RangerWickett
Legend
I want to come up with an interesting scenario for tonight's game, but I'm coming up dry.
I've detailed elsewhere the basic gist of my mini-campaign: the PCs are trying to ingratiate themselves with the leader of a hostile nation (Kequalak) in order to be able to assassinate his intended successor. Kequalak has many factions in it, and if the line of succession were disrupted, it would weaken the nation, which would be a boon for the PCs' home nation.
The ruler's successor, Ahm-La-i-m, is preparing to fight a powerful dragon which is a thorn in Kequalak's side, and he wants mighty warriors to aid him, but only people he can trust. The PCs want to kill him, but to do it in such a way that their home nation isn't implicated. It has to look like Ahm-La-i-m just got in over his head and that the dragon offed him.
So that's the situation. The party is 12th level, the setting is vaguely "1001 Arabian Nights"-esque. They've recently slain a lesser dragon, which won them the right to meet with Ahm-La-i-m and the current ruler. I don't want to hop right to fighting the final dragon, though. I want some chance for the PCs to interact with the man they're going to assassinate, and the various factions in Kequalak that they could pin any blame on if things go awry.
So far all I have in mind is that I want them to arrive in Kequalak's capital and take a parade to the palace, just to show off how wealthy and powerful the villains are. But I've got a bit of writer's block coming up with stuff for them to do.
When we do actually go to face the dragon in the next and likely final session, it will be atop an airship. The dragon's lair is a rift to the elemental chaos atop a high mountain, and the PCs, along with Ahm-La-i-m and some of his bodyguards, will fly up to the rift, compel the dragon with a ritual in order to lure it out of the storm, and then withdraw to lower ground, where there will be crowds of nobles watching, and companies of soldiers to fire bolts and ballistae at the dragon.
I figure I can have the PCs spend some time getting familiarized with the airship's capabilities, and flying out to the 'staging ground,' where they can plot and scheme how they want to sabotage Ahm-La-i-m's plan. But I could use some more ideas.
I've detailed elsewhere the basic gist of my mini-campaign: the PCs are trying to ingratiate themselves with the leader of a hostile nation (Kequalak) in order to be able to assassinate his intended successor. Kequalak has many factions in it, and if the line of succession were disrupted, it would weaken the nation, which would be a boon for the PCs' home nation.
The ruler's successor, Ahm-La-i-m, is preparing to fight a powerful dragon which is a thorn in Kequalak's side, and he wants mighty warriors to aid him, but only people he can trust. The PCs want to kill him, but to do it in such a way that their home nation isn't implicated. It has to look like Ahm-La-i-m just got in over his head and that the dragon offed him.
So that's the situation. The party is 12th level, the setting is vaguely "1001 Arabian Nights"-esque. They've recently slain a lesser dragon, which won them the right to meet with Ahm-La-i-m and the current ruler. I don't want to hop right to fighting the final dragon, though. I want some chance for the PCs to interact with the man they're going to assassinate, and the various factions in Kequalak that they could pin any blame on if things go awry.
So far all I have in mind is that I want them to arrive in Kequalak's capital and take a parade to the palace, just to show off how wealthy and powerful the villains are. But I've got a bit of writer's block coming up with stuff for them to do.
When we do actually go to face the dragon in the next and likely final session, it will be atop an airship. The dragon's lair is a rift to the elemental chaos atop a high mountain, and the PCs, along with Ahm-La-i-m and some of his bodyguards, will fly up to the rift, compel the dragon with a ritual in order to lure it out of the storm, and then withdraw to lower ground, where there will be crowds of nobles watching, and companies of soldiers to fire bolts and ballistae at the dragon.
I figure I can have the PCs spend some time getting familiarized with the airship's capabilities, and flying out to the 'staging ground,' where they can plot and scheme how they want to sabotage Ahm-La-i-m's plan. But I could use some more ideas.