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Old 10th June 2009, 03:32 PM   #1 (permalink)
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Best 1st level Adventures

What are your favourite 1st level adventures? (Or higher level, I am looking for a nice campaign starter...)

I have done the Village of Hommlet formula to death and am looking for some inspiration
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Old 10th June 2009, 04:22 PM   #2 (permalink)
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Of Sound Mind has the most satisfying climax of any adventure I've run. It's fantastic- iirc Fiery Dragon published it.

And Piratecat wrote it!
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Old 10th June 2009, 04:28 PM   #3 (permalink)
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The old 1E adventure Treasure Hunt is great style of adventure to start a campaign. You can modify the premise of the original and have the characters start off at 1st level.

Starting a campaign with the PC's as survivors of a shipwreck that must survive in a hostile environment is great departure from the typical small town or village start.
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Old 10th June 2009, 04:30 PM   #4 (permalink)
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In addition to Of Sound Mind, there's also Fiery Dragon's NeMoren's Vault.
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Old 10th June 2009, 04:41 PM   #5 (permalink)
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Let's see. Paizo's done a couple of fantastic ones: "The Whispering Cairn" from The Age of Worms and "Howl of the Carrion King" are both excellent, and can be stripped from their Adventure Path context with minimal effort. Both were written by Erik Mona, incidentally--he should do that more often.
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Old 10th June 2009, 04:42 PM   #6 (permalink)
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You know, I just realized I never read NeMorden's Vault because I was playing as Vadania in Piratecat's Iconics game, then when the game stopped we never got to finish the story.

I may have to go dig that out again.
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Old 10th June 2009, 04:48 PM   #7 (permalink)
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The best first level adventures are

1. Whispering Cairn by Eric Mona

2. Edge of Anarchy by Nicolas Logue

3. Shadow in the Sky by Greg Vaughan
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Old 10th June 2009, 04:55 PM   #8 (permalink)
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I once had someone run The Tower of the Elephant Conan story as a starter adventure. I thought it was great adventure to kick of a game with.
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Old 10th June 2009, 05:04 PM   #9 (permalink)
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Keep on the Borderlands. It's originally designed for Basic D&D, but as it uses all common, stock, normal monsters, it's very easy to use as is (except maybe for D&D4).

Total Bullgeek

It's the ultimate campaign starter. It has no set plot to "finish," and it's big enough to give many, many game sessions of play. It has a base town (the Keep), wilderness adventures, and the Caves of Chaos with nearly every base D&D monster.

For a DM, though, the encounter/room text is not organized, and written sort of stream of consciousness style, so it's difficult to run without reading it carefully before actually playing it. It has some other shortcomings, too.

But the basic adventure is great for starting a campaign with beginning PCs.

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Old 10th June 2009, 05:14 PM   #10 (permalink)
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Early D&D modules like "In Search of the Unknown" B1 and "Keep on the Borderlands" B2.
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Old 10th June 2009, 05:23 PM   #11 (permalink)
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Mad God's Key (from Dungeon) is usually toted as one of the best 1st level adventures. I'm not sure how good of a "campaign starter" it is, but worth checking out (and they're having a magazine sale over at Paizo, so it might be available cheep!)
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Old 10th June 2009, 05:29 PM   #12 (permalink)
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I'm a big fan of B1 - B1 In Search of the Unknown – My module of choice « A character for every game

But as was brought up in the last modules thread, Harley Stroh hit the ball out of the park with both his level 0 module and his level 1 module for the DCC line.

For level 0 it's DCC 35A - Halls of the Minotaur (which feels in several ways like B1) and for levels 1-3 it's DCC 28 - Into the Wilds (which feels like B2)
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Old 10th June 2009, 06:25 PM   #13 (permalink)
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I've had fantastic luck with Legends Are Made, Not Born (DCC for 0th level characters). I'm itching to do Hangman's Noose, a splatter horror mystery, if you can believe it! Also, there's tons of NPCs that the DM needs to RP for that one...
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Old 10th June 2009, 06:29 PM   #14 (permalink)
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I have always liked "A Dark and Stormy Knight" for a kickoff adventure. It gives a reason the group is all together, and can be run in a few hours, with lots of time for interaction between the party members.
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Old 10th June 2009, 06:58 PM   #15 (permalink)
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Mad God's Key - Jason Buhlman (Dungeon #114)
Whipering Cairn - Erik Mona (Dungeon #124)
Halls of the Minotaur - Harley Stroh (DCC 35a, also a zero level module)
Into the Wilds - Harley Stroh (DCC 28)
Dreaming Caverns of the Duergar - Mike Ferguson (DCC 44, an Underdark module to boot)
There is No Honor - James Jacobs (Dungeon #139, from the STAP but easily plug and play, very Urban)
Crucible of Freya - Clark Peterson, Bill Webb (with great free Prelude and Expansion PDFs available)

These would be my picks
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Old 10th June 2009, 07:45 PM   #16 (permalink)
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Quote:
Originally Posted by Bullgrit View Post
Keep on the Borderlands. It's originally designed for Basic D&D, but as it uses all common, stock, normal monsters, it's very easy to use as is (except maybe for D&D4).

Total Bullgeek
While easy to use, I find it really tough for a level 1 party - the encounters rapidly spiral out of control if the party isn't exceptionally stealthy when engaging the outer guards of a lair. Far too often you end up with a party failing to disable the initial guards and then finding themselves being dogpiled by the majority of the inhabitants of the particular cave.

On the upside, it REALLY encourages parlaying with the various creatures you meet, hoping to turn at least one of the tribes of cave denizens into allies - particularly if it is one of the two orc tribes.
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Old 10th June 2009, 08:48 PM   #17 (permalink)
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Gorgoldand's Gauntlet, by Johnathan M. Richards, originally published in Dungeon #87. What an amazing adventure that was. I dearly wish we would see more from Johnathan Richards, for 4e, such as another Challenge of Champions.
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Old 10th June 2009, 11:39 PM   #18 (permalink)
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I tended to use (C3) The Lost Island of Castanamir to teach roleplaying to newbies, but I'm weird like that...
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Old 11th June 2009, 01:08 AM   #19 (permalink)
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Quote:
Originally Posted by demiurge1138 View Post
Let's see. Paizo's done a couple of fantastic ones: "The Whispering Cairn" from The Age of Worms and "Howl of the Carrion King" are both excellent, and can be stripped from their Adventure Path context with minimal effort. Both were written by Erik Mona, incidentally--he should do that more often.
This. I'll add Burnt Offerings and Necromancer's Crucible of Freya. All of them have the advantage of being also mini-campaign settings, which you can use to start an Adventure Path (three of them have theirs already built, and I find Tomb of Abysthor as a perfect follow-up for CoF ), or as the players' base for your own sandbox.
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Old 11th June 2009, 01:21 AM   #20 (permalink)
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Adding to the love for NeMoren's Vault, The Whispering Cairn and Crucible of Freya - assuming you start with The Wizard's Amulet first.

That's the free download from the Necromancer Games site. It was updated to 3.5E a while ago.
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