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Old 16th July 2009, 02:34 PM   #41 (permalink)
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More codes (posted elsewhere, but not all used and about to expire. Get em while they're hot!)

WF7FYXT4P6WK
E3446AYPAAHM
76HAJMY4E7EH
NWRNMFET3PAE
3YYM9A6PF7EL

9K7R6T79FYPX
Y46E6AP6Y9YR
EP6HWHERYRPP
W6RHW3RWP4L9
PAFW3HR9JWYN

69TATEKWWNN6
FA3P4FF7Y4TX
7Y4K7J96NNYJ
J7NWLJ7H4JMM
4H6E94E6YJLN

EEHRRPMR4YKP
WWRW7W93KEEM
FW3H3AEJTN9L
RK79MXELYR6J
J3X67NN7YYE4
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Old 17th July 2009, 12:28 AM   #42 (permalink)
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I redeemed WF7FYXT4P6WK. At this point, I suppose I'll wait until version 1.2 arrives before offering any feedback.
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Old 17th July 2009, 01:55 AM   #43 (permalink)
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I redeemed E3446AYPAAHM

I'll give it a go and see how she works!

In a "real" test, though, when there are multiple characters with the same initiative, it seems to be getting stuck just looping around those characters.

In fact, in a 5-character, 3-monster test, I can't get it to go back to the start of a second round! I keep getting duplicate initiatives, which gets it stuck.

Last edited by Bodhiwolff; 17th July 2009 at 02:03 AM..
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Old 17th July 2009, 03:52 AM   #44 (permalink)
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version 1.2 submitted today (look for it in 1-3 days on iTunes as an update)

- Fixed a bug that made two characters with the same init value loop forever
Update is due out by this weekend. (Can't wait to use this app during my Tuesday night game)
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Old 17th July 2009, 04:10 AM   #45 (permalink)
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I claimed FW3H3AEJTN9L. I should be running a game this weekend, and I'll absolutely give feedback!
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Old 17th July 2009, 06:58 PM   #46 (permalink)
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I've claimed EEHRRPMR4YKP, I'll use the program tonight and see what shakes out.

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Old 20th July 2009, 05:40 PM   #47 (permalink)
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Great googley-moogley, Apple is taking foreeeeevar to drop approval.
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Old 21st July 2009, 07:23 AM   #48 (permalink)
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Quote:
Originally Posted by balth View Post
Great googley-moogley, Apple is taking foreeeeevar to drop approval.
Not to threadjack, but that's one of the reasons I have a severe dislike for Apple. There are pros and cons, I guess, to their... "extreme control." Better for Joe Schmoe, I guess, since it ensures a certain level of quality, but the idea that I can only install something which they approve of utterly infuriates me.
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Old 22nd July 2009, 03:57 AM   #49 (permalink)
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1.2 is finally live! Please update and let me know what you think!

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Old 22nd July 2009, 04:32 PM   #50 (permalink)
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Ah, there's the update. I'm looking forward to using this in my game.

Last edited by Hadrian the Builder; 22nd July 2009 at 10:05 PM..
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Old 22nd July 2009, 10:14 PM   #51 (permalink)
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I got the approved message last night, but it looks like it took to 1pm this afternoon CST to actually show up on the iTunes store. I see it there now, so should be available in updates if you already have it

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Old 24th July 2009, 12:53 AM   #52 (permalink)
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I talk about iNit in my round up of 4e Accessories in the iPhone section:
Attn: DMs with iPhones/iPod Touch - Need help and feedback.
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Old 28th July 2009, 06:52 PM   #53 (permalink)
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I typed this up on my iPhone, and haven't had a chance to really look at it SUPER closely on the computer--apologies for typos. I've been trying to post it for about a week, but haven't had much success given the amount of time ENWorld has been actually functional lately.


Love the drag and drop--that alone makes this app pretty much table usable for me...but just as a player perhaps--mostly since it still takes too much time to set up encounters.

Huge gripe: the delete encounter button is very close to the next turn button. There's also no "are you sure you wish to delete" confirmation, so that if you do mispress, you're out of luck.

No "save this encounter" feature--that's my number one request for the next version. If you could come with a set of encounters to the table, with minimal altering of the monsters beyond dragging them to the right order, it would be huge.

Minor request would be changing the initiative value as you drag and drop. You could set up typical ranges in a settings menu so that at this Y position on the screen, the init would be 20, further down 15, etc.

I really can't think of a better way to edit the monsters more quickly, but that's not really needed if encounters can be set up in advance (more than one that is)

Well done so far and thanks for making a great iPhone rpg app! (and being so receptive to comments!)
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Old 28th July 2009, 09:23 PM   #54 (permalink)
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Canadian Redeem codes?

Heyas,

Love the look of this app and would like to try it out. My only issue is that I am a Canuck, aka live in Canada and the codes you supplied only work in the US. Any chance you could supply a few Canadian codes? Don't know if that is even possible. Any help would be greatly appreciated.

Cheers,
E
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Old 7th August 2009, 08:07 AM   #55 (permalink)
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Trevalon, every item you listed is on my list/changelog. Hang in there. Or as my friends in Sapporo would say, がんばってください!^_^

Erywin, I replied to this post like 19 times, but ENWorld was apparently having problems. Again. Again. Anyways, that's an Apple deal, and unfortunately I have no control over it. My coder lives in England, so I can't even give HIM a free copy;;;

We're going to release our first bugfix only update; so look for that hopefully over the weekend to be submitted to Apple. I'll post a changelog as soon as we've nailed it down.

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Old 11th August 2009, 05:24 AM   #56 (permalink)
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1.2.1 has been submitted, fixes include drag and drop working correctly, and the memory leak for large numbers of monsters causing the program to crash being fixed.
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Old 11th August 2009, 05:55 AM   #57 (permalink)
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You know, seeing you all compain about waiting for apple to give you premission to use the apps you want on the phone you paid money for just makes me love my android phone even more...

Sure I might not have all the apps, but at least when they are there no tells me they arn't allowed (looks at his fantastic Google Voice app)
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Old 11th August 2009, 08:46 AM   #58 (permalink)
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Quote:
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You know, seeing you all compain about waiting for apple to give you premission to use the apps you want on the phone you paid money for just makes me love my android phone even more...

Sure I might not have all the apps, but at least when they are there no tells me they arn't allowed (looks at his fantastic Google Voice app)
I'm totally planning on my next phone being an Android. Still almost a year before I can upgrade, though.
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Old 13th August 2009, 02:35 AM   #59 (permalink)
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Glad you're not hijaking the thread Darwin *grin*
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Old 21st August 2009, 05:43 AM   #60 (permalink)
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1.2.1 is now finally live, and just for you Darwin, we're starting Android Development next week.
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