wizard's spell "Telepathy!"
They are like some kind of biological tank destroyer, and low level aberrations to boot. These are exactly what I have been looking to unleash upon my group.
Pity about the name though, perhaps they should have been called something like "Vitiators"
__________________ If "A" is broken, that isn't a valid reason for "B" to be so, even if they vary in degree.
Tactician style Gamer, or so I have been told.
"Common sense is the collection of prejudices acquired by age eighteen."-Albert Einstein