General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Howl of the Carrion King (just finished running it and WOW AMAZING)
The Whispering Cairn (pure greatness)
Mad God's Key (started a few campaigns with it)
Keep on the Borderlands (duh)
Sunless Citadel (surprisingly good, and hooked some players with it)
Edge of Anarchy
Burnt Offerings
"Trouble at Grog's" (Dungeon #4, by Grant & David Boucher) is an excellent adventure for 1st level PCs.
Other low-level favorite include:
- L1 Secret of Bone Hill by Len Lakofka (levels 2-4).
- N5 Under Illefarn by Steve Perrin (level 1)
- B1 In Search of the Unknown by Mike Carr (level 1)
Both L1 and N5 have extensive notes about the wilderness around the dungeons, and offer an experience similar to T1 Village of Hommlet, but with more wilderness/travel options.
__________________ grodog
----
Allan Grohe
Editor and Project Manager Black Blade Publishing
I really liked the Whispering Cairn from Dungeon, and I'm also a big fan of the Forgotten Forge from the 3.5 Eberron Campaign setting. Great introduction to the setting.
And I really really like the short delve, Kobold Hall, from the 4E DMG. It had cool and well designed encounters.
What makes Whispering Cairn so great? I have read it a long time ago and I don't remember it impressing me.
Off the top of my head:
- written by Erik Mona and well-set in Greyhawk
- excellent dungeon design, with a variety of twists/surprises
- expandable scenario if you include the "continuation" of the level into "A Gathering of Winds" by Wolfgang Baur
I remember liking the design of the cairn itself quite a bit as well.
__________________ grodog
----
Allan Grohe
Editor and Project Manager Black Blade Publishing
Off the top of my head:
- written by Erik Mona and well-set in Greyhawk
- excellent dungeon design, with a variety of twists/surprises
- expandable scenario if you include the "continuation" of the level into "A Gathering of Winds" by Wolfgang Baur
I remember liking the design of the cairn itself quite a bit as well.
I agree with all of that. It was just well written and had a certain mood about it. Not to mention Diamond Lake was well thought out. All in all it really was just a well thought out and well written adventure.
I have always loved "the lost City"! I think it´s B3 for BECMI. Great Scenario (if a little wonky with the choice of Monsters sometimes). And you can base a whole Campaign on it. If you don´t know, give it a read.
Off the top of my head:
- written by Erik Mona and well-set in Greyhawk
- excellent dungeon design, with a variety of twists/surprises
- expandable scenario if you include the "continuation" of the level into "A Gathering of Winds" by Wolfgang Baur
I remember liking the design of the cairn itself quite a bit as well.
Quote:
Originally Posted by DEP
I agree with all of that. It was just well written and had a certain mood about it. Not to mention Diamond Lake was well thought out. All in all it really was just a well thought out and well written adventure.
As well as all that, the adventure is more than a simple Dungeon Crawl. There's a spot of investigation, the chance for some RP in Diamond Lake, a repulsive villain at the end (who doesn't need to be killed, btw)...
Gosh, this is all getting me stoked up to run this adventure...
I think Under Illefarn and Keep on the Borderlands are my favorites.
__________________ "If people bring so much courage to this world the world has to kill them to break them, so of course it kills them. The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry."
-- Ernest Hemingway, "A Farewell to Arms" Burning Empires:Boldaq Keep on the Shadowfell
I'd like to throw in a vote for "Lost City of Barakus" from Necromancer. It's a great sandbox to play in, has some interesting encounters, non-linear, with a city, a wilderness of encounters and a dungeon with local history.
It really is a great campaign kick-off!
__________________ Game on, gang! Ptolus #16 (with customized, personalized sig from Monte. Awesomesauce.), Rappan Athuk Reloaded #37 (Another Awesomesauce, the Necromancer way.)
Try to not let failure to use technical language properly get in the way of getting to the real point under discussion. - Umbran
Characters & Games
Books currently in play: Dungeon & Dragon Magazine (*Scales of War AP*), WOTC 4e Core and Supplemental books
Current Campaign: Scales of War - Lost Mines of Karak -- Kodirgo, Minotaur Barbarian 6; Vondal, Dwarf Cleric 6; Karithul, Gnome Bard 6; Marshaun, Elf Druid 6
Old Edition:
B4 The Lost City
U1-U3 Sinister Secret of Saltmarsh Trilogy
N1? Against the cult of the reptile god
Under Illefarn was also good, but I recall it took a little work and development. It was fairly huge.
*I thought Castle Caldwell was one of the all-time worst adventures ever written until I read some of the "Marco Volo" crap in 2E D&D.
3.x Edition:
NeMoren's Vault by Fiery Dragon. (top notch, I started 3 campaigns with this adventure).
Lost City of Barakus by Necromancer Games. (This is a good mini-campaign, but there is so much to it you may have to scale back XP.)
Honorable mention:
Crucible of Freya by Necromancer games... the core adventure is OK, but what makes it great is the free supplemental stuff, including a blind crone, a bipolar etin, and other awesome stuff.
i happen to have some advanced monsters for 3.5 that should fit well for that module, and I am working on copy and pasting together some sprite based counter sheets that should have nearly all the monsters for that module.