General RPG DiscussionDiscussion of all RPGs and non-system-specific topics. DM/GM/player issues, settings, etc. Rules discussion belongs in one the forums below.
Parenthetically, photostat copies of the manuscript rules were made, and when the commercial game was published, fans not willing or financially unable to expend the princely sum of $10 for the product did likewise, copying the material on school (mainly college/university) machines. We were well aware of this, and many gamers who had spent their hard-earned money to buy the game were more irate than we were. In all, though, the 'pirate' material was more helpful that not. Many new fans were made by DMs who were using such copies to run their games. - Gary Gygax
Ugh. I don't like the look of that at all. I'll reserve judgment until I can examine the contents of that box but a complete system overhaul would pretty much guarantee my non-purchase.
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It sounds very different. FFG has been doing some really good books for their other lines so I'm going to hold off until I see it. I agree though it doesn't sound as good as I would have hoped, but I want to give them the benefit of the doubt until its out.
Basically, the (eight-sided or six-sided) dice have custom symbols on them. When you attack, you compare the dice symbols to the power card to see the result.
"You hit for normal damage"
"You hit for +2 damage"
"Perform a manouever for free"
"One enemy within close range of you who is not engaged with an opponent may engage you"
It only surprised me up until around 1977, ... I had thought we were going to have a considerable audience of gamers and science fiction and fantasy fans. I thought easily with those we'd have 50,000 or more [buyers], but when people began to write me [with questions] about what fantasy books to read, and I saw the wide range of both younger and older people who were attracted to the game, I understood that it was reaching a deeper chord, something deep within us. E. Gary Gygax (July 27, 1938 March 4, 2008)
This could be an excellent entry-point to the rpg part of the hobby.
It does rely on someone shelling out a big chunk of cash, but I like the fact that it's scaled for four players including the GM: it does often feel as if the 'five or six person practical minimum' for a lot of mainstream RPGs can be a stumbling-block.
A lot of people will probably say that this is what some of the 4e designers wanted but couldn't take far enough. I don't think I agree - 4e is a continuation of a particular approach to rpgs, and I don't think that would have lent itself to a severe reduction in complexity - the 'creating, building, and customising/optimising your character' activity is such a key part of D&D. This seems to be a far larger departure from WFRP's past (perhaps because FFG think that the players of 2nd ed WFRP have a pretty good game which doesn't need a new edition which frees them to create something different) - and the Warhammer link with the broad spectrum of table-top games makes it a great property to hang these innovations on.
I'm fascinated by this. I don't really think I'm in its primary target market but it looks very interesting, and if it encourages people to play games and have fun while creating and roleplaying characters then I'm all for it - and might end up playing (and even, perhaps, buying!) it myself.
As someone who has never played WFRP, but is intrigued by the setting, what is the difference between 2nd edition and what we have learned so far about 3rd edition??
It actually looks like it would be really good (in a Game of Thrones board game type of way) - but seemingly having very little in common with it's two predecessors.
Best Regards
Herremann the Wise
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As someone who has never played WFRP, but is intrigued by the setting, what is the difference between 2nd edition and what we have learned so far about 3rd edition??
WARHAMMER FANTASY ROLE-PLAY 1st and 2nd editions is a dice/pencil/paper RPG, this is a leap away from that towards a boardgame like DESCENT: JOURNEYS IN THE DARK.
Parenthetically, photostat copies of the manuscript rules were made, and when the commercial game was published, fans not willing or financially unable to expend the princely sum of $10 for the product did likewise, copying the material on school (mainly college/university) machines. We were well aware of this, and many gamers who had spent their hard-earned money to buy the game were more irate than we were. In all, though, the 'pirate' material was more helpful that not. Many new fans were made by DMs who were using such copies to run their games. - Gary Gygax
$99 for the package? Yowser. Then again, if this box is all the rules, nothing but the rules, and no further rules expansions ever for the life of the line . . . that may be nifty.
Knowing this is Games Workshop here, I wonder how they will extend the line after this $99 set is bought by customers. What kind of expansions are planned and what price, and how often they get released.
I hadn't yet sold my WHFRP 2 material yet, but when I heard the announcement long ago I psychologically began planning parting with the books. I'm not yet sure if I'll make the leap and sell it all off, but I'm closer to now.
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Do you have the patience to teach 4e or WHFRP2 to a longtime gamer?
Are you in a group playing D20 or 3e and need an extra?
Does your group play a campaign using BECMI/Rules Compendium and could use another player?