Best 3.5 Adventure Path to convert to 4e?

Which Adventure Path Is Best, and for 4e Conversion

  • Shackled City

    Votes: 2 5.9%
  • Age of Worms

    Votes: 7 20.6%
  • Savage Tide

    Votes: 4 11.8%
  • Rise of the Runelords

    Votes: 5 14.7%
  • Curse of the Crimson Throne

    Votes: 6 17.6%
  • Second Darkness

    Votes: 0 0.0%
  • Legacy of Fire

    Votes: 3 8.8%
  • Council of Thieves

    Votes: 0 0.0%
  • Lemon Curry / Something Else / Other

    Votes: 7 20.6%

Mistwell

Crusty Old Meatwad
I was not sure which forum was best to post this in, which usually means the General forum.

I am considering picking up one of the Paizo-written adventure paths, and converting it to 4e. I am aware some were already converted to AP, but for the purposes of this poll assume I'd be doing it from scratch.

I am looking for which is, in your opinion, the best Adventure Path overall. And, I am looking for your choice to be influenced at least a bit by considering how hard it would be to convert to 4e.
 

log in or register to remove this ad

I'm up to The third module in savage tides, and I gotta tell ya it's a breeze to convert. Plus having played through it in 3.5 besides the horrid Level 13+ combats the game was fun as can be. The only trouble I was having is fitting all 30 levels into it. I'd recommend having a pre adventure and getting the party to level 3-5 then starting but that's just me! Or heavily adding stuff in Sassarine. Take a look at how WOTBS did it's first adventure for 4e. There are plenty of great ideas on non combat encounters there, that you could use to pad the levels instead of pre.
 

I'm up to The third module in savage tides, and I gotta tell ya it's a breeze to convert. Plus having played through it in 3.5 besides the horrid Level 13+ combats the game was fun as can be. The only trouble I was having is fitting all 30 levels into it. I'd recommend having a pre adventure and getting the party to level 3-5 then starting but that's just me! Or heavily adding stuff in Sassarine. Take a look at how WOTBS did it's first adventure for 4e. There are plenty of great ideas on non combat encounters there, that you could use to pad the levels instead of pre.

I don't feel the need to take it to all 30 levels. Whatever level it would naturally get a 4e group to, that would be fine.
 

Black font to hide spoilers:

The end battle is against Demigorgon himself which i belive is a level 34 Solo controller... So you would probably want them to be 30 for that reason alone
 

I am halfway through with Age of Worms. Almost everything is easy to convert, except for thee arena battles in Champion's belt. These need to be done differently. Players going nova with Dailies and action points makes for short encounters.
 

I know nothing of 4e, so really can't say what would be easy. Some rooms in all the paths I have seen are small, some monsters are not ment to be minions and others will need minions put in them.

I myself love STAP just love it. But many of the dungeon like are's are small not sure how to handle that without expanding the map or using the small area.

A goos point with this one is most of the monsters are in 4e in one way or another. However finding all the mags can be hard.

As for more recent paths. I have no dming knowledge of RotRL but am playing in it. CotCT is fun, but again has the small area's and a few new critters to convert.


I hope some experienced 4e players can help you out with this. But myself I would go with a newer path as they are easy to get.


Oh another note there is a guy converting legacy of fire over on the paizo boards. It might be worth looking into
 
Last edited:

Council of Thieves won't be hitting until around August. All we really know for sure is that it's set in Cheliax(nation ruled by a regime of devil-worshippers) and that it's an urban campaign that will stay in or around its city for the entirety of the AP.

Legacy of Fire has two more installments to go, but its high fantasy leanings(compared to the grittier paths that went before it) and the nature of the villains
(lots and lots and lots of gnolls(and genies))
might make it easier to fit into the 4E ruleset. IIRC, someone actually started working on a conversion on the Paizo forums and may have started up a blog for it.
 

A goos point with this one is most of the monsters are in 4e in one way or another. However finding all the mags can be hard.
All monsters published in any source by WotC are searchable through the D&D Compendium. You don't need to hunt through the magazines to find them. The compendium will give you their stats and a link to the source they appear in.

EDIT: Or were you talking about the magazines STAP originally appeared in?
 

I am halfway through with Age of Worms. Almost everything is easy to convert, except for thee arena battles in Champion's belt. These need to be done differently. Players going nova with Dailies and action points makes for short encounters.
I converted Age of Worms and actually made the big group champion's belt fight a skill challenge instead. It worked great and the players loved it.

There's a 4e Rise of the Runelords conversion going, and it looks good, and I am considering a Legacy of Fire conversion myself (with blog), but we'll see.

I am already running Scales of War, and I am considering WotBS for a VTT game.
 

One good metric to consider is whether an AP requires flying/water breathing/plane shifting, or other forms of high level magic. Keep them in mind, since access to these kinds of effects are far more constrained within 4E than in 3E ... an adventure expecting all of the party to fly at an early level, frex, would be pretty much impossible for 4E chars.

Sorry I can't recommend an AP for conversion though, since I've only DM'd (and read) Shackled City, and only played through half of AoW ...
 

Remove ads

Top